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Author Topic: Idea for plugin rattling around in my head.... [Locked]
Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
So I know as a community we have...


- direction giving plugins/stand alones to compute routes.

- ingame map addons that show where we have been and layouts.


So this idea in my head is prolly a little odd but -


A plugin that can pull from a list of "instructions" on finding your way thru dungeons.


ie - If memory serves me Grevious Nidus (sp) - Straight, left, right, right, right, right, right, jump, west, left, right. and boom your in the Hollow Bug Room.


If someone "recorded" the path/pattern to certain things would it be possible to relay that information in some usable format to a different user using the same plugin?


Would be useful for like Crystal Mines Extreme, where not many people go any more and the path isn't a straight line. Or Arwic Mines to get pet golem pieces...


this possible or as I just cracked out?


wubbie

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Why not just have a plugin that gives you a giant arrow pointing to where to go...inside the dungeon

 

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Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Even better: Have a plugin that draws a line through the dungeon


Would be fairly straight forward to create the path and the D3D capabilities should be able to draw the line.


Recording the paths and then having somewhere to upload them would take more time...

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Yeah, that was pretty much what I meant. I've thought about doing that but it seemed like dungeon navigation was already easy enough when you have maps for everything.

 

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Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
VI - maps don't always have mapped out paths shown on them and you need to read it and trace what you think the path might be.

Some people can't tab out without crashing, and trying to print every map you need takes a bit to much effort.


I was thinking an arrow and maybe a line of text or some indicator of like open door, or wait for door to open sorts of things.


This has been rattling around for a while, since the pet golems first launched, and you have to drag yourself thru old old dungeons that no one remembers the routes thru.

I could write all of these things down in my lightweight tome, and some things I have, but I was thinking about how to make something more usable/shareable.


The scary thing is, the directions for Grevious I posted look right on my mini post it on my monitor.


It might not be something someone wants to make, I was just thinking about it.


A path trailing thru the dungeon would be cool, sorta like the EQ find feature.

But an arrow with small instructions triggered by getting to an in dungeon coord would be cool too.


I'm not sure if there are coords in dungeons to even reference.


We've all done the Focusing Potato a couple times by now, Me I got lockpick so I always end up on the button patrol and without fail I ALWAYS get lost working the buttons. Was just thinking how cool something like this would be.


So I gather it might be possible, but is it likely or necessary is the question?


wubs

 

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WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
jaclin_ff  1 star
Posts: 87
Registered: 2003-4-7 13:58:03
i think it would be very cool but probably a little impracticable to keep up with. I would think just having some sort of ingame help/dungeon map utility would be just as fine. If you run minimap it is really easy to see where you are headed must of the time, and if you could pull up something like a help window, with at least instructions it would be awesome. So think of a little box with just the left, right, left, past the golems, left, jump down, watch out for the bad chef, perch archers here, etc.... Have this were I could edit files out of game in notepad, and have the name auto updaged in my decal plugin helper. So lets say I wanted one of these cheats for gman... i could make gman.txt in the helper plug dir and then in game it shows up as gman and I select it, or even type in a command line /helper gman and up on the screen I can see my helper stuff.


This to mean would probalby be much easier than what you are trying to do and probably almost as effective. Later you could add jpgs for maps too...


just my .02

 

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Maglett_of_FF  2 stars
Posts: 332
Registered: 2002-5-17 22:53:12
I have a couple of things I use text loadfiles for, as AC does have it's /loadfile (name).txt that is the same as typing in whatever is contained in thew .txt file.

I have popilated the friends list across all the toon's on 2 accounts, type it up once and load each toon in and doing a /loadfile friend1.txt ( a6 toon's much typing saved). I also have one with a quick remind of the a few things that newcomers to the allegiance I'm need to know that's my /loadfile coc.txt.


I lost track of the in-game help modifications that were going on, it's seem to have gone the way of the dodo bird.

 

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Lord_Anton  2 stars
Title: Wu Fez 4 Life!
Posts: 340
Registered: 2004-8-27 23:55:24
you mean the quest files mag?


I still have the files for that and all


just no website

 

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OREOSTARS  1 star
Posts: 99
Registered: 2005-3-3 15:23:01
Or you could get a hold of the source to Radar Addon and give it a GUI to load dungeons, and then in the radar it will show say red for where you are supposed to go and blue for where you have gone and green if you are on the right track or something or another. In the GUI you would choose the dungeon you are in from the drop down box and people would have to submit the ways through the dungeons as things go. Would definitely work and I have thought of it a lot as of lately
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
You don't need the source for Radar add-on for that, it's got a fully documented API, and it's actually designed with the intention of allowing other plugins to use the radar.


I'm actually thinking about adding in routefinding capabilities into MiniMap, but the biggest problem with doing that (aside from finding the time) is it wouldn't be able to take into account locked or levered doors, or even one-way routes such as jumping down. If I get a chance inbetween fixing up AC+ and changing diapers, I'll maybe look into it.

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