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Author Topic: Character Model Replacement [Locked]
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
I vote that Lil Blub be put against a wall and shot.

 

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Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
The reason the whole shadow thing worked is that Isparians, Empyreans, and Shadows all use the same model and animations.


If you would like to remake over 200 animations, good luck to you. That's enough work to keep a professional animator busy for a LONG TIME.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
-Isabela-
Title:
Run Birdies Run!!!

Posts: 40
Registered: 2001-6-29 16:23:53
Wouldn't it be possible to make the models compatible with the current animations? They could at least be made more smooth and higher poly.

 

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Find me IG as Frieze
Ex-Moderator - please don't confuse me with a live one! =)
Freedom isn't Free, it costs $1.05
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Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
No, the way AC animations work is that they are a deform set for the model's vertices. It is why AC animations are so fluid and smooth compared to most other games.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
illusion24
Posts: 24
Registered:
Has anyone tried making a bmpswap that is compatible with ToD yet?
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
I have a bunch of tools and files, etc from before ToD when I was doing AC skins work. I just haven't got around to toying with it post-ToD yet. Seems like I heard that file formats have changed...

 

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Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Drakier  4 stars
Posts: 1,486
Registered:
the dat format has changed slightly..


the way the data is stored is the same as before, but it's moved around, and the header block and things like that are different sized now.


Most of the DAT code can be fixed with minor modifications because the reading and processing of the data is essentially the same.. the only real difference is that the data moved.
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Ken was writing some replaceent code, but I don't know how far he got. There are a lot of unknown values now, which make writing new files a little iffy.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
El-Diablo-of-DT
Posts: 29
Registered: 2001-7-7 02:35:41
tag

 

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El-Diablo Level 233 Mage
Original owner since day one and always will be.
My Pic: http://img.photobucket.com/albums/v369/El-Diablo-of-dt/Jeff3.jpg
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"Memories that once were
El-Diablo-of-DT
Posts: 29
Registered: 2001-7-7 02:35:41
I did this in World of Warcraft.. I completely decked out my character with epics, other races items, even legendary items, the whole shabang...


too bad no one else could see it except me

 

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El-Diablo Level 233 Mage
Original owner since day one and always will be.
My Pic: http://img.photobucket.com/albums/v369/El-Diablo-of-dt/Jeff3.jpg
Pic #2: http://img.photobucket.com/albums/v369/El-Diablo-of-dt/Jeff2.jpg
"Memories that once were

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