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Author Topic: AgentZ Test Release [Locked]
Striderlongshanks  1 star
Posts: 213
Registered:
Ive tried the new AgentZ ver 1.1.0.0 for several days and thankyou seems to be working fine except for one thing....


I crashed out when buying comps from a npc. Several others have told me they also crashed while using a vender.


SL
Zegeger  1 star
Posts: 93
Registered: 2001-4-27 18:20:56
Thanks all for the feedback.

After some assistance from Virindi-Inquisitor I've elected to pull all Vendor interactions in the next version. With this change it will cause items in a vendor to not show the target HUD. I may try to replicate the functionality in a later release without using the World Filter, but honestly I think very few people really need the target HUD for vendor interactions.

Marodex, on the Experience tab on the bottom there is a filter option. Set the threshold and it will not trigger notices for anything under it.

Asheron's Lesser Benediction is in for the next release and I will take a look at the cool down timer issues.

I will review the fellowship items. I don't know if I can automatically make a fellow, but I think I can have the items automatically use when one is created/joined.

 

-----signature-----
Zegeger - HG - 246 - Axe
AgentZ - http://decal.zegeger.net
"Ambition is a poor excuse for not having sense enough to be lazy." - Edgar Bergen
"Imagination is more important then knowledge." - Albert Einstein
Marodex
Posts: 13
Registered: 2009-6-28 13:10:58
Hey there,

are you planning on a new release of AgentZ to fix the vendor crash bug? It would be extremely helpful if we didn't have the single biggest bug out there anymore ;-)

 

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T C M
IG Marodeur
-Logan_Conrad-  3 stars
Posts: 624
Registered: 2001-6-14 22:32:14
Marodex posted:

Hey there,


are you planning on a new release of AgentZ to fix the vendor crash bug? It would be extremely helpful if we didn't have the single biggest bug out there anymore ;-)



I haven't had any vendor crashes since this version has been released. With the previous release I would crash all the time when interacting with a vendor.

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
Marodex
Posts: 13
Registered: 2009-6-28 13:10:58
That is very weird. The version 1100 will crash 99% of the time for me whenever I open a vendor window. Do you have anything else updated? Because the moment I have AgentZ deactivated the crashes stop and do not reoccur,

 

-----signature-----
T C M
IG Marodeur
-Logan_Conrad-  3 stars
Posts: 624
Registered: 2001-6-14 22:32:14
Here's my Decal Export:


Decal (DenAgent.exe) version: 2.9.6.0


type, enabled, name, version,

Plugins, 1, AgentZ, 1.1.0.0

Plugins, 1, Find It!, 2.9.7.0

Plugins, 1, BuffMe, 0.1.8.2

Plugins, 1, Trophy Hunter 2, 2.0.0.13

Plugins, 0, Decal Hotkey System, 2.9.6.0

Plugins, 0, RareTracker, 1.0.0.1

Plugins, 1, HWAC_Stats.dll, 1.4.0.4

Plugins, 0, Meginjarder, 3.0.0.12

Plugins, 1, Virindi XPHelper, 1.0.0.0

Plugins, 1, Mob Tracker, 1.4.0.0

Plugins, 0, SkunkVision, 1.0.0.7

Plugins, 0, Verrigan's Multi-Tool, 0.2.0.1

Plugins, 0, AmmoGimp, 1.4.1.0

Network Filters, 1, ACDC Core Filter, 7.2.2.0

Network Filters, 1, Echo Filter 2, 2.9.6.0

Network Filters, 1, Character Stats Filter, 2.9.6.0

Network Filters, 1, World Object Filter, 2.9.6.0

Network Filters, 1, Decal FileService, 2.9.6.0

Network Filters, 1, Identify Queue Filter, 2.9.6.0

Network Filters, 1, SpellFilter, 2.9.6.0

Services, 1, Decal .NET Lifetime Service, 2.9.6.0

Services, 1, Decal Dat Service, 2.9.6.0

Services, 1, Decal Render Service, 2.9.6.0

Services, 1, Decal Inject Gateway Service, 2.9.6.0

Services, 1, Decal Input Service, 2.9.6.0

Services, 1, Decal Networking Service, 2.9.6.0

Services, 1, Decal D3DService, 2.9.6.0

Surrogates, 1, Decal.Adapter Surrogate, 2.9.6.0

Surrogates, 1, Prefilter Network Filter Surrogate, 2.9.6.0

Surrogates, 1, ActiveX Plugin Surrogate, 2.9.6.0

Surrogates, -1, Version 1 Plugin Surrogate, 2.9.6.0

Input Actions, 1, Delay Input Action, 2.9.6.0

Input Actions, 1, Mouse Move Input Action, 2.9.6.0

Input Actions, 1, Restore Input Action, 2.9.6.0

Input Actions, 1, Polled Delay Input Action, 2.9.6.0

Input Actions, 1, Typing Input Action, 2.9.6.0

Input Actions, 1, Event Input Action, 2.9.6.0


Operating System:

Microsoft Windows XP Professional Service Pack 3 (Build 2600)


[Protected Storage Service] : Automatic


Decal Settings

[Injection Method] : Timer (Default)

[Portal Path] : C:\Program Files\Turbine\Asheron's Call - Throne of Destiny\

[Launcher App] : ACDCClient.exe

[Update URL] : http://update.decaldev.com

[memlocs.xml] : 24536 bytes, Version 0.0.11.3962

[messages.xml] : 54173 bytes, Version 2008.04.15.1

[Video Memory] : 61964288


D3DX Libraries (Only d3dx9_30 is required)

[d3dx9_24.dll] : Installed (9.5.132.0)

[d3dx9_25.dll] : Installed (9.6.168.0)

[d3dx9_26.dll] : Installed (9.7.239.0)

[d3dx9_27.dll] : Installed (9.8.299.0)

[d3dx9_28.dll] : Installed (9.10.455.0)

[d3dx9_29.dll] : Installed (9.11.519.0)

[d3dx9_30.dll] : Installed (9.12.589.0)


---Support Libraries ---

Note: The following libraries are not necessary for Decal to function and are only provided to be of use to plugin developers.


.NET Frameworks

[v1.0.3705] (1.0 Final) : Not Installed

[v1.1.4322] (1.1 Final) : Installed (Service Pack 1)

[v2.0.50215] (2.0 Beta 2) : Not Installed

[v2.0.50727] (2.0 Final) : Installed (Service Pack 2)


C++ Libraries

[msvbvm60.dll] : Installed (6.0.98.2)

[atl70.dll] : Not Installed

[mfc70.dll] : Installed (7.0.9466.0)

[msvcr70.dll] : Installed (7.0.9466.0)

[msvcp70.dll] : Installed (7.0.9466.0)

[atl71.dll] : Installed (7.10.3077.0)

[mfc71.dll] : Installed (7.10.3077.0)

[msvcr71.dll] : Installed (7.10.3052.4)

[msvcp71.dll] : Installed (7.10.3077.0)


Microsoft XML Libraries

[msxml3.dll] : Installed (8.100.1051.0)

[msxml4.dll] : Installed (4.20.9876.0)


---Video Device Information---

[Device] : NVIDIA GeForce FX Go5200

[Device Name] : \\.\DISPLAY1

[KeyDeviceID] : Enum\PCI\VEN_10DE&DEV_0324&SUBSYS_019C1028&REV_A1

[KeyDeviceKey] : \Registry\Machine\System\CurrentControlSet\Control\Video\{B8C733B2-3006-4A7D-8681-06D6597C5846}\0000

[Manufacturer] : NVIDIA

[ChipType] : GeForce FX Go5200

[DACType] : Integrated RAMDAC

[Revision] :

[MemoryLocalised] : 64.0 MB

[MemoryEnglish] : 64.0 MB

[DisplayLocalised] : 1280 x 800 (32 bit) (60Hz)

[DisplayEnglish] : 1280 x 800 (32 bit) (60Hz)

[DisplayWidth] : 1280

[DisplayHeight] : 800

[DisplayBpp] : 32

[RefreshRate] : 60

[MonitorName] : Default Monitor

[MonitorMaxRes] :

[DriverName] : nv4_disp.dll

[DriverVersion] : 6.14.0010.6742

[DriverAttributes] : Final Retail

[DriverLangEnglish] : English

[DriverLangLocal] : English

[DriverDateEng] : 10/26/2004 12:01:00

[DriverDateLocal] : 10/26/2004 12:01:00

[DriverSize] : 3742720

[MiniVdd] : nv4_mini.sys

[MiniVddDateEng] : 10/26/2004 12:01:00

[MiniVddDateLocal] : 10/26/2004 12:01:00

[MiniVddSize] : 2830688

[Vdd] : n/a

[RenderWindow] : Yes

[Beta] : No

[Debug] : No

[Signed] : No

[SignValid] : No

[Identifier] : {D7B71E3E-4064-11CF-CE69-962100C2CB35}

[DDIVer] : 9

[DDIVerEng] : 9 (or higher)

[DDIVerLocal] : 9 (or higher)

[iAdapter] : 0

[VendorID] : 0x10DE

[DeviceID] : 0x0324

[SubSystemID] : 0x019C1028

[RevisionID] : 0x00A1

[WHQL Level] : 0

[NoHardware] : 0

[DDAccelEnabled] : Yes

[3DAccelExists] : Yes

[3DAccelEnabled] : Yes

[AGP Enabled] : Yes

[AGPExists] : Yes

[AGPExistsValid] : Yes

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home

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