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Topic:
LifetankXI 11.7.0.7 Released! [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
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So I believe it was a control thing as to why lifetank features are slowly being low balled.
Look at the updates since C'Relic has taken over. Notice he's also the board moderator now also along with his buddy Paraduck?
Coincidence?
I think not.
When it left SPK in it's original format I had a team together wanting to revamp it and make it better than ever...
But those ideas fell through.
I had the source code to the last one before Paraduck/C'relic took it over.
Too bad my harddrive crashed!
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Crelic_MT Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
I absolutely love how you opt to not mention certain details.
But I'm not gonna bring that up again.
And Para isn't on VN staff anymore, he hasn't been for awhile. Everyone knows I'm a mod, it doesn't make a very good insult anymore.
C
-----signature-----
Don't blink, Don't even blink
Blink and you're dead
They are fast, faster than you can believe
Don't turn your back, don't look away
and don't blink.
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
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I absolutely love how you opt to not mention certain details.
But I'm not gonna bring that up again.
And Para isn't on VN staff anymore, he hasn't been for awhile. Everyone knows I'm a mod, it doesn't make a very good insult anymore.
C
Regardless, Since you don't have the balls to say it... I never had/have/ever had your so called "source" you blamed me because I came forward saying I was going to shut down your shop and ruin what you had going on. You can claim the now is the now... but in all realism...
Your still a control freak imho. Look at the changes in the name of turbine. Little does anyone know that with a disassembler and a little time you can reveal that certain "toons" on MT are allowed an unrestricted version of the plugin that allows afk macroing.
How's the account selling lately? You making good money? Google ad sense pay your rent for you?
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
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Honestly, after reading all these pages, i still just want to know how getting rid of the log on death is supposed to hurt ucmers, but you can still rationalize reinstating it on darktide without changing your anti UCM stance.
There is no negative reinforcer for the ucmer in this case on a white server, but plenty of negative consequences for the people who are fellowed with the ucmer. Usually do discourage a practice you would either reward a positive behavior (which we cant really do in this situation) or have some negative reinforcer to help discourage a unwanted behavior. The only possible negative thing that not logging out on death would have done to the ucmer would be if they were to die on darktide, or had used a hot lifestone. The fact that the log on death was reinstated on darktide says to me that you do not really want to punish the ucmer for his or her actions if their character may be affected. It makes it seem like you are all bark and no bite. If you want to be anti UCM then just take a stand and stick to it. Right now all you are doing is making the fellowship leaders job a lot harder, and taking hard earned xp away from the rest of the fellow, and claiming you are doing something to discourage macroing.
All your no log on death change has done is to make people angry when a ucm dies and stays at the lifestone. If the leader is a ucm it is a pain to recreate the fellowship and do reinvites, this game really isnt invite friendly. Are you wanting people to get angry with the macros and to report that player the next time they see them out hunting? This would help cut down on UCMers, and would be a consequence, but then you would be making us look like the bad guys. I really hate to tattle on people that are not hurting me, but with the recent changes they are hurting me although it is through none of their own intentions (Why, oh why, would you punish the people who are not participating in the negative behavior? If this is unintentional please let me know what this is actually supposed to accomplish). If people give it too much thought their anger may turn to the source of the problem. I know you want to keep it civil and all, and it should be, but what you are doing is really affecting many more players than just those that use your program to UCM, and doing very little, if anything, to the people who are.
I didnt come to just whine about these changes, i also brought a solution. Instead of log on death you could set it up to continuously @die right after each buff cycle, or even every 5 minutes, if the character remains inactive. That way there would be some sort of a negative reinforcer for using your program unattended. I'm sure you can think of lots of fun, effective ways to discourage UCMing if you really wanted to. I really dont expect a reply to this post after seeign how selective you have been with what posts to answer, but it would be nice to know what in the world you were thinking, and how darktide doesnt fit into the rest of the picture. Thanks!
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
wanna know the best way? Report and get them banned.
-----signature-----
Komitet Gosudarstvennoy Bezopasnosti
"Ok I deleted my computer" <Ramuh>
http://vnboards.ign.com/banned.asp
I can't stand hypocrites
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agnari Posts: 1,134
Registered: 2000-10-10 19:35:28
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
also if reinstalling log on death, don't make it optional. if macro is running Log out, force the slaggerd out of the fellowship.
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
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i wouldn't do that. That would only hurt the person at the keyboard. If I die and I'm at the keyboard and log on death is always on that is just retarded. It should always be an option.
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_SimiuS_ Title: $imiu$
Posts: 62
Registered: 2004-6-29 09:35:21
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
make it logg u 30 sec if u dont tell it not to, like with a chat command, say /Lt hold, osmethne?
just a idea
-----signature-----
Lan'fear 275 Xbow, R A N D 275 Xbow, Product 275 Mace
I S H A M A E L 275 Mage, Kasta Magier 275 Mage
Dano Solje 275 Sword, Kourgath 275 Tink/Trade mule
M O R I D I N 275 Mage, Dubbelfattad 275 2h, Kompis 275 Mage
Monarch of Damage .Inc -Harvestgain
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
UPDATED: Saw the post saying Log on Death will return... Guess this is extraneous since logging would solve the Quit Fellowship on Death problem. But left just in case you decide it should stay away...
Crelic / Paraduck, Subject: Reasoning for "Quit Fellowship on Death"
My request is that if you choose not to return log-on-death to the plug-in, please consider "Quit Fellowship on Death." This is a simple matter to do with ACTool or SW, so I assume its not difficult to code. This would help those of us in fellowships where we cant boot the toon.
I've been in a fellowship many times where the leader is AFK/UCM, as a member of the fellowship, I cannot boot the toon who's not in the dungeon, not changing their HP, and not responding to tells... God forbid, the leader UCMs and then dies at the LS, you'd never get him/her booted.
Log on Death was never perfect. Many toons didnt use it and remained AFK at the LS in the fellowship. Quit Fellow on death probably wont be perfect either. I'm in a fellow right now (on the other PC) that I believe has 1 or 2 dead toons given how bad the XP is for a 9 player fellow. Until Turbine creates some method for non-leaders to boot from a fellow, we need dead toons to be booted... otherwise its just us ACMers paying the penalty.
Thanks, I hope your still reading this far into the thread... its gotten a bit tedious  .
-t
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Date Posted:
1/1/00 12:01am
Subject:
LifetankXI 11.7.0.7 Released! |
My request is that if you choose not to return log-on-death to the plug-in, please consider "Quit Fellowship on Death."
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is great idea but will need to be on some sort of user input timer
i dont want booted just because i died and loose my spot in fellow before i can buff, recall and find leader, however if a timer was installed that demanded keyboard input to stop/reset.. would work to everyones best interest imo
-----signature-----
Circus Freak - Master of Staves, Jack of all Trades
Foxxxx - pwnd by the hotkey!
Git-R-Dun at Run Mule Run's!!!
http://www.stanford.edu/group/pandegroup/folding/
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