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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
PicaroLC posted:
How much coding needed to reconfigure the Offhand to base it's "Auto Attack Power" upon the "Ex. Vuln" setting? =)
I was playing around in EO with Dual Wield. ParaTouched UA in main hand, Bludgeon Render UA in Offhand. I thought it'd be cool if I could get it to do full power with Offhand while still doing full speed in main hand. hehe.
This would probably be annoying to do reliably. If you try doing this manually, you will quickly see that the game does not always do what it should in terms of attack power...sometimes it will use the old setting even after you've changed it. It is pretty difficult to know the exact state of the combat system.
PicaroLC posted:
P.S. "Ex. Vuln" currently trys to vuln when it's set, even when the main (primary) option to vuln is disabled.
That is how it is supposed to work.
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
So I just came back and installed VT.
My question / issue is. The VTank main macro window is extended pretty far out so there's a big blank area. I don't remember having this when I played over the summer. Anyway to adjust this?
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Manta Barb, Snots, MantaBarb
Snot, Heihachi Mishima - Retired AC Frostfell
Curg - 85 Human Hunter, Hamato - 85 Goblin Hunter Lightbringer
MacyMay 62 Worgen Warlock - Lightbringer
PSN ID: Snot8282 <-- Add Me
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
PicaroLC posted:
How much coding needed to reconfigure the Offhand to base it's "Auto Attack Power" upon the "Ex. Vuln" setting? =)
I was playing around in EO with Dual Wield. ParaTouched UA in main hand, Bludgeon Render UA in Offhand. I thought it'd be cool if I could get it to do full power with Offhand while still doing full speed in main hand. hehe.
This would probably be annoying to do reliably. If you try doing this manually, you will quickly see that the game does not always do what it should in terms of attack power...sometimes it will use the old setting even after you've changed it. It is pretty difficult to know the exact state of the combat system.
PicaroLC posted:
P.S. "Ex. Vuln" currently trys to vuln when it's set, even when the main (primary) option to vuln is disabled.
That is how it is supposed to work.
Ok  I'll just focus on having 2 of each weapon then, even the quest ones. That'll probably work better anyhow.
Thank you
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Is there a list of what dispell gem items Vtank uses for dispells? I have black market dispell gems and it doesn't seem to recognize or simply won't use them. Is there something I have to do to get Vtank to use them?
Will these be added to the list of usable items if they are not currently?
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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How can I set a rule to pick up all level 7 scrolls ? (for other char not himself)
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
gamer4f4d0be34c16f posted:
How can I set a rule to pick up all level 7 scrolls ? (for other char not himself)
By name probably. Here's a website I use to get spell names from:
http://asheron.wikia.com/wiki/Spells
You can put all the names on 1 rule seperating them with the OR symbol = |
Which is Shift+\ on most keyboards.
Example:
New Rule 1
0;1;1
48
Scroll of SevenPains|Scroll of SevenBurdens
1
Or, if you want to get fancy, and don't mind the extra setup work, make 1 rule for each scroll and use the Keep# method to set how many of each scroll you want.
This keeps you from getting cluttered with duplicates.
Example:
New Rule 1
0;10;1
0
25
Scroll of SevenPains
1
New Rule 2
0;10;1
0
27
Scroll of SevenBurdens
1
P.S.: Those are fake scroll names I just made up.
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
gamer4f4d0be34c16f posted:
How can I set a rule to pick up all level 7 scrolls ? (for other char not himself)
OOOOHHHH!!!!!
Another Idea...
Go someplace that is pretty much guaranteed to drop only 7's, and not 6's or lower, then just put "Scroll of" in the name field:
Example:
New Rule 1
0;1;1
14
Scroll of
1
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Is there any chance we can get a range check when we are trying to cast Incantation of Destructive Curse? Currently if the target is not within 10.9 yards, my character will continue trying to cast until VT blacklists the mob.
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Gingers don't shit, they asshole puke.
lil vulno perhaps looks like a young conan obrien (very intelligent), not some kind of fucking leprachaun - Darklord
Official Get Down Forums - www.gd-gaming.com
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
When you first login sometimes the weapon that you are wielding is not recognized. Unequip it and requip it again to clear it.
Any way you can fix this? it didnt do this til the new patch and its quite annoying
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Rahl
pb
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Date Posted:
1/1/00 12:33am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Is there any update to the looter with the number for the new skills ex: Missile weapons ?
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