VaultNetwork.net Vault Network Boards
Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
eatcarrotsnow posted:

I've played around with it some more, but haven't been able to do this.

Is there a way to substitute blast or volley (even wall) spells in lieu of rings? Is that something you could even program, not saying you would?

I just like to keep everything in front of me and find them far more efficient than rings. I don't even have rings on my spellbar. I'm sure most people prefer rings, but just thought I would ask.

Thank you.



Anything is 'possible'. Walls/volleys would require awareness of relative creature positions. Volleys would be easier than walls, but either way it would be limited without also having the ability to automatically move the character to 'line up a better shot'. Doing that sort of movement would involve too many variables: how far do I move? Will the monster positions have changed while I was moving? Does the wall spell have a minimum range? Where can I move without running into a barrier? Etc.

A simplistic mode for volleys is a lot more plausible...think "if there are 3 monsters in a tight arc, use a volley rather than bolt".

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
hemroyed
Posts: 2
Registered:
Virindi-Inquisitor posted:

hemroyed posted:

Two questions actually.

1. When I run alinco3 with vtank with the .los rule set, it will loot everything that is on a body. Things that I do not have set as loot rules with alinco3 it will loot. When i am not using alinco3 hooked, it does not loot everything on the body,just what I have set to loot. How can I fix this or what did I do wrong in the setup?

2. I love using Vtank classic, the only problem is changing it on the fly, that is where I use alinco3. However, I am curious how the command string for loot all workmanship of a material should look like. I am noticing that with the long string values > < with what ever number, say steel. I am only looting ws 7 and higher steel.

If I understand correctly, the double key value for salvaging is added when you want vtank to salvage say ws 1-8 in one bag and so forth.

Thanks a ton for your help. Thanks for a great program!



1) I'm not sure what is going on there. Have you changed your alinco rules a lot? Does it happen with the default rules?

2) Not sure exactly what you are asking. VTClassic does not currently allow you to choose which ranges of salvage that are combined, only what is picked up.

If you want to loot all pieces of a particular material (say, steel), you want a rule with two requirements:
-LongKey Material<= 64
-LongKey Material>= 64



Thanks for the response. I have not changed the settings in alinco3 much at all. Beyond just setting what I want it to pick up.

As far as number 2. I watch at times what vtank is doing, and notice that it misses low ws steel for instance. My rule set looks exactly like yours and am not sure why it would not recognize the lower ws steel. I would note that it is not just steel, I have noticed this with iron and granite as well.
MaddogRonH
Posts: 5
Registered:
yaroz_vn posted:

MaddogRonH posted:

Virindi-Inquisitor posted:

Really? That's quite strange indeed. VI2 doesn't interact much with the client hooks.



This is something that will happen everytime I use it, So If there is anything I can do to help just let me know.


Thanks



It's not just VI2. It happens to plenty of people in my allegiance that don't even use vtank or the bundle. I know, I run two buff bots on MT that are used about 24/7..



Hi Mr. A,

This will happen 100% of the time using Inquisitor. Now if others are having the same thing happen without it ,can they get it to do it when they want? If so lets see if we can find the root problem.
Churi-ya  2 stars
Posts: 278
Registered: 2002-7-9 03:42:57
A ton of replies here, I hope this isn't a duplicate issue - but, I have a gripe: I understand and very much applaud the OP's efforts, and his intentions to make an "Envoy/Admin Friendly" - "Attended" Combat Macro. The problem I am running into, is it's being used like most macros have been and are now used: "Un-attended" - this is going to be a user/player preference thing, we all know this; CoC, No CoC, Agreement when they D/L the plug-in or not, we all know people are going to play as they see fit. The gripe is this - since there is no auto-fellow functionality, the xp/salvage/trophy hot spots are beginning to be filled with people using this plug-in, vice it's less stable brother out there. Again, no problem, VT is stable, and once you get the hang of it's set up, will run sloothly, forever. The problem that is beginning to happen is a large majority of the people in these places are not ACM, but instead UCM - and a dungeon that should be producing a significantly large number of XP/hour now has 2-3-4-5 etc - people afk, who are unable to fellow anyone, and in many cases will not auto accept fellow either. Translation: what should be a nice large XP/hour fellowship takes a severe header. Nothing as annoying to me as a player when I am in a fellow hunting for XP, than when the fellow is closed, or no one is there to respond to a friendly fellow request, or there are 2-3 fellows in an area of a dungeon where there should be only 1, making hunting there, well, annoying as all get out.


For the OP: Have you considered adding anything which would force a player response, to prove they are indeed ACM as opposed to UCM? Perhaps at random intervals have the plug-in alert the player to type a random word or something? I ask this ONLY due to the frustration of heading to my favorite hunting spots and being unable to get into hunting fellowship when everyone inside is AFK. I am specifically not talking about a full fellow. But due to the fact that no one's there to respond to a request.


This is NOT the universal case. Plenty of VT users do respond, and do use the plug-in in the spirit it is intended. But in my recent escapades, I have begun to see a growing trend of AFKers.


Thank you.

 

-----signature-----
Advanced Dungeons and Dragons - DM for 28 Years!
Asheron's Call: Bleys Icefalcon; Monarch of Renaissance - on Harvestgain
If you want someone to be politically correct, I suggest not engaging me in conversation.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
UCM with VTank is a difficult situation.

While I certainly do not want to indirectly harm the play experience of attended players because of people UCMing with my plugins, I also do not want to directly ruin the attended experience by adding 'nag' or 'test' features. In the past, my approach has been to give preference to attended plugin users, under the belief that they should not be punished because other people break the rules (and break my EULA).

Recently I have been considering adding auto-fellow functionality, to deal with this issue.

In my mind, UCM is only as bad as it negatively affects attended players. And, in modern AC, dungeons are unlikely enough to be filled that having UCMers around (with autofellow) seems to be the least harmful of the alternatives.

So if I do add autofellow, it will be for those other folks rather than the people UCMing with the plugin.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Niarlan  1 star
Posts: 91
Registered: 2000-12-12 10:24:25
Hey VI,


Got another poser for you. I trained/speced assess critter so I can use a lens...added it into my item list and set up some mobs to be imp'ed. When the program goes to change to a wand, it equips the lens, but then casts Gossemer on the mob instead of using the wands built in spell, expose weakness. Now my life is buffed at 414 with 4fold path so I'm landing a bit but I really wanted to see if using the lens would land the spell better then the cast would be. Can you help me figure out how to get it to use the lens spell instead of casting?


Thanks


Nia

 

-----signature-----
Niarlan, Original Gimp Sword guy
Harcourt F Mudd, ex-Og ex-Life now Tank Archer !!
Jaelithe Treegarth, Loyal Mage Gal
Har al-Nair, Maxed Spec Armor, Weapon and MIT Tinker, spec Item Tink
Churi-ya  2 stars
Posts: 278
Registered: 2002-7-9 03:42:57
Don't get me wrong, it's an awesome plug-in with an awesome response (by you) to even the slightest issue. Huge Bravo there my man. I think adding an optional autofellow would be a perfect fit.


Thanks

 

-----signature-----
Advanced Dungeons and Dragons - DM for 28 Years!
Asheron's Call: Bleys Icefalcon; Monarch of Renaissance - on Harvestgain
If you want someone to be politically correct, I suggest not engaging me in conversation.
Rebega_In_WE
Posts: 2
Registered:
Hey VI,

You have a great plugin, but I have a melee with no life magic or critter. And when he buffs he gets low on mana and doesn't use any mana potions or mana rations to refill mana while in casting mode. When I click to peace mode it works and refills mana. Is this right? What about the casting stein?

thx
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Vtank doesn't support the casting stein and when buffing it doesn't try to use potions. If I remember correctly, she said vtank doesn't support a no life magic char either. Asked about this a month or so ago. Was gonna try a no life melee and use pro gems/spells on armor. I would suggest a drudge scrying orb from the prodigal drudge quest and "help" it along while buffing.

 

-----signature-----
T C M
In-Game as Bluballz or Vash
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Niarlan posted:

Hey VI,

Got another poser for you. I trained/speced assess critter so I can use a lens...added it into my item list and set up some mobs to be imp'ed. When the program goes to change to a wand, it equips the lens, but then casts Gossemer on the mob instead of using the wands built in spell, expose weakness. Now my life is buffed at 414 with 4fold path so I'm landing a bit but I really wanted to see if using the lens would land the spell better then the cast would be. Can you help me figure out how to get it to use the lens spell instead of casting?


Thanks

Nia



In case anyone else was having lens problems, this should be fixed in the latest update. This fixed bug could also have had an effect on a few other things, such as default profile generation and other casting wands.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.