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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
<< thats not an exaggeration either. >>
Lack of any proof on top of that.
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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The only feature I would like to see added is a 'kill next' key mode, so after killing the current monster a key press is required to start the next. I would not make this required, just available to those of us that are okay with the convenience, but want to make sure we don't accidentally fall into unattended mode.
With that feature, I would make an exception to Virindi Tank on my plugins. Even go so far as to provide specific support for features that VT doesn't provide as long as that mode is enable.
I'm pro ACM...the problem is in the A, and how many people interpret it to mean a bathroom break or watching TV is okay.
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Reading through...when writing for Vista it is better to use HKLU instead of HKLM, or don't use the registry at all for configuration. XML configuration in a directory under User Documents (if the user should have access to it, or under User appdata (if the user doesn't need access to it) is the more 'accepted' method in Vista and later.
Due to security concerns, shared profiles are becoming a thing of the past...
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Currently, all configuration data is stored in profile files. The registry key merely tells the plugin where to look for those files...unfortunately the default value for the path is the installation directory.
Adding "Gouru mode" option would be no problem, I'll get on it. I won't require it, though
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
2 problems to report.
1. I set up unique monster list for some critters. Like degenerate shadows I have set to use my shadowslayer wand. Everything works fine once setup, but when I log out and come back ig the weapon changes to <any wand>.
2. Is trival but haven't seen anyone else mention it so I will  , whenever I log totally out to the desktop I get an acclient error. Not a real big deal and much better then getting error whenever log out to character screen and try to bring on another toon.
SL
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
>> 1. I set up unique monster list for some critters. Like degenerate shadows I have set to use my shadowslayer wand. Everything works fine once setup, but when I log out and come back ig the weapon changes to <any wand>.
I just saw this happen to me tonight. I'll look into it asap.
>> 2. Is trival but haven't seen anyone else mention it so I will happy , whenever I log totally out to the desktop I get an acclient error. Not a real big deal and much better then getting error whenever log out to character screen and try to bring on another toon.
Yeah, I'm not sure exactly what's going on there but it's a low priority compared to everything else
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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HG_Gt Posts: 57
Registered: 2001-8-2 10:40:33
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
tag because im definatly checking this out!! Looks like a lot of hard work was put into this and i really like the idea of the stacking and such!! Ive been looking for something that loots into a certain pack which i hope this does because i hate looting and then moving into a pack right after and keep having to do that for trophy items!! this could be the program i was lookin for!! =)
Gt
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Asherons Call:
Gt-Swordsman Level 240+
Gd-Mage Level 240+
Fav Game Series:
Resident Evil, Silent Hill, Parasite Eve, Suikoden
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
@ Ashake >>> This is what I received when I logged my archer on:
Do you by chance run AC+? When I ran AC+ it ID'd everything in my pack every time I logged on. Very annoying.
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Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Nevermind, I just installed this and it did the same thing to me (listed all items in my pack).
The profile generation was very tedious. The addtional program you have to download isnt very fun to use. I'll use LTx until a couple more revisions of this come out =]
-----signature-----
Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!
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Date Posted:
1/1/00 12:01am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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AC+ Id's all your weapons when you log in, to figure out which weapon to switch to when you hit the 'Switch Weapon' hotkey. It really shouldn't unless you're using it, I know. I'll make sure that's fixed for the next release, although for the weapon switch hotkey to work effectively it really needs to. I'll think of a way around this somehow. It shouldn't be doing it twice, but it might be another plugin ID'ing it the second time.
It's not the one that spams details of them all though, I believe Alinco does this when it you get an ID back, there might be others as well. Unfortunately, there's no way for a plugin to tell the difference between another plugin ID'ing something or the user, hence the reason it's generally a bad idea for a plugin to generate spam when an object is ID'd.
AC+ does only ID your weapons though, not your entire pack.
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