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Author Topic: New version of AC+ released [Locked]
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Well, it's been a while, but I finally managed to find the time to get AC+ up to a releasable state. Here it is:

http://www.flynn1179.net/ac/?acplus

However, I cannot stress enough that some parts of it are still half way through being upgraded- this version is just so I can get a version released that won't crash when you use the debuff hud. There has been a LOT of internal re-writing, so if anything doesn't work the way it should, let me know.


Fixes:

* The debuff hud won't crash if you've got a cooldown active.

* The sliders that you use to set the minimum health/stam/mana for the vitals monitor has been replaced by marks on the vital bars at the top of the screen. When vitals monitoring's active, right click on the vitals bars to set the thresholds.

* Changing the vulnerability of a creature is now set by the vulnerability indicator to the left of the creature's name at the bottom left of the screen. Click on it to pop up a box allowing you to set a different vulnerability.

* Lots of other stuff 'under the hood' you shouldn't notice.


Additions:

* It's got a corpse tracking feature. This facility can more or less replace my Corpse Tracker plugin completely. The corpse tracker is available on the information bar as a skull with the number of unopened corpses next to it. Right click on it for options, and left-click to bring up a list of unopened corpses, showing the distance, name, time to expiry, and an icon to remove it from the list.

* I've revamped the way it handles its huds, and added in the ability to include AC style windows. The corpse tracking facility uses a couple of these, and the weapon switcher and creature highlighting features will soon.

* I've added in a sliding block puzzle you can bring up from the information bar. I did this quickly one day to test a feature of the hud handling stuff, and I thought, what the heck, I'll leave it in.


Known Issues:

* The scrollbar on the corpse list isn't fully implemented yet; right now, only the up and down arrows at the top and bottom work.

* Fast target switching sometimes picks a really inappropriate target that's potentially a long way away, or on a different level of a dungeon or something. I'm looking into it.


I've probably missed something, either in the plugin itself or in this post; if I have, let me know. I can't stress enough though, this release is actually half-way through what I'd like to have done before releasing it, so use at your own risk.


Edit: Here's a few screenshots:

Corpse Tracker: http://www.flynn1179.net/ac/images/corpsetracker.PNG

Sliding block puzzle: http://www.flynn1179.net/ac/images/puzzle.PNG

Setting vitals vhresholds: http://www.flynn1179.net/ac/images/vitalbars.PNG

Changing creature vulnerability: http://www.flynn1179.net/ac/images/vulnmenu.PNG


Enjoy
Xeon_Xarid  1 star
Title: Magister of Fun
Posts: 169
Registered: 2004-7-30 14:51:31
Awesome, as it's on my must have list

 

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fun, Fun, FUN!
LifeTankX Developer -- http://www.reality.net/ac/xx
Gali_Nala
Posts: 44
Registered: 2001-3-13 09:37:23
kill task count is not showing up nor is filter zero hits.

 

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Gali Nala ¤ Izz The Forgotten ¤ Lil' Marie
•OotS•
Atropa: Wow, took me about 20 minutes to take down that Crystal Lord
Crizznizzle: Did you throw all your wealth at it?
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
What other plugins are you running? To do these, AC+ replaces the existing message from AC with something else, if another plugin got there first, AC+ won't do anything.
Konnir
Posts: 45
Registered: 2001-2-28 12:18:15
Thanks for your hard work. I really like this plugin.

 

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Konnir
Clan Wartorn
Gali_Nala
Posts: 44
Registered: 2001-3-13 09:37:23
These are the plugins i'm running. Note that these features were working prior to the upgrade. I can post a full export if you'd like.


Plugins, 0, Tings, 1.0.0.42, {864F2945-A564-4C8D-A36F-0CAF267F7612}

Plugins, 1, GoArrow, 1.2.0.1, {46BBF551-8578-4A59-B2FB-B5D9F4C719FA}

Plugins, 1, Alinco, 1.4.9.9, {4338186E-7AE8-4B9E-985D-98D692036EA8}

Plugins, 1, AgentZ, 1.0.0.0, {359E547B-5302-4134-80F2-3BE5C31EC828}

Plugins, 1, BuffMe, 0.1.8.2, {22C182F7-DD8E-4894-B7F0-27D52B27DA96}

Plugins, 1, Mob Tracker, 1.2.0.0, {0C212D60-8708-4043-A09B-E6C0387A0A8D}

Plugins, 1, Decal Hotkey System, 2.9.6.0, {6B6B9FA8-37DE-4FA3-8C60-52BD6A2F9855}

Plugins, 1, MiniMap, 1.0.0.1, {92C09018-E815-4C22-987B-8E553154146E}

Plugins, 1, Trophy Hunter 2, 2.0.0.13, {BD90AFF9-B229-4B4D-A1D3-6A0140FE87EF}

Plugins, 1, SkunkVision, 1.0.0.7, {B8B64AFD-3D96-490D-A70B-CE962227148A}

Plugins, 1, AC+, 1.1.0.1164, {5ACB7319-8E15-4A4A-A24D-59180DA1DF49}

Plugins, 0, Virindi Tank, 0.3.0.17, {642F1F48-16BE-48BF-B1D4-286652C4533E}

Plugins, 0, Sort It!, 5.9.6.0, {70DDE3AE-5ADD-4003-9600-C2F6830D7670}

Plugins, 0, SSSort, 2.1.0.1, {B9765335-51EC-4C24-AE39-D6E1BA6AE4AD}

Plugins, 1, Target Info, 3.1.0.1, {BF8C22F4-B172-4922-B3D4-26E6985E87AC}

Plugins, 1, Radar Add-on, 1.2.0.12, {CA23F8D7-7E71-423A-A928-BC5CDD8FBD96}

 

-----signature-----
Gali Nala ¤ Izz The Forgotten ¤ Lil' Marie
•OotS•
Atropa: Wow, took me about 20 minutes to take down that Crystal Lord
Crizznizzle: Did you throw all your wealth at it?
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
One thing I've noticed is the plugin "looks" at a weapon, and if it has a self buff on it, will not bring that buff up to be performed. This needs to be fixed if possible, please. Most of us buff our weapons, and the only ones that always have mana are ones with usable majors. Also, if there is a racial requirement on a weapon, it is rarely changed unless the weapon has a major.


Question: how do you remove a weapon/caster once added to the buff list? I see it in yellow, with a circle next to it, but the circle cannot be selected or DEselected for buffing ... or am I just doing it wrong


I'm having fun playing with this, thank you

 

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Keepers of the Lost Flame
http://ashakeofmt.yuku.com
"our experience has reduced your vitae penalty to 100%" ... say WHAT??
Love ... Dream ... Believe
Thorfinn_Sigurdssen  2 stars
Posts: 368
Registered:
Hm.. didn't think of that I suppose.. the idea was that it didn't buff anything that didn't need it, without having to create separate profiles for each weapon. I suppose I could add an option to not bother checking and just buff everything. I guess most plugin devs, myself included, will initially design a plugin to fit the way they play- personally I don't like buffing if I don't have to, and I'm usually on the lookout for weapons that will self-buff; I don't think I have any weapons that I don't keep charged with mana to do their own buffs.


If you want to remove a weapon/caster, just remove all the buffs. It'll disappear from the list next time you log in.


Gali, can you try it with Alinco disabled? I'm not 100% sure, but I think it might be causing it problems. It's possible that the reason it worked before the upgrade is that the plugins may have been loading in a different order, and AC+ might have been getting to the message before Alinco previously. Installing a new version can sometimes change the order in which they load. If it's still not doing it, try disabling AgentZ temporarily and see if that affects it.
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
I agree, self buffing weapons are nice, but many do not have them, or do not keep mana in them if they do Since one must "activate" the buffs on a particular weapon, could it not just put up a "standard" list of buffs that would be on a weapon and allow the user to select? I suppose there isn't an easy "fix" for this - but I know a lot of folks don't have fully self buffing weapons, and this could be a pain for them to suddenly realize when the mana ran out that their weapon was missing a vital buff.


I've noted that the corpse track is not working for me. Is there something specific I should be doing to enable it?


As far as the other fellow's problem ... I run both Alinco and AgentZ and tried out AC+ tonight down in EO on kill task. It reported XX/250 kills nicely for me from the start. This may be a dumb question, but ... are you flagged for the kill task? I've forgotten to flag many times, so just tossing that out ...


Out of idle curiousity, why are some buffs highlighted in yellow?

 

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Keepers of the Lost Flame
http://ashakeofmt.yuku.com
"our experience has reduced your vitae penalty to 100%" ... say WHAT??
Love ... Dream ... Believe
Paloma_  1 star
Title: Punstress
Posts: 81
Registered: 2002-9-24 08:16:05
Ignore me...I'm slow some days before 3rd cup of coffee..

 

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