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Author Topic: AgentZ Test Release [Locked]
Zegeger  1 star
Posts: 93
Registered: 2001-4-27 18:20:56
It's been awhile since the last update to AgentZ. After returning towards the beginning of the year I spent some time doing some minor fixes and then a few new features. With the latest patch, I felt I should release a new version to fix the new problems.

If you have used AgentZ before or would like to try it, please feel free to download this latest version. In particular I would like to make sure it works properly in Vista/Win7 and that previous installations upgrade properly.

You can download it here

Let me know if you find any problems or have any suggestions, either in this post or through PM.



<--Overview of AgentZ-->
XP tracking, spell tracking (including item spells), corpse tracking
HUD's (General, Item, Clock, Target, Status)
Chat Functions (Color Change, Chat sounds, Filtering, Alias', Misc Chat Features)
Misc Utilities (Auto use Mana-stones, Auto use bonus gems, Auto use Beers, etc.)

<---Version 1.1.0.0--->
Vista Compatibility. Settings are now stored in the Local Data folder.
The installer should attempt to move the files to the new location automatically. Keep in mind if you are upgrading, you must install to the same folder as the previous installation for the move script to work correctly.
If it fails for some reason, then you will need to manually move your settings and data folder to the new location.
XP: C:\Documents and Settings\All Users\Local Settings\Application Data\AgentZ
Vista/Win7: C:\ProgramData\AgentZ

New Features:
OneTouch
DHS hotkeys for one touch healing, health items, stamina items, and mana items.
Reference the new one touch tab for configuration options.
* For consumable items you will simply use the item that will restore the most vital with the least amount of waste.
* The healing algorithm has several stages. It first tries to find the kit with the best restoration bonus above the success threshold. If none is found then it will try to find the best success.
* If the smart healing is utilized then if the best success rate found is still below the fall back threshold, then a health item will be used instead (if you have any).
* Note the cheapo setting will allow you to use "less valuable" kits when your health is above a certain threshold.
* Value in this algorithm is defined as restoration bonus * 100 + healing bonus. So for example a treated healing kit is valued at 225, while a renegade herbal kit is valued at 300.
* So if your health is above the threshold, then the treated kit will be used, saving your herbal kit.
* You may also specify a vital threshold where items will not be used. So if your stamina is at 97%, and you hit the hotkey, you will not waste a whole ration.
* And finally you can specify items to be exempt across the board. An example would be Sake, if you keep a supply for the drunken madman.

Vital Alarm
Plays a looping alarm sound if a specified vital is too low.
* Sounds are stored in a new "Loop" folder under the "Sounds" folder.

Corpse List
* Can now disable the corpse list if you no longer drop death items or don't care about your corpse locations.

Minor Changes:
Modified the Target HUD display for certain items which should be showing more information.
Added Epics to the Spell display portion of the Target HUD
Adjusted how file logging was implemented to avoid file locking errors under Vista/Win7.

Fixes:
Updated plugin to support new skills. (Should fix errors when selecting 2H weapons)
Cleaned up some potential memory leaks. (May fix vendor crashing issues)
Rearranged some code that may help with a login issue that caused repeating error #5 and #6 to be displayed for some people.
Made some minor modifications to the corpse list functionality to attempt to make automatic removal more reliable.

<---Version 1.0.0.1 (Unreleased)--->
Fixes:
Fixed crashing bug with All button on Main Hud tab.
Fixed (finally I think) a bug causing beers to drink twice sometimes.
Fixed bug where Target Hud titlebar would show even when no target is selected.

 

-----signature-----
Zegeger - HG - 246 - Axe
AgentZ - http://decal.zegeger.net
"Ambition is a poor excuse for not having sense enough to be lazy." - Edgar Bergen
"Imagination is more important then knowledge." - Albert Einstein
Niarlan  1 star
Posts: 91
Registered: 2000-12-12 10:24:25
Thanks sooo much for updating this plugin of yours I was getting tired of the 2H spam wouldn't stop me from using it though. Loaded up just fine...I'll check the beers later


Nia

 

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Niarlan, Original Gimp Sword guy
Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Zegeger posted:

Cleaned up some potential memory leaks. (May fix vendor crashing issues)



If you want to fix a crash on vendor use, you need to do this anytime you handle a worldfilter event:


Quote:

void WorldFilter_ChangeObject(object sender, ChangeObjectEventArgs e)
{
if (Core.WorldFilter[e.Changed.Id] == null) return;
...



This is because these events also fire on vendor objects, but as soon as you do anything with such an object it introduces the 'vendor bug' in worldfilter, causing a potential client crash.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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Lord_Anton  2 stars
Title: Wu Fez 4 Life!
Posts: 340
Registered: 2004-8-27 23:55:24
is there any way to use the asheron's lesser benediction?

thats the only problem I have with this plugin, and its not much of a problem lol.


love this plugin

 

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They can't deport us all
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Where's Waldorian?
Zegeger  1 star
Posts: 93
Registered: 2001-4-27 18:20:56
Thanks

That shouldn't be too difficult. I'll take a look.

 

-----signature-----
Zegeger - HG - 246 - Axe
AgentZ - http://decal.zegeger.net
"Ambition is a poor excuse for not having sense enough to be lazy." - Edgar Bergen
"Imagination is more important then knowledge." - Albert Einstein
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
2H spam is gone! yay!!


Have not had issues with is using dual beers in awhile, think we got that fixed last run. I had no vendor crash today, and used it several times to purchase and sell. I even restocked the bot with tapers, using peas to purchase the tapers. Transaction went off without a hitch.


One thing I have noticed: sometimes when you click on someone so they are appearing in the target hud, their level is not showing until you again select them. Not sure if this is a glitch or what.


Have not seen the issue with the allegiance info that we had discussed.


So far it seems to be playing nicely with the myriad of plugins I use routinely

 

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Keepers of the Lost Flame
http://ashakeofmt.yuku.com
"our experience has reduced your vitae penalty to 100%" ... say WHAT??
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Gali_Nala
Posts: 44
Registered: 2001-3-13 09:37:23
Thanks for the update.

Anyway to automatically create a fellowship upon loggin and then use the new gearcraft items for health mana & stamina and then autoreuse like the bonus gems? <grin>

 

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Gali Nala ¤ Izz The Forgotten ¤ Lil' Marie
•OotS•
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-Logan_Conrad-  3 stars
Posts: 624
Registered: 2001-6-14 22:32:14
"Cleaned up some potential memory leaks. (May fix vendor crashing issues)"


Sweet! I'll download it and give it a test drive.


I love AgentZ!


*salute*

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
_Rascal_  2 stars
Posts: 270
Registered:
It picked up all my v1.0 settings just fine.
The smart healing looks great!
Does this update fix the bonus gem timer issue that v1.0 had?

Thanks for the update
Marodex
Posts: 13
Registered: 2009-6-28 13:10:58
Hi there,

a small suggestion would be, the ability to set the amount of xp change before it gets shown. When I get 317 xp in Melee Defense due to an evade, it is not as much interesting as the exp I just got from killing a monster. Obviously it is possible to couple the monster xp to the kill message, but this would be probably another posibility to monitor the experience.

Cheers and thanks so much for the great add-on!

 

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T C M
IG Marodeur

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