Well, it's been a while, but I finally managed to find the time to get AC+ up to a releasable state. Here it is:
http://www.flynn1179.net/ac/?acplus
However, I cannot stress enough that some parts of it are still half way through being upgraded- this version is just so I can get a version released that won't crash when you use the debuff hud. There has been a LOT of internal re-writing, so if anything doesn't work the way it should, let me know.
Fixes:
* The debuff hud won't crash if you've got a cooldown active.
* The sliders that you use to set the minimum health/stam/mana for the vitals monitor has been replaced by marks on the vital bars at the top of the screen. When vitals monitoring's active, right click on the vitals bars to set the thresholds.
* Changing the vulnerability of a creature is now set by the vulnerability indicator to the left of the creature's name at the bottom left of the screen. Click on it to pop up a box allowing you to set a different vulnerability.
* Lots of other stuff 'under the hood' you shouldn't notice.
Additions:
* It's got a corpse tracking feature. This facility can more or less replace my Corpse Tracker plugin completely. The corpse tracker is available on the information bar as a skull with the number of unopened corpses next to it. Right click on it for options, and left-click to bring up a list of unopened corpses, showing the distance, name, time to expiry, and an icon to remove it from the list.
* I've revamped the way it handles its huds, and added in the ability to include AC style windows. The corpse tracking facility uses a couple of these, and the weapon switcher and creature highlighting features will soon.
* I've added in a sliding block puzzle you can bring up from the information bar. I did this quickly one day to test a feature of the hud handling stuff, and I thought, what the heck, I'll leave it in.
Known Issues:
* The scrollbar on the corpse list isn't fully implemented yet; right now, only the up and down arrows at the top and bottom work.
* Fast target switching sometimes picks a really inappropriate target that's potentially a long way away, or on a different level of a dungeon or something. I'm looking into it.
I've probably missed something, either in the plugin itself or in this post; if I have, let me know. I can't stress enough though, this release is actually half-way through what I'd like to have done before releasing it, so use at your own risk.
Edit: Here's a few screenshots:
Corpse Tracker: http://www.flynn1179.net/ac/images/corpsetracker.PNG
Sliding block puzzle: http://www.flynn1179.net/ac/images/puzzle.PNG
Setting vitals vhresholds: http://www.flynn1179.net/ac/images/vitalbars.PNG
Changing creature vulnerability: http://www.flynn1179.net/ac/images/vulnmenu.PNG
Enjoy



our experience has reduced your vitae penalty to 100%" ... say WHAT??