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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
hggm Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Will you please add the ability to use Society and Black Market Dispel gems?
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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i am unable to select the Candeth Keep Treetop NPC's using the Routing > Select portal/npc button
i am wondering if it is just me or because it is because they are in the treetop??
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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I was able to duplicate the same 'issue' with not being able to select the NPCs in the Candeth Keep Treetop.
This is not a issue for me, but I found your idea interesting with setting up a NAV for everytime I wanted to return to sell there..
Thanks
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keuriocity Posts: 29
Registered: 2004-3-2 11:36:42
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
There is a bug in Virindi Tank Loot Editor with some regular expressions.
For example, if you have .*anything (With .* being at the beginning of the line) in the String Value Pattern field and go to edit that entry, delete .
You get an Unhandled exception has occured, blah blah blah...
parsing "*anything" - Quantifier {x,y} following nothing
From a regular expression standpoint, I understand why it would fail to match anything, however it shouldn't cause the application to error.
After this error, you pretty much have to reload the app.
By the way, thank you very much for actually supporting regex in the looter.
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Work-a-round for the bug posted above: create your search string in notepad then copy paste it into VTCL.
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keuriocity Posts: 29
Registered: 2004-3-2 11:36:42
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
PicaroLC posted:
Work-a-round for the bug posted above: create your search string in notepad then copy paste it into VTCL. 
Oh, it's not awful to work around, just anoying when I forget and am editing one that starts with .*
I try to remember to save after each edit anyway so it's just a quick restart and load profile.
If I ran into it more often, I would remember to hilight and remove the entire string at once.
Decent suggestion though.
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Some post-patch stuff:
- VTank on a mage: it fights, picks wands, loots ... but if you enable buffing it breaks
That's already more than I expected on day 1
Vtank classic looter:
- The new skills have received new skill numbers so no weapons are picked up
- Propertydump reports a field called "353" which is most likely what stores the effective weapon type (sword, mace ...)
Good luck tweaking it back into full action!
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
You need to update it, then
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Thanks! Clearly my mage will be back on his feet fast :-)
Did 353 get a name?
Summary of new values:
Skill
44=Heavy
45=Light
46=Finesse
47=Missile
353
1=Unarmed
2=Sword
3=Axe
4=Mace
5=Spear
6=Dagger
7=Staff
8=Bow
9=Crossbow
10=Thrown Weapons
11=2-handed
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Date Posted:
1/1/00 12:32am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
The new version of vtank (0.3.1.81) has a new command to help you with the skills:
/vt dumpskills
The new skills are:
44 Heavy Weapons 6 12 Helps you wield heavy one handed melee weapons. 1 4 3
45 Light Weapons 4 8 Helps you wield light one handed melee weapons. Also helps you punch and kick. 1 4 3
46 Finesse Weapons 4 8 Helps you wield finesse style melee weapons. 3 4 3
47 Missile Weapons 6 12 Helps you fire missile weapons such as bows, crossbows and thrown weapons. 4 0 2
48 Shield 2 4 Helps you wield shields. 1 4 2
49 Dual Wield 2 4 You can fight with one handed melee weapons in your off hand. 1 4 3
50 Recklessness 4 6 Set your power bar near the center to both deal and receive more damage from non-critical hits. 1 3 3
51 Sneak Attack 4 6 Lets your melee, missile and magic attacks do more damage from behind. 4 3 3
52 Dirty Fighting 2 4 Melee and missile attacks weaken opponents. High reduces attacks, low reduces defenses, and medium causes bleeds and weakens heals. 1 4 3
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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