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Author Topic: Alinco3 v1.0.1.10 [Locked]
Mag-nus  1 star
Posts: 234
Registered:
You guys are actually asking us to put the wooden wagon wheels on the space machine.

The classic looters power is what makes it so overwhelmingly complex.

There is no way to dumb down the classic looter and retain its power.

I think if you guys saw the default alinco profile converted to the classic looter, that would help.
PicaroLC  1 star
Posts: 225
Registered:
Yeah, stop asking for wheels (of any kind) to be added to your new shiny spaceship so you can drive it like a car! Instead, go to Spaceship Drivers Ed. =)


Visit this thread and post a request:

VT Classic Looter 101 - Need help transitioning away from alnico or other looter plugins? Try here.


-Picaro
BigBor  1 star
Posts: 150
Registered: 2010-12-10 08:37:46
No one is saying limit the profile options to what Alinco had. We want all the power of classic looter through a in game graphical plugin.


We want it all. With that said, if it is beyond the realm of reason to program it, then that is cool. But if you can do it in an outside program, then adapt it to an in game app.

 

-----signature-----
Borwych / Borwyson / Kuku 1999
"None of us want to see your rectal facility basically destroyed" - Bhutt
"Just look for me spamming in /ct for stuff that doesn't exist." - Rhesus
"i want more booby type looking armor!!!" - Tika
"Wrong hole." - Rhesus
Mag-nus  1 star
Posts: 234
Registered:
BigBor, there is no point.

It already exists and works 100% as a stand-alone app.

There is zero point to make it a decal window. It would be smaller, slower, more difficult to use, etc..
Striderlongshanks  1 star
Posts: 213
Registered:
As it stands now alot of people can't/won't use it cause of its complexity and/or foreign looking structure. I'm not knocking it at all, I use plugins as they are given, doesn't mean though I don't wish for this or that added or done differantly. If the only way to give it a ig interface would be to dumb it down then by no means not advocating that.

Biggest problem I think with Vtank/Magnus classic looter is that non programmers (like me somewhat) don't have the slightest idea what all the mumbo jumbo that is used for settings mean or when to use one versus another.

Some Examples
Most everyone knows what = > < <= >= stand for, how about the following:

!= ==
^((?!Covenant).)*$ (boy is that a mouthful)
When to use a Long Value Key or Double Value Key or Long Value Key has Flags etc

Now I've done research and figured out what most stand for, some I've just copied others rules and modified them to match what I want (and tested to see if works like I think should or not) without fully understanding why it works. Some I've just tried differant things til seems to work, whether works for all cases or is the most efficent I have no idea.

People that program I guess its all natural to them, but to the unclean masses might as well be klingon and they get turned off by it, most not a stubborn Taurus like me and spend lots of time trying to figure it out with trail and error.

I'm happy to get anything I can use to enhance my gaming, and I make do with what I'm given so thanks to all the decal devs and plugin programers present, past and hopefully future.

SL
ColdAvaton
Posts: 39
Registered:
Striderlongshanks posted:

!= ==
^((?!Covenant).)*$

What DO those things mean? I assume != means not equal and == seems kind of a stupid way of saying = but I have absolutely no idea at all what the Covenant line means.
I'll take a stab at it. Loot squared confused angry covenant if it's has an unknown amount of money in its pockets?
Azrakin
Posts: 10
Registered:
ColdAvaton posted:

Striderlongshanks posted:

!= ==
^((?!Covenant).)*$

What DO those things mean? I assume != means not equal and == seems kind of a stupid way of saying = but I have absolutely no idea at all what the Covenant line means.
I'll take a stab at it. Loot squared confused angry covenant if it's has an unknown amount of money in its pockets?



I did not actually see this mentioned, but it looks like it supports regular expressions.

You're right that != means NOT equal, while == means -exactly- equal to your value, everything you type after a == must match for it to count

The big covenant line basically breaks down like this iirc (I am a little rusty at regex).

^ means start of line
? is match all until it finds the next character or character grouping in the expression.
The parenthesis are for grouping whatever is in them together as a single term, essentially, in this case ?!Covenant, and the . character. You need parenthesis to apply the ! operator.
! means do not match.
. means 'match any single character
* means repeat matching the previous character
$ means end of line.

It will match infinitely from the start until the end of the line unless it finds the word covenent.

So basically, it should match any name that does not contain covenant, i.e. If you want to put that in a rule that you want to match armor with AL > 250 and Epics but exclude covenant, you would want to put that in the name.

Like I said, I am a little rusty but I think that's what it is aiming for.
PicaroLC  1 star
Posts: 225
Registered:
Azrakin posted:

The big covenant line basically breaks down like this iirc (I am a little rusty at regex).



Awesome!! Thank You for that explanation. Ooooohhh!!! Now that I know what language that is I can google it. =)

I'm looking over a RegEx website I just found: http://www.regular-expressions.info/tutorial.html

Not finding good info on the ! symbol though


If I want to NOT match Covenant OR Olthoi the | symbol should actually go inside the inner parentheses between the two words like:

^((?!Covenant|Olthoi).)*$


So!! If you want to loot some names and not others, this is how to do it all on a single requirement entry!!!:

^((?!Covenant|Olthoi).)*(Tassets|Bracers)$

The above string will loot regular Tassets or Bracers, but Not if they're Covenant or Olthoi. (NOTE: This is not the exact rule I actualy want to use, I was just testing with junk I had on a mule! hehe)


YEAH!!! I've been messing with that syntex for a long time trying to figure out how to consolidate those entries together and kept crashing VTCL. hehe


Good Night! It's past my bed time.

-Picaro
Azrakin
Posts: 10
Registered:
A Regular Expression more or less just returns a binary match, no match. The ! before a symbol (In this case, the entire word in the parenthesis is the symbol) means it will return a negative if that is matched. ! basically just negates what follows it, in this case (!Covenant|Olthoi) as your example If anywhere in the name Covenant OR Olthoi is seen it will immedietely return a negative match, so the pipe | just makes everything in the parenthesis basically or. Covenant OR Olthoi, Tassets OR Greaves, etc.

Regexp can be extremely useful and powerful, and I did notice that myself when using the editing program if you mess with the parenthesis or brackets it just kills itself. It's always trying to parse as you input so it's best to craft (and make sure you open and close everything how you want) in a notepad type program and then paste the whole string instead of messing with it within the editor itself.
BigBor  1 star
Posts: 150
Registered: 2010-12-10 08:37:46
At the end of the day, I think the last couple of posts sum up the problem with vtcl. It is an amazing tool for people who do programing (even casual). But it will remain a niche tool to the broader audiences. What seems dumbed down and simple to you guys is still more complex than most casual players want to deal with.


I am not a tech dunce, but I am also not a programmer. And while I have no doubt that if I invested enough energy I could eventually master it, at the end of the day I just want to play ac, not expand my knowledge of programming languages.


And I am one of the more advanced tech users in my clan, LOL. I am actually using vtcl. Almost everyone else in my clan who has tried it, even with assistance has become frustrated and gone back to Alinco. The one guy who LOVED it...he was an IT Tech. Go figure.


I think the spaceship analogy is pretty right on. I am sure it is a state of the art spaceship. And much like a spaceship the vast majority of the population won't ever learn how to fly it.


I do appreciate all the work you guys do to both create the tools and then provide free support. You really are awesome. Thanks for that.

 

-----signature-----
Borwych / Borwyson / Kuku 1999
"None of us want to see your rectal facility basically destroyed" - Bhutt
"Just look for me spamming in /ct for stuff that doesn't exist." - Rhesus
"i want more booby type looking armor!!!" - Tika
"Wrong hole." - Rhesus

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