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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Yes. You can just create different profiles for different spots, though.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Zimarathon
Posts: 39
Registered: 2002-2-7 01:27:04
ndmobeer posted:

Add the lens tp your items list, and then in monsters tell it to imp/vuln/ whateverthe lens does (at least I think that is how I heard her say to do it) I don't use one and never have (YET) so this is going on hearsay


as always please correct me if I am wrong



This is what I tried, using the All monster setting, and he stood there doing nothing. I was using I for imp, lense in list, and wielded. I'll try using the name for each monster.

 

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You are a fluke of the universe. You have no right to be here, and whether you can hear it or not, the universe is laughing behind your back.
MachineOfMorningthaw  1 star
Title: The Metal God
Posts: 60
Registered: 2001-3-12 22:46:50
A few feature requests for vtank...


It would be great if there was a way to give follow navigation priority over attacking. When having my alt chars follow my main, they are constantly locking onto nearby targets that I don't want them to attack (targets they can't even reach) as I run off into the sunset.


Would also be great if chars would switch targets and/or temporarily ignore them if they are firing into walls or other barriers. Ideally, it would thus take out reachable critters and be left with only the unreachable ones. Then maybe it could attack again once the chars position has changed, the critter's position has changed, and/or the char takes damage from the critter (which might indicate it's reachable).


On navigation...I would love if there was an option for navigating portals where you could tell vtank to tie/portal recall the portal rather than walk through. That may sound sort of silly to most people, but it's important for chars that are trying to maintain their portal recall. For example, all my chars can recall to Bonecrunch since that's a great xp quest for me. As a result, I don't walk them through any portals, but rather if a portal can be recalled, I tie it first, then recall that tie. This allows me to still be able to recall Bonecrunch.


Also on navigation...it would be nice if a nav point was set up in a dungeon and you are not in that dungeon that it wouldn't try to run to it! I'm always portalling to another place and forget to turn off auto-nav first. My char goes running wildly towards a nearby wall and repeatedly starts banging against it.


I use /vij quite a bit to fellow with my other chars. Would it be possible to have a toggle on each char to automatically execute this on login? I'm one of those freaks with 45 chars who logs on and off a lot! It's easy to forget to do this or can otherwise be inconvenient.


A question...


Is it possible to set up vtank to imp/vuln all monsters before starting to attack?


Something else for thought...


I believe the design of profiles supports setting up hunting for different areas (i.e. set up for DI, for GY, for tuskers, etc.) I've been setting up profiles for the different areas I like to hunt. As I move into one of these areas, I select the profile for each of my chars I'm taking with me. It would be cool if there was a feature that could be turned on to automatically select a profile based on your proximity to some point (area). So how I would envision this working is thus...You'd set up an area by clicking a button...this would save your current location (if in a dungeon it would remember that as well), then you could set an optional radius. This would indicate when you are entering that particular area. Then you could add a list of profiles valid for that area. As long as you are currently using one of those profiles, there would be no change. Otherwise, it would select the first profile in the list and make that active.


As a concrete example, let's say you had a couple profiles you created for use on DI: DI_hunting and DI_Vaeshock. You could go to the DI lifestone and add a new area: DI. While near the lifestone, you click a set location button and give it a small radius (it doesn't need to be big since when you portal onto DI you'll be going through this area even if it is small). You then select DI_hunting from a list of profiles and click Add profile. It appears in a list of profiles associated with the DI area. You select DI_Vaeshock and click Add profile...it also is added to the list of profiles associated with the DI area. Now, when you portal to DI and you are not already using one of the DI profiles, it would select the first one in the list, DI_hunting. If you were already using DI_Vaeshock (and maybe got your butt handed to you), it won't change anything since it is on the list of profiles for the area.


Great work on vtank and the other plugins! I'm truly amazed at how well they work and they really makes AC a lot more enjoyable!

 

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Machine -- lvl 275 Sword
Owner of many mules and monarch to the
greatest people to ever play AC!!!
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Thanks for the suggestions


MachineOfMorningthaw posted:

A question...

Is it possible to set up vtank to imp/vuln all monsters before starting to attack?



Yes. Set DebuffEachFirst to 'All' under advanced options.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
MachineOfMorningthaw  1 star
Title: The Metal God
Posts: 60
Registered: 2001-3-12 22:46:50
Thanks! I must have forgotten that that was in there! =)

 

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Machine -- lvl 275 Sword
Owner of many mules and monarch to the
greatest people to ever play AC!!!
Sittler  1 star
Posts: 105
Registered: 2009-4-30 06:43:21
Hello, I've created my first bow toon and am using Vtank with it. I have not been able to figure out how to have vtank autofletch arrows for me. I have wrapped bundles of heads and shafts. I have been doing it manually - no big deal - I'm hoping there is a way for vtank to autofletch once I run low on arrows?


Thanks
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
It is automatic, but it is possible your character does not yet have enough fletching skill for it to consider it a usable chance...

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Sittler  1 star
Posts: 105
Registered: 2009-4-30 06:43:21
Thanks VI, I converted a 240 toon to Bow. His fletching is max. I kept getting out of ammo errors so I fletched some manually. I had a wrapped bunle of arrows and a wrapped bundle of shafts in my inventory. At the time, I had no arrows at all - so I started with none. I haven't tried again since - I haven't run out of the first bundle yet (haven't done much with my bow yet).
Zimarathon
Posts: 39
Registered: 2002-2-7 01:27:04
Zimarathon posted:

ndmobeer posted:

Add the lens tp your items list, and then in monsters tell it to imp/vuln/ whateverthe lens does (at least I think that is how I heard her say to do it) I don't use one and never have (YET) so this is going on hearsay


as always please correct me if I am wrong



This is what I tried, using the All monster setting, and he stood there doing nothing. I was using I for imp, lense in list, and wielded. I'll try using the name for each monster.



Even after adding monster and clicking I box, I get vt error: No way to apply a required debuff similar to imperil other 1.

 

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You are a fluke of the universe. You have no right to be here, and whether you can hear it or not, the universe is laughing behind your back.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Zimarathon posted:

Even after adding monster and clicking I box, I get vt error: No way to apply a required debuff similar to imperil other 1.



Does it have mana in it, if not do you have a mana stone/charge type in consumables and some of those in your inventory?

Oh and you are running the bundle version right?

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com

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