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Author Topic: NVidia Skybox Bug Workaround [Locked]
Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
VI I just caught this on the Turbine Forums...

"Tezcatlipoca Re: If you own an Nvidia Series 8 Card...
i installed the fix and all i got was a little less of the skybox problem.
the card is a Nvidia gforce9500 GT, if that means anything... "

Seen a few people saying perfect wonderful, but this is the first report of something not being right.
Maybe we need to build a troubleshooting step-by-step and locate whats going on here...
I can ponder ideas but you have all the insight into what was done and why it works that way.

Any of the people reporting success using Series 9?
How about Series 8 and Series x reports please.

I'd like to try to narrow the parameters of where its failing, if this is indeed a fail on "our side" vs all Series 9 vs 1 series 9 card.

I need to go edit my post over there and pose some of the questions in my head that are coming thru now...
Hopefully I can get you more detailed information to look at, before you head over.

wubbie - WTF do they always gotta rain when we are having a parade!?

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Bet he didn't install it right.

 

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Virindi
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Decal Core Dev - http://www.decaldev.com
Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
VI - first line of my questions was to please verify the right number was showing up.
I'll approach this like I approach all of this, get as much info as I can and see if I can find someone else reporting the same problem to support the "broken" claim.

Hopefully the user is just not good with following instructions and is willing to admit that

On an intresting side note, someone was posting about SLI and how Decal seems to drop it down to just 1 card. I thought that was werid, because if the SLI was balancing the game how can it not balance Decal.
But then I often am left in the middle of all of this going "Huh?" alot

Thanks again for the hard work and effort

wubbie

 

-----signature-----
WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Chef_Wubbie posted:

On an intresting side note, someone was posting about SLI and how Decal seems to drop it down to just 1 card.



That makes perfect sense, and is because of how the Decal view system currently draws itself. Perhaps in the future Decal's NVS will be finished and this will no longer be the case

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
Ok I have no idea what you just said but I believes you

 

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WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
_JaGuAr_LeaDeR
Posts: 8
Registered: 2008-12-5 09:30:54
Decal does disable one card in SLI, you only see half the screen in split frame mode.


AC and Decal also do not work when you force anti-aliasing on the client via the Nvidia Control Panel. The screen goes black. I guess I'm the only who likes to play the game with AA turned on. It makes the graphics a little more bearable. I wish they would incorporate it into the UI/client. I can't believe it's that hard to do. It seems like it would just be hooking into a DirectX function. Am I wrong?


And thanks Virindi for making a fix for the flicker. I've been suffering through it for two years.

 

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Endy_The_Unsane  1 star
Posts: 119
Registered: 2003-5-24 14:08:32
Just to let you know, I did a reinstall of XP thanks to getting a couple of new hard drives.

When I had installed AC and Decal and I swapped the .dll file, when I would try to load AC it came up with a message saying that it couldn't find d3dx9_35.dll. Looking at an export from Decal, it only listed up to dsdx9_30.dll. Not sure of what to do next, I installed the next game, which was Fallout 3. Then I tried AC and Decal again and it worked.

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Oops, seems you're right. Apparently I built it with a later D3DX version than the one Decal uses.

Oh well. I guess people should just consider the latest DX9 update a requirement for it

Sorry for the trouble.

I believe d3dx9_35 is august 2007... http://www.microsoft.com/downloads/details.aspx?FamilyID=cb7397f3-0949-487b-9247-8fee451bf952&displaylang=en for anyone else who doesn't have it.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
VI and the secret plot to make everyone use the newest stuff

 

-----signature-----
WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Chef_Wubbie posted:

VI and the secret plot to make everyone use the newest stuff



Heh, actually I'm the opposite. There are newer versions of DX than the one I linked into the build, but they do not support Windows 2000, which I am running. So don't worry, I'm looking out for the interests of anyone else who happens to still be holding out on a new version of Windows and instead sticking with the best

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com

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