I think the discussion of how it could be done and problems and trying to think of solutions around them is a good thing.
I think there could be a useful way to do this.
Being able to access the API for the radar plugin would be intresting. Make the path red, and at certain points pop up short instruction bits.
Are their coords in dungeons?
if there aren't then this is sorta a moot point and can just write things on parachments to share.
Hey VI on a totally off the wall side note...
Once upon a time Imp Inventory had some item movement commands.
Would let you type in like /imp move 5,7 - move 5 items to pack 7
/imp sell 6 - put first 6 things into sell window etc...
it let you load trade windows with certain amounts of things and woudl even let you fill/empty chests and the like...
How hard is this type on thing under Decal 3/TOD?
I am just curious because when I am selling like 1k (10 stacks) of shrooms and things it gets annoying dragging things over to the window 1 at a time... since they all stack in my top of the pack would be hot to just type in /cmd trade 10 and it would load the items into the trade window...
wubbie
-----signature-----
WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!



. You should be able to use heuristics to determine places where you can jump down inside a dungeon.
). I suppose one option would be to allow people to submit custom routes which would override the calculated route, but even creating the UI to make the custom routes could be a pain.
