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Author Topic: Everyone having issues with AC Client using alot of memory click here: [Locked]
Lil-Blub  2 stars
Posts: 379
Registered:
I would love everyone to start testing this if you have'nt already done so.

This came out FEB 7th 2006.


http://go.microsoft.com/?linkid=4501021


I am beginning to wonder if that new directX 9.0C from awhile ago in DEC was causing these issues. Look at the board posts related to it. Started after December.
Arch_Magi  3 stars
Title: The Lord of Chaos
Posts: 827
Registered: 2002-10-31 14:31:20
You do, of course, realize that AC has had memory leaks as far back as Dark Majesty ... right?
Masked_Profanity
Posts: 27
Registered:
Classic Case of: Let's not read the Forum Board first to see if there is already something posted about this issue!!


This has been a Known Issue... read about it here!


http://vnboards.ign.com/ac_utilities/b5432/94027735/p1/?120


And Yet... There is no known cure.
Lil-Blub  2 stars
Posts: 379
Registered:
I posted on that. I said "Everyone having issues....." not... "everyone I am having....". Maybe you should read better?
UnDecimus  1 star
Posts: 65
Registered:
Give Blub a chance, in the absense of Turbine's support, this is actually one of the best leads out there so far.


Now someone with the problem just needs to test it out and see if it fixes the problem, or not.
Arch_Magi  3 stars
Title: The Lord of Chaos
Posts: 827
Registered: 2002-10-31 14:31:20
UnDecimus posted:

Give Blub a chance, in the absense of Turbine's support, this is actually one of the best leads out there so far.


Now someone with the problem just needs to test it out and see if it fixes the problem, or not.



Except for the simple fact that it did the same thing with DirectX 9a, 9b, and the various versions of 7 and 8.


Sure it could be, but Turbine doesn't want to hear it, and they are the only one who can fix it.
Lil-Blub  2 stars
Posts: 379
Registered:
Anything is better than nothing.
UnDecimus  1 star
Posts: 65
Registered:
Scientific method makes me think that it's worth investigating from a user perspective, perhaps the problem is in the MS DX9 API instead of the client. Perhaps not. But we won't know until someone takes the time to install the new DX update and test on a system that has the problem.


Long shot I know, but rather than dis the idea summarily, check it out first. Then dis it if the experiment fails. <grin>
Lil-Blub  2 stars
Posts: 379
Registered:
Well I am leaning towards the textures that load....


They all go into memory correct?


What if those were corrupt upon load and caused this called "memory leak"?
Hamfast  1 star
Posts: 92
Registered:
A Memory leak is when something is loaded into Memory, then after used, that memory is not released (normally the pointer to that memory location is lost... the only way to reclaim that memory is to shut the system holding it (ACClient in this case) down...


In C++, each object created with a "new" command needs a "delete" to release it...

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