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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
0.3.1.82 released...
This version fixes fletching.
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Anyone have an updated comprehensive loot profile they care to post?
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Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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I can only seem to get Vtank to download to 0.3.1.80. I even just redownloaded the bundle.
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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VI have you got a way to auto dual-wield yet
Rage just log in game it auto updates
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Heh, i just figured out that vTank will not remove the off-hand weapon if you manually equip one. It seems to unknowningly fight with it. Even if you have a shield configured, vTank won't remove the manually wielded off-hand weapon. Of course, it won't auto-switch it either based on monster. And once you manually remove the off-hand weapon, vTank will equip your shield for you when a monster is in range.
The primary hand weapon works as usually this whole time, including auto-switching.
Just thought it'd be a fun work-a-round while we wait for official support of Dual-Wield in vTank. =)
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
_Blakar_ posted:
Thanks! Clearly my mage will be back on his feet fast :-)
Did 353 get a name?
Summary of new values:
Skill
44=Heavy
45=Light
46=Finesse
47=Missile
353
1=Unarmed
2=Sword
3=Axe
4=Mace
5=Spear
6=Dagger
7=Staff
8=Bow
9=Crossbow
10=Thrown Weapons
11=2-handed
Thanks for this but can you make an example of how to use this? IE a finesse or xbow rule? thanks.
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Rahl
pb
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Maybe im missing something on the update? I get the same "Buffing" error. I notice the Virindi version i have is not the newer version. I've tried repeatedly to click update on the decal update button but when i go back into game.. same problem. I even tried to reinstall the bundle but same problem. How do i update ? Am i doing something wrong by just trying to click decal update?
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
-MaynardJKeenan posted:
_Blakar_ posted:
Thanks! Clearly my mage will be back on his feet fast :-)
Did 353 get a name?
Summary of new values:
...
Thanks for this but can you make an example of how to use this? IE a finesse or xbow rule? thanks.
As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
_Blakar_ posted:
As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.
You can add it through copy/paste.
http://vnboards.ign.com/ac_utilities/b5432/116180733/p1/?1
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
_Blakar_ posted:
As far as I know this can not be used unless somebody alters Classic Looter and provides a means to use that 353 field. Now the only alternative are text searches which will be considerably slower than getting the ability to use this value.
You can add it through copy/paste.
http://vnboards.ign.com/ac_utilities/b5432/116180733/p1/?1
Problem is that this isn't human readable (might be Virindi-readable  ) and hence adding other conditions is tough. I checked out the SVN version and will see if I can just change the editor. So far it looks like I can.
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