A few feature requests for vtank...
It would be great if there was a way to give follow navigation priority over attacking. When having my alt chars follow my main, they are constantly locking onto nearby targets that I don't want them to attack (targets they can't even reach) as I run off into the sunset.
Would also be great if chars would switch targets and/or temporarily ignore them if they are firing into walls or other barriers. Ideally, it would thus take out reachable critters and be left with only the unreachable ones. Then maybe it could attack again once the chars position has changed, the critter's position has changed, and/or the char takes damage from the critter (which might indicate it's reachable).
On navigation...I would love if there was an option for navigating portals where you could tell vtank to tie/portal recall the portal rather than walk through. That may sound sort of silly to most people, but it's important for chars that are trying to maintain their portal recall. For example, all my chars can recall to Bonecrunch since that's a great xp quest for me. As a result, I don't walk them through any portals, but rather if a portal can be recalled, I tie it first, then recall that tie. This allows me to still be able to recall Bonecrunch.
Also on navigation...it would be nice if a nav point was set up in a dungeon and you are not in that dungeon that it wouldn't try to run to it! I'm always portalling to another place and forget to turn off auto-nav first. My char goes running wildly towards a nearby wall and repeatedly starts banging against it.
I use /vij quite a bit to fellow with my other chars. Would it be possible to have a toggle on each char to automatically execute this on login? I'm one of those freaks with 45 chars who logs on and off a lot! It's easy to forget to do this or can otherwise be inconvenient.
A question...
Is it possible to set up vtank to imp/vuln all monsters before starting to attack?
Something else for thought...
I believe the design of profiles supports setting up hunting for different areas (i.e. set up for DI, for GY, for tuskers, etc.) I've been setting up profiles for the different areas I like to hunt. As I move into one of these areas, I select the profile for each of my chars I'm taking with me. It would be cool if there was a feature that could be turned on to automatically select a profile based on your proximity to some point (area). So how I would envision this working is thus...You'd set up an area by clicking a button...this would save your current location (if in a dungeon it would remember that as well), then you could set an optional radius. This would indicate when you are entering that particular area. Then you could add a list of profiles valid for that area. As long as you are currently using one of those profiles, there would be no change. Otherwise, it would select the first profile in the list and make that active.
As a concrete example, let's say you had a couple profiles you created for use on DI: DI_hunting and DI_Vaeshock. You could go to the DI lifestone and add a new area: DI. While near the lifestone, you click a set location button and give it a small radius (it doesn't need to be big since when you portal onto DI you'll be going through this area even if it is small). You then select DI_hunting from a list of profiles and click Add profile. It appears in a list of profiles associated with the DI area. You select DI_Vaeshock and click Add profile...it also is added to the list of profiles associated with the DI area. Now, when you portal to DI and you are not already using one of the DI profiles, it would select the first one in the list, DI_hunting. If you were already using DI_Vaeshock (and maybe got your butt handed to you), it won't change anything since it is on the list of profiles for the area.
Great work on vtank and the other plugins! I'm truly amazed at how well they work and they really makes AC a lot more enjoyable!
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Machine -- lvl 275 Sword
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greatest people to ever play AC!!!