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Author Topic: Looking for plugin authors and beta testers for a new Decal release [Locked]
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
There may have been a vendor protocol change. If that is the case, don't expect it to work until we can figure it out.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Think there was a change.


Im using 2.9.6.0 atm, and the last few times I have went to the Master Mage, I have been spammed when the vendor window opens by about 15 lines of jibberish.

 

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T C M
In-Game as Bluballz or Vash
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
Hmm. Yeah.

I just tried to use Echo Filter to snoop around, and every time I open a vendor (F7B0 62), the following occurs:

============================================================================
12/15/2010 4:49:58 AM
Error: Index and count must refer to a location within the buffer.
Parameter name: bytes
Source: mscorlib
Stack: at System.Text.EncodingNLS.GetCharCount(Byte[] bytes, Int32 index, Int32 count)
at System.Text.Encoding.GetChars(Byte[] bytes, Int32 index, Int32 count)
at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
at Decal.Adapter.MessageStruct.ParseStruct()
at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
at Decal.Adapter.MessageStruct.ParseStruct()
at Decal.Adapter.MessageStruct.ParseVector()
at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
at Decal.Adapter.MessageStruct.ParseHelper(MemberParser Parser, Int32& FieldIndex, Int32& ByteIndex)
at Decal.Adapter.MessageStruct.ParseStruct()
at Decal.Adapter.MessageStruct.Parse()
at Decal.Adapter.MessageStruct.Value[FieldType](String name)
at Decal.Adapter.Message.Value[FieldType](String name)
at TestPlugin.PluginCore.EchoFilter_ServerDispatch(Object sender, NetworkMessageEventArgs e) in C:\Users\Jason\Documents\Visual Studio 2005\Projects\TestPlugin\TestPlugin\echoFilter.cs:line 21
============================================================================

 

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We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
mav_sc  1 star
Posts: 131
Registered:
Para, i put that code in WorldFilter_ApproachVendor. Every time you buy/sell, etc.. this action gets called after its completed and the vendor/items all change even though its the same vendor.
mav_sc  1 star
Posts: 131
Registered:
Para, seems like it works on some vendors and not others.

The treated healing kit guy in ayan works.
Master Celdiseth does not.
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Not sure if this is anything or not, but currently when you install version 2.9.6.0 you get a message about additional updates (not the xml updates).


With the new version, when you install it, the only thing it updates are the xml files.


I'm thinking with the beta version, whatever is being updated in version .0 has just been added to .1. Just wanted to bring this up in case it was something overlooked.


Oh yeah, the problem with not being able to select/deselect plugins is not solved by enabling compatibility mode. Messed around with it tonite for a little bit while VI took a look at the exchanger programs for me.

 

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T C M
In-Game as Bluballz or Vash
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
2961 includes the decalnet fix already. It doesn't need decalnet to be updated.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
mav_sc  1 star
Posts: 131
Registered:
Nobody else with corrupted gfx of decal view plugins with the beta?
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
mav_sc posted:

Nobody else with corrupted gfx of decal view plugins with the beta?

Not that I've experienced.

 

-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Just the ol' can't select/deselect plugins thing.

 

-----signature-----
T C M
In-Game as Bluballz or Vash

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