VaultNetwork.netVault Network Boards
Author Topic: Alinco3 v1.0.1.10 [Locked]
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
Running Alinco3 v1.0.1.10

Decal vesion:
Decal 2.9.6.5

Other plugins also installed:
AC Tool Companion
DHS
AKA
Combater2
Quest Timer
Target Info
SortIt!

Other AC-related programs installed:
AC Dual Client

OS:
Windows 7 64-bit Ultimate

Great plugin, I have used it for years. Best plugin we have right now for loot ID in my humble opinion. Recently came back to AC and have the above setup. Having a couple of issues/questions. Since there is no documentation, I thought I'd post here::

1) ID of items when looting: When looting corpses, Alinco3 doesn't give me an ID alert until a few minutes after I have closed the corpse. The same happens on tradebots - I'll open a corpse or tradebot, look through the loot for a bit, close the window, and go on to other things (or typically the next bodies in a room full of corpses, or another tradebot). Then suddenly Alinco3 will start alerting me to items on a previous corpse/tradebot. I am in Peace mode when searching corpses/tradebots.

I have a fast rig and a fast pipe (58Mbps), and I am leaving the corpse/tradebot open for a good amount of time. But I don't get alerts instantly or quickly, which is what is needed and expected.

Any ideas on this one?

2) The HUD: Love the HUD. I see there is a little green or yellow 4-way star on the right-hand side of the bar, what is the use for that? I thought it was a way to move the HUD to different positions on the UI ala Decal but when I click on it I get an error message. Would be nice to be able to move it around.

3) In the settings there is a toggle to use DCS colors, however when I click this it actually makes some of my text disappear. Do I need to download/install DCS for this to work? I assume the disappearing text is Alinco3 trying to replace it with data from a DCS file.

Thanks!

 

-----signature-----
Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Mag-nus  1 star
Posts: 234
Registered:
IMHO, Mag-tools is superior for ID'ing items. I built it to supersede alinco's ID system.
joeblow8579  2 stars
Posts: 257
Registered:
Mag-nus posted:

IMHO, Mag-tools is superior for ID'ing items. I built it to supersede alinco's ID system.


Between the Virindi bundle and Mag-tools, Alinco's time has passed. Alinco is buggy as hell.

The only thing I miss from Alinco is one-touch healing, but Magnus has said he will work on it
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
I'm not big on the Virindi Bundle, none of those plugins interest me except the GoArrow map.

I miss BS/2...

So does Mag-Tools require Virindi Tank? Reading through the MT documentation it looks like an add-on to VT.

If it is stand-alone what components of Virindi Bundle need to be enabled for MT?

 

-----signature-----
Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Maglett_of_FF  2 stars
Posts: 332
Registered: 2002-5-17 22:53:12
I think you may need to install most of it, but you can uncheck (not run ) in decal what you don't want and the one part you *need* for things like Mag-tools is the VVS, Virindi View services but there might be another item or two that are dependencies. I run a few few but not all of the Virindi bundle parts.

Edit:
looking at my decal config window, I'd say once you install the bundle you can uncheck and possibly uninstall any of the Virindi stuff in the 'Plugin's part but leave anything the Virindi bundle adds to the various filters, surrogates and services parts of decal at a guess.

 

-----signature-----
Edits are for spelling :^)
Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
/a Devil's Saint says, "what we teach our Children we become" June 3, 2008
Zeek350
Posts: 37
Registered:
Chazcon posted:

2) The HUD: Love the HUD. I see there is a little green or yellow 4-way star on the right-hand side of the bar, what is the use for that? I thought it was a way to move the HUD to different positions on the UI ala Decal but when I click on it I get an error message. Would be nice to be able to move it around.



it is the Pause/Go button
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
To all plugin developers: I know writing documentation is a pain in the ass, but how are we to decipher your plugins without it?

Your hard work would be more widely used and more popular with even a minimum of documentation.

*rant off*


edit: thanks Zeek

 

-----signature-----
Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Mag-nus  1 star
Posts: 234
Registered:
Chazcon posted:

I'm not big on the Virindi Bundle, none of those plugins interest me except the GoArrow map.

I miss BS/2...

So does Mag-Tools require Virindi Tank? Reading through the MT documentation it looks like an add-on to VT.

If it is stand-alone what components of Virindi Bundle need to be enabled for MT?



Mag-Tools doesn't require any part of the virindi tank bundle.

However, Mag-Tools in-game view is dependant on Virindi View Service. All of mag-tools features should work without a view though, you just won't be able to configure options.

Regardless, virindi view service is the future of plugins. It's faster and "bug-free". Decal view rendering is very slow, will bog down most computers, and is buggy and will crash clients.

It also makes sense to run Virindi Tank while using Mag-Tools. You don't have to actually use Virindi Tank to macro. Mag-Tools uses the currently loaded VT loot profile to validate items against your rules.


Also, alinco throws up all those id's after you've already left the vendor because it ID's every item a vendor has, and then spits out the data regardless.

Mag-tools doesn't do this. Mag-tools will only id items that NEED id data to validate against a rule in your loot profile. It's far more efficient.

This is one of the huge benefits of going with Virnidi Tank classic looter over ALinco, even if you don't use Mag-Tools. Looting is soooo much faster using VT classic looter profiles instead of Alinco.
Chazcon  3 stars
Title: FOR THE VITAE!
Posts: 524
Registered: 2001-12-11 13:57:12
I know you love your plugin, but I'm not a fan. It's OK.

 

-----signature-----
Chazcon - Aluvian swordsman
You say, "FOR THE VITAE!"
Ru tells you, "CHAZ!"
Simply Red tells you, "I am SO not recovering your body!"
-- Good times.
Mag-nus  1 star
Posts: 234
Registered:
Mag-nus posted:

This is one of the huge benefits of going with Virnidi Tank classic looter over ALinco, even if you don't use Mag-Tools. Looting is soooo much faster using VT classic looter profiles instead of Alinco.



It's not about loving my plugin. It's about encouraging people to upgrade to the virindi tank classic looter system. It's so much superior to alinco.

Also, much of my plugin is built based on user requests.

Since you don't seem to like it, but chose not to say why, I cannot enhance it for your specific needs unless you make a request.


Few things I'm reluctant to change in Mag-Tools though:

* I have no desire to compile against decal 2.9.6.0. 2.9.6.0 has many bugs that features of my plugin might exploit. 2.9.6.5 is a very stable decal release and is recommended by the devs for people to upgrade to.

* Building using decal views. Decal view rendering is very slow and CPU intensive. People always complain about CPU % when they have an old school plugin window open, like alinco or any other decal view rendered plugin. Virindi View system is very fast, very efficient and very stable. Decal views is buggy and is perhaps one of the most common reason for client crashes. VVS won't crash your client, ever.

Other than that, I'm pretty open with Mag-tools. It's open source and I encourage people to tinker with it. Several are implementing a few other features found in alinco. I told them that I'd look into adding their source into Mag-Tools once they're finished.

Don't get me wrong, alinco was great in its day. I used it as did everyone else. It's just very out dated now.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.