As said..." I am beginning to wonder if.... "
Your welcome though master, I still love you and your crew still. I am sorry this is getting alot of attention and your not.
*edit*
Date Posted: 5:41pm Subject: RE: Everyone having issues with AC Client using alot of memory click here: - Date Edited: 5:42pm (1 edits total) Edited By: Hazridi
People who have no clue how computers work have no business proposing their idea of what's going on.
Arch Magi is right -- this is Turbine's problem, and it's not related to the version of DX.
C++ emory leaks can stem either from new/delete or malloc/free.
DX surfaces and textures are COM objects and are deallocated from either video memory (default pool) or system memory (managed pool or offscreen plain textures/surfaces) when their reference count drops to zero or the device gets reset (for video memory objects only). There's no real way to leak a texture, the most you can do is hold a reference until the program closes. But that's entirely different from leaking, as the texture is still in a usable state somewhere.
Lil-Blub: now please go away until you learn how to program. You don't know ANYTHING about how computers work, so keep your mouth shut.