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Author Topic: New version of AC+ released [Locked]
Gali_Nala
Posts: 44
Registered: 2001-3-13 09:37:23
Yes, i was flagged. I was doing GY rats and thought initially, hrmmm I know I talked to the guy.


I went and talked again and killed another and still no count. I then unchecked the option in AC+ and killed a rat and could see the regular count from AC.


I will disable the other 2 programs and see if it starts working agian.


Also, is there a way to set the load preference?

 

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Gali Nala ¤ Izz The Forgotten ¤ Lil' Marie
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Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
Hmmm ... I've not been out to GY to see if that works - gives me something to do today! I have both programs running without any issues on the quest count, but we might have different things checked as well for the programs to do. My sole problem (that I know of at this time anyway) is the corpse tracking - it's just sitting there looking at me!


If you mean load preference in Decal, I've dragged a program higher up the list if I want it loading earlier, and dropped it where I want it in the DenAgent window. Might give that a try. On my window, AgentZ and Alinco both load prior to AC+ ...

 

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Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Ashake, did you right-click on the corpse icon on the info bar and select 'enable corpse tracking' in the options window? I'm trying to make sure NOTHING is switched on until the user enables it; one of my pet hates is plugins that 'take over' as soon as you install them.


When you say some of the buffs are in yellow, do you mean on the 'skills' buffs tab? If so, it's because they're trained, not spec'd. If you look further down, the untrained ones are in blue. It's just a simple way of distinguishing which are trained and which are spec'd skills.


Also, can you post the plugins section of your export?


Oh, and I'm moving house about 400 miles tomorrow, so I might be a bit out of touch for a few days. Hopefully I'll be back by the weekend.
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
Ahh, nope, didn't enable it, so will do that and see if it works properly! My personal feelings on that would be to enable that one automatically ...


Thanks for the info on the buffs Now, weapons - when it adds a weapon it adds a bullet next to it that cannot be clicked on ... is this for a future feature, or just ease of programming? How far before buffs drop do you have the buffing portion set to rebuff? If it is more than 5 minutes, can it be changed to approximately 5 min?


Plugins portion of export for me:


Plugins, 0, Virindi Tank, 0.3.0.17, {642F1F48-16BE-48BF-B1D4-286652C4533E}

Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}

Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}

Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}

Plugins, 0, Make It!, 5.9.7.0, {70DD2CC6-E638-4F43-9F15-C84A0FC7DC76}

Plugins, 1, Quest Timer, 2.4.0.2, {BB51962C-2EEE-4E67-A032-EEC1F11E66C8}

Plugins, 1, Decal Color System, 2.2.0.3, {E1A181D1-5823-408D-AF6D-A5EC28BFE37B}

Plugins, 1, Alinco Buffs, 1.5.1.1, {58A8364F-99D7-4FE5-BAE9-D0CBF0329055}

Plugins, 1, AgentZ, 1.0.0.1, {359E547B-5302-4134-80F2-3BE5C31EC828}

Plugins, 1, Alinco, 1.4.9.9, {4338186E-7AE8-4B9E-985D-98D692036EA8}

Plugins, 0, CastAway, 1.7.0.863, {4EB455CB-A2DA-44B6-90F2-09517A4B1476}

Plugins, 1, AC+, 1.1.0.1164, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}

Plugins, 0, LifeTank XI, 11.7.0.8, {910C0F8E-827A-4E35-A980-50D57D0B1296}

Plugins, 1, MiniMap, 1.1.0.104, {92C09018-E815-4C22-987B-8E553154146E}

Plugins, 0, Mule Trade It!, 0.0.0.368, {9D762D6E-6444-485A-B242-C50386013763}

Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}

Plugins, 0, Spellbar Saver, 2.2.0.1, {C9D83ECD-28C6-4D9D-B994-984DB26B5C2E}

Plugins, 1, Radar Add-on, 1.2.0.41, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}


I do not run all of these at once. I swap between LTXI and VT, depending on which char I'm playing, and change the configuration of plugs depending on what I'll be doing at a given time. As a general rule, however, GoArrow, Quest Timer, DCS, Alinco Buffs, AgentZ, Alinco, MiniMap, SkunkVision and Radar Add-on are active. Now that I've installed AC+, it will most likely be added to that group. The rest I activate as needed.

 

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Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Well, as I said one of the key design features is that nothing is switched on until the user enables it, but yeah, it doesn't make a lot of sense for the corpse tracker window to be available, or the count on the bar until it is. I was in a bit of a rush to get something stable enough for release, I'll do something tidier in the next version.


The buffs threshold is 5 minutes; right now that's fixed, as is the percentage chance of successfully casting a spell before it'll use it- right now it won't cast a buff unless you've got a 60% better chance, which translates to 14 points higher than the difficulty, or 314 for level 7 spells. I'm going to make those changable soon.


The bullet next to the weapon can't be clicked on simply because the column in the list is a checkbox column, so it puts a checkbox in there. It wouldn't do anything, so I made it not work; just ignore it. Once I've got the buffs interface using the same GUI as the corpse tracking options, I'll do something a bit more sensible with it.
sergeantstab  1 star
Posts: 123
Registered: 2007-4-29 11:20:22
Hmmm... I just installed this, and it appears to work OK, but when I open it on the decal bar, the options menu is completely blank. I see the XP hud, the debuffs HUD, the monster HP overlay, etc... but I cant configure anything.... I've tried, rebooting, re-updating decal etc... no help. Any ideas?


Edit: I checked all my characters, and the options show up for 1 mule. Thats it. Weird huh.?


P.S. The technology you're using for the pop up windows and the radar integrations are top notch. If you added a monster detector, and item/salvage locater, i'd drop alinco for good

 

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sergeantstab  1 star
Posts: 123
Registered: 2007-4-29 11:20:22
Well I figured it out.


In my "C:\Users\Ian\AppData\Roaming\ACPlus" directory, there were a bunch of leftover XML files, probably from an old version of AC+. After I deleted all these files, I logged in and it worked again.


Maybe it would be a good idea to remove or prompt to remove old profiles on install/uninstall.

 

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Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!
sergeantstab  1 star
Posts: 123
Registered: 2007-4-29 11:20:22
One more question... Is the buffs section still supported? I like how its laid out but there aren't any config options for this. It appears to start buffing, but it never stams to manas and after awhile starts casting level 2s and level 1s. Then I couldn't get it to STOP buffing. The only way I could do it was to relog. LOL. Is there any way to use level 8 spells?

 

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Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Yeah, that's a bit of a design flaw in the buffs system; you probably don't have manage vitals enabled. I thought I'd fixed it so that it's automatically enabled if you've got it maintaining buffs, but I guess that didn't work. It's casting 1s & 2s because it thinks that's the best it can do with the low amount of mana you've got left. Just a thought; were you using the 'buff now' button rather than the maintain buffs option? If so, that might explain it; with the maintain buffs not enabled, it's probably not maintaining vitals either.


There's already a monster detector; I'm working on giving it a better interface at the moment, but right now you can use /ac+ add <monster>, /ac+ remove <monster>, and /ac+ list to use it.


The options menu was coming up blank because it was crashing while trying to load the old files; I didn't think it would cause a crash like that though, I'll have to make the loading process a bit more robust in the next release.


It's still very much a work in progress though, the buffs system was pretty hard to get working to this point and it still needs a fair amount of tweaking.
sergeantstab  1 star
Posts: 123
Registered: 2007-4-29 11:20:22
Yep, I was using Buff Now. Thats pretty much the only way I'd use it, I think, which is why I was looking for the stop/pause button. I don't think that reducing buffs from a 7 to a 2 is a good idea because when you're buffing, you really have no use for a lower level buff. I could see this tech being used for a heal or revit though. Good to hear about the critter detect, I'll test it out.


A target pop up window (similar to your corpse pop up window) would be nice too, so you can click on the monster and it selects it, even if its off the radar. I'd use that feature a lot while killing things like grael and the Ward Guardian.


The other thing I noticed that would be cool is to expand the debuff hud to include monsters. In alinco, if nothing is selected (or me) it shows MY debuffs, however if a monster or other player is selected, it shows their debuffs. That would make this extremely hand for things like colloseum, or graveyard hunting when you have other people vulning for you.

 

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Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!

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