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Author Topic: VTank testing version [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Okay, I have made some changes to fix a couple problems, but I had to do a lot internally. To make sure everything is working well, I'm going to post a testing version here so people can try it out and let me know if they have any new issues.

This whole thing started with me trying to fix the bug where the plugin switched back and forth between two weapons over and over, but I ended up rebuilding most of the weapon switching code from scratch. In addition, this build also adds two other things:

- a fix for a problem with melee combat, where if you were attacking with a melee weapon and then immediately switched to casting war spells, it would keep trying to do melee and possibly cast spells by hitting the end key
- quest weapons with a resistance cleaving property act pretty much the same as a player-imbued element rend, so now it treats them the same way when looking for an 'auto' weapon

If you download this version, please go out and use it and let me know how it works out for you. Be sure to use it in scenarios where you are switching weapons a lot, on all three types of chars (melee, missile, mage). If things seem to be okay after people have given this version a workout, I will post it to the main page.

http://www.virindi.net/junk/VirindiTank-0.3.0.22a.msi

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
I am aware that there is a problem with equipping arrows...I am fixing it now and will release a new testing version in this thread shortly.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Alrighty...let's try this again. Here's the new one:

http://www.virindi.net/junk/VirindiTank-0.3.0.22b.msi
or
http://www.virindi.net/junk/VirindiTank-0.3.0.22b.zip

This time there are code changes to fletching, so testing that out would be appreciated as well.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
RoogonII  2 stars
Posts: 343
Registered:
Just a quick reply this morning .. I downloaded 22a last night after reading your post here ..


I got only 45 minutes so far on my sword melee with the release and it looks good so far. Tonight I'll do more heavy testing with my melees and mages.


Actions seem quicker now. Transistion between element weapons is quick. (Not giving the appearance the toon is making up it's mind what to use next.)


Looks good .....
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
If you get a chance, it would be nice if you switched to 22b for any further testing. I did end up changing a bit more than just fletching, so in theory it could be different.

In reality, it is probably not

Thanks for the help either way!

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Deemon328Hurler
Posts: 13
Registered:
I'll pay attention to arrows and fletching on my TW guy.


I've noticed that functionality-wise, at low levels, it's possible to have a fletching skill great enough to fletch deadlys but not wield them. I know it's controllable by the fletching threshold advanced setting, but fletching could be made smarter by checking base bow stat for wield requirements.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
>> I've noticed that functionality-wise, at low levels, it's possible to have a fletching skill great enough to fletch deadlys but not wield them. I know it's controllable by the fletching threshold advanced setting, but fletching could be made smarter by checking base bow stat for wield requirements.

That's an interesting point. I agree that a check should be made. When I wrote it, though, I was sort of assuming that if your base skill wasn't high enough, you wouldn't carry the heads. (not true, I know, but this was a long time ago)

What I messed with with regards to fletching was the action code, not the decide what to fletch code (22b moved fletching from an independent action to one that is called whenever combat code attempts to wield a bow...this also has the side effect of stopping the macro from fletching arrows for your bow when you are not actually in combat). I suppose while I'm at it I might as well just overhaul the whole thing and iron out any issues that arise in one go...

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Deemon328Hurler
Posts: 13
Registered:
One other strange thing that's happening to me. My escape key stops working after a while using Vtank. I've been testing it as the only plugin loaded, and after a while, escape does nothing.
Deemon328Hurler
Posts: 13
Registered:
I'm getting a failure to try and fletch now. My guy just sits there and continuously enters combat mode with no arrows made and no attempt to fletch.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Heh. Well, I just finished rewriting fletching from scratch. I will now be able to post updates to add new arrow types using the gameinfodb update mechanism. I still need to add some sort of mechanism for allowing you to choose which, if any, of the special uber vendor arrows you want to use.

Try this one:

http://www.virindi.net/junk/VirindiTank-0.3.0.22c.zip

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com

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