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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
Dirty_Elf Posts: 115
Registered: 2002-11-7 19:38:01
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
You're naive if you think it's not being used to ucm.
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meow im a kitty cat
ig: Dirty Elf / Squalid Elf
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Not trying to argue or start a fight... Understood not ucm tool - but mostpeople still using as ucm - no fellow is the penalty for that.......
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http://img.photobucket.com/albums/v324/Lynea/BugsMaroon.jpg
Maybe Mormons are secret Muslims (same number of letters and starts with M and ends with S)
I think I solved some conspiracy theory...
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Dirty_Elf posted:
You're naive if you think it's not being used to ucm.
I can't control what people use my plugins for, if they wish to clearly violate a binding legal contract. The EULA states that use in violation of the game's ToS is not allowed, and doing so could make them subject to a civil judgment of up to $150,000, plus legal fees. Heh, maybe I should quit my job and pursue this...
Virindi Tank is not designed for UCM use, and I do not support it for that purpose. Almost any software tool can be used for nefarious purposes, but that doesn't mean they can't alternately be used for valid and constructive purposes as well.
If you can't get into a fellow because everyone is UCMing, I suggest you report them to Turbine.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
true, I will log on lotr and report them because that is the only game turbine cares about)
-----signature-----
http://img.photobucket.com/albums/v324/Lynea/BugsMaroon.jpg
Maybe Mormons are secret Muslims (same number of letters and starts with M and ends with S)
I think I solved some conspiracy theory...
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Dirty_Elf Posts: 115
Registered: 2002-11-7 19:38:01
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
Hmm. That's not intentional, but I haven't seen it in any recent version...is there anything unusual you are doing or is this just all the time?
Also, stupid question I know, but how high is your health recovery slider?
back on topic..
not really unusual, it just happens when taking damage while healing..
the slider is at about 3/4
-----signature-----
meow im a kitty cat
ig: Dirty Elf / Squalid Elf
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Didikillit Posts: 20
Registered: 2003-6-21 23:10:30
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Too funny, the plugin NOT meant for ucm will get you reported because it won't fellow people trying to join whereas the other one won't get you reported as it responds to fellowship requests. haha
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Custom may lead a man/woman into many errors, but it justifies none...H. Fielding
Main char = Demondim (mage)
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agnari Posts: 1,134
Registered: 2000-10-10 19:35:28
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
VI was something significant added to VI release?
previously i'd start up AC and memory useage, as reported by windows task manager for acclient.exe would be about 70,000K. then as the day wore on and numerous log in/oouts were preformed that number would slowly start to creep up.
since installing the latest release, 29?, at the start of the day memory now starts around 199,xxxK.
only change being upgrade from 23 to 29. I've confirmed this on 3 xp machines. directly after the upgrade memory useage shoots up in the neighborhood of 100,000K
and now as i'm typing this my brain is objecting by wondering WHY would a plugin affect acclient.exe memory usage that seems wrong, if anything DenAgent.exe memory use should shoot up?
can you offer some assist/explaination
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
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agnari Posts: 1,134
Registered: 2000-10-10 19:35:28
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Didikillit posted:
Too funny, the plugin NOT meant for ucm will get you reported because it won't fellow people trying to join whereas the other one won't get you reported as it responds to fellowship requests. haha
AS IF an envoy actually has performed a UCM check in the last 6months or longer.
give it up your dis-information won't get VI to convert to the dark side and suddenly start supporting UCMers.
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
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yaroz_vn Posts: 1,225
Registered: 2002-6-30 20:08:11
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
ag, at least you're not seeing the same problem I am on Win7.. hehe.. luckily I mainly only use it to buff right now.
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Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
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Date Posted:
1/1/00 12:04am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
agnari posted:
VI was something significant added to VI release?
previously i'd start up AC and memory useage, as reported by windows task manager for acclient.exe would be about 70,000K. then as the day wore on and numerous log in/oouts were preformed that number would slowly start to creep up.
since installing the latest release, 29?, at the start of the day memory now starts around 199,xxxK.
only change being upgrade from 23 to 29. I've confirmed this on 3 xp machines. directly after the upgrade memory useage shoots up in the neighborhood of 100,000K
and now as i'm typing this my brain is objecting by wondering WHY would a plugin affect acclient.exe memory usage that seems wrong, if anything DenAgent.exe memory use should shoot up?
can you offer some assist/explaination
Only a few things changed. However, I am skeptical of your 70mb number. I have never seen AC that low while Decal is running, UNLESS AC IS MINIMIZED. If you minimize AC it frees a lot of its memory. That may have been what you saw before.
In my experience though 200mb is a perfectly reasonable number for running a bunch of plugins, VTank or not.
ALSO, the amount of memory used by AC is highly dependent on where your character is standing.
In my tests, VTank fully loaded tends to use <10mb.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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