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Topic:
MobTracker (New Plugin) [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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Awesome idea! I'll download it ASAP.
This might be an idea for your plugin if you are feeling froggy and have some time to kill. I've always wanted someone to do a plugin or something that figures out mob resistances/attacks by collecting data from clients and then compiling it to show the best attack based on what others have tried. The COD databases are years out of date and either they don't have access to the mob data like they used to or they just don't care enough to update them.
Anyway, it's something to think about. Thanks again for the sweet plugin!
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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Found an installation bug.
If I choose any installation path other than the default it results in a <NO DLL> error in Decal.
Workaround is to manually edit the path in your registry for the MobTracker installation by going here "HKEY_LOCAL_MACHINE\SOFTWARE\Decal\Plugins" and looking through the keys until you see the one for Mob Tracker then change the "Path" string to match where you actually installed it. Restart Decal and it should work.
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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How often is the server data updated? I notice that things I'm finding aren't showing up. Example: I walked out of my house and found a Warlock of The Blood almost on my doorstep but when I look it up on the offline map it doesn't show one anywhere near my house.
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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great plugin
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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---- Found an installation bug.
---- If I choose any installation path other than the default it results in a <NO DLL> error in Decal.
That explains why I was getting the No DLL, all my plugins go in a different path. Probably explain all my other problems too, as in i can't use the Map HUD, XML file name change and the plugin name in decal list.
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YewWanSum Posts: 102
Registered: 2001-6-20 22:45:36
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
I'll play with the setup project and see if I can fix the path issue. I thought I already had it set up so it would adjust it to the setup path, but apparently, I do not.
I have to regenerate the maps based on the spawn data and I do that whenever I get the chance(I'll update them when I get home tonight, now that I've started to see some data accumulate). I created a program to generate the maps, but frankly, .Net's image capabilities leave much to be desired, so I use Ifranview and a special plugin to convert and compress the images. (This is how I reduce the entire map data to only a few hundred bytes, the best .Net can do is over ten times that size). It takes about two hours to generate all 1000+ maps and upload them to the web site(most of that time is compressing the images) for the plugin and offline viewer to use. I'll see what I can do about automating that process and schedule it to run on a regular basis.
Collecting mass data in an efficient manner is my specialty, so I'll seriously think about doing that vulnerability data plugin, but it has to come after LootTracker, which is already in progress.
-----signature-----
Current developer of Mob Tracker (mobtracker.yewsplugins.com)
Current developer of Rare Tracker(raretracker.yewsplugins.com)
Current developer of Craft Bot(craftbot.yewsplugins.com)
Email:yew@yewsplugins.com
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immortalbob Title: AC Vault Staff
I am batman!
Posts: 335
Registered: 2002-2-24 21:44:47
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
Yew, another dumb idea brought to you from Immortalbob...
Dungeon ID's.
Basicly, if a critter is found inside a dungeon, the dungeon ID is recorded and uploaded with the MoB data. This way, we can see what dungeons house what mobs. ACmaps.com keeps all its maps named the dungeon ID, so it might not be that hard to pull off.
-----signature-----
ImmortalBob, Axer Extraordinaire
+Turbine Sappho tells you, "I am starting to think you are immortal"
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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LootTracker/Dungeon Id's... i like those idea's.
Then i can figure out the best spots to go to get certain salvage or whatever.
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
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Oh I love that Dungeon ID idea!
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YewWanSum Posts: 102
Registered: 2001-6-20 22:45:36
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Date Posted:
1/1/00 12:00am
Subject:
MobTracker (New Plugin) |
The old LootTracker had something along those lines. I'll see if I can replicate that.
Update:
Maps and moblist updated.* (1012 mob maps generated from 180,000 spawn points.)
Large screenshots relinked on web site
Installer fixed so that non-default paths will not show <no dll>
*=You dont need to do anything to get the update. Next time you log in a character or use the offline viewer the new mobs will be in the list. The maps themselves will show in game immediately the next time you select a mob in the dropdown, without having to log off. (i.e. you only need to logout for new mobs to show)
-----signature-----
Current developer of Mob Tracker (mobtracker.yewsplugins.com)
Current developer of Rare Tracker(raretracker.yewsplugins.com)
Current developer of Craft Bot(craftbot.yewsplugins.com)
Email:yew@yewsplugins.com
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