In addition, we will be requiring all users to upgrade to the latest version of LifeTank. The Decal developers will disable all versions prior to 11.7.0.1, effective as of the September 2006 patch.
We realize that many of you may have liked this feature. However, after discussing this with Turbine, we feel that moving forward, the best option is to remove admin detection from the plugin. This lessens the plugins appeal for UCM combat, which is against the game's Code of Conduct. We realize that this will not stop players from using the plugin to UCM. However, this is not intended to be a UCM solution and both Turbine and the LifeTankXI Development Team were not happy with the previous state of the plugin. This change brings LifeTank more in line with the stated goal of being a combat aid and is our only planned change in this regard.
You can download the new release from http://lifetank.fissionweb.net//index.php?option=com_weblinks&catid=14&Itemid=23
C'relic has posted the release announcement.
Moving forward, many new features are in development! Here's a glimpse:
Auto Mana Stone Looting and Recharge
Users will be able to specify a mana stone type, and minimum mana on "charge" items. LifeTank will look for these items and pick them up, to a user-defined limit. When your items run low on mana, LifeTank will use a charged mana stone. If the stone breaks, it will look for more.
This was originally slated for this release, but last minute problems forced us to delay it for a future release. Expect it in the next version.

Dungeon Spot Setup
Players will be able to specify "dungeon spots" (i.e., Egg Room) which will help players find these locations. An arrow with the spot name will appear at the specified location, so players can set up properly. Movement will not be automated.
This is progressing nicely, and should be in the next version.
Buffing Improvements
Many people have asked for a "smater" buffing system, with buff time detection and multiple weapon buffs. This is something we plan on doing, and expect to have completed in a future release.
Thank you,
Paraduck, C'relic, and Replex of MT
-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours



El-Diablo
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