Tiviee posted:
I have personally met people in the game over the 6 years that have MS or some degenerative disease that could not have played without tank - I personally have joint pain after 6 years of playing and I definately would have quit without the plugins, Turbine better more than pray they do not loose them for their cash cow. Seriously, what would it take for Turbine to pay Elgar or someone else to keep el tank running - Are they really that dumb?
In the beginning, when decal wasn't around, AC was bought and played by people because it was extremely challenging. Buffbots were non-existent, so you either had to find someone to cast level 3,4,5 spells on you or you had to rely on yourself. This created a dilemna, because if you were a melee and had low focus/self, you weren't going to be casting higher level spells for awhile. So many of us had to mix and match our armor so that our armor had various spells on it.
Everyone had to figure out their spells, what tapers to use, how many tapers, powders, scarabs you should have on hand, and you better keep track of all those componets or you'd be in trouble if you suddenly ran out of red tapers.
This game was founded on "grinding". The first few years of AC's existence was nothing but grinding. Not just hunting grinding, but everything else grinding. People liked it Tiviee. People liked the challenge and intrigue of figuring things out, they liked being in control of their characters, liked discovering and being their characters. So I find it hard to believe that you don't agree with the other posters in that someone should learn their character before they start applying decal to their character.
Lastly, decal is one of the reasons why we have low #s in AC right now. This is not decal's fault, but more of Turbine's fault for catering to decal. I know this is the Utilities forum, Im not here to disrespect any plugin makers or decal developers. The fact that decal is so well liked by the current player base is because all those people that didn't like the grind have left. The BSD dungeons and Monkey Island proved to people 4 to 5 years ago that dungeon grinding was going to be the way to level. Valley of Death and Caul briefly dispelled dungeon grinding, but for the most part the last 5 years the main source of experience has been dungeon grinding.
Now if you look at available apartments, cottages, and villas and compare them with how many were available 3 to 5 years ago......hundreds per server are available. You know why? People don't leave a game because another game has come out with better graphics (WoW, EQ2, etc,etc,etc). People leave a game because they have become bored with it. So really, when you look around and see how many people are on your server....its a combination of Turbine and decal. People got bored of grinding. You, as it seems, love macro hunting. But as you can see, all those people that left...they either didn't care for macro hunting or simply were bored with dungeon hunting.
So maybe decal and acming have helped the majority of the current player base, but to say that its God's gift to AC is ridiculous.
Blame should be placed on Turbine for not providing non-grinding content to level your character. They are starting to now. I love the kill quests, trophy items (such as gold fins) worth xp, and etc.
Anyways, that's my opinion and I'm sticking to it.