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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
Yeah, I realize that's an issue. It's not just Prismatic mode that suffers from this problem; it also applies to void, harm and drain auto modes.
I am thinking I will add an 'extra vuln element' so you can vuln something completely different than you are attacking with.
This would be incredible for my pocket void mage. Please do this if it's feasible. Thanks for all the hard work, you rock!
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Shedao-Shai posted:
When I change the damage to Pierce that fixes the vuln issue, but then Vtank uses the GD pierce arrows which I would rather not use due to burden issues. I am not sure on the easiest way to fix this.
Hmm, so would it fit your goal to not carry GD pierce arrows/arrowheads anymore? and thus not having them in your inventory would VTank then use the Prismatic Pierce? just thinking out loud
P.S. I do think that extra vuln option would be awesome though!
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Strikore13 posted:
Ok. The bar that I refer to does not move. It is the item bar (HUD) that appears at bottom above the chat bar. It isn't the apps on side. Now about the items not being recognized. In VTank you have a tab for items. WAND/WEAPON/SHIELD, my items if I haven't deleted them out to re-recognize say "<INVALID -2138927947> , <INVALID -2138927949>" and so on. I have tried to take them out and add them again but it does not add them. It is like they don't exit. Please help
Start a thread and post an export. I'm betting you are running Vista or Win7 and have everything installed in the programs file folder.
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T C M
In-Game as Bluballz or Vash
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Strikore13 posted:
Ok. The bar that I refer to does not move. It is the item bar (HUD) that appears at bottom above the chat bar. It isn't the apps on side. Now about the items not being recognized. In VTank you have a tab for items. WAND/WEAPON/SHIELD, my items if I haven't deleted them out to re-recognize say "<INVALID -2138927947> , <INVALID -2138927949>" and so on. I have tried to take them out and add them again but it does not add them. It is like they don't exit. Please help
Not making any promises here, but try removing all <INVALID> items from profile, and make sure all wanted items are in your Main Pack (not a sub pack), then log off and exit the game comepletely, including the char selection window. Then log back in and try adding the items. ??
Good luck!
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
PicaroLC posted:
Shedao-Shai posted:
When I change the damage to Pierce that fixes the vuln issue, but then Vtank uses the GD pierce arrows which I would rather not use due to burden issues. I am not sure on the easiest way to fix this.
Hmm, so would it fit your goal to not carry GD pierce arrows/arrowheads anymore? and thus not having them in your inventory would VTank then use the Prismatic Pierce? just thinking out loud
P.S. I do think that extra vuln option would be awesome though! 
The problem is that the GD pierce heads from the vendor in GW are attuned/bonded, so I can't just mule them.
The extra vuln thing would be the best IMO.
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
0.3.1.66 has been released.
Changes:
-Pause waypoints are now addable on the routes tab.
-The Routes tab has been reorganized.
-Repeatedly going in and out of combat mode when at a 'recall' waypoint with 'peace mode when idle' has been fixed.
-When starting the macro and determining the closest waypoint to set as current, recall waypoints are not used. 'Once' routes still start at the first point even if it is a recall point.
-Other backend changes to the route system.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Whoa!!! updates to routing? COOL! Thank you!
Any chance of updating the "Follower" mechinism to duplicate the jumps that the toon being manually driven make? From where, To Where, What Power Level... Even if it's some sort of chat command that we have to issue from the master toon to the Fellowship.
Along with a use this portal command?
??? pretty please... with a cherry on top... =)
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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I was thinking about the "different element for vulning" thing, and I have one request: make the vuln the highest priority spell cast. Right now if I have a void mage set up to vuln and cast DoTs on something, it prioritizes the DoTs over the vuln. I would like the vuln to be the first spell cast, with DoTs following that. I think most people would agree, since the vuln is the single greatest impact spell, from the standpoint of the mage's fellows.
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
DoTs happen first because the longer they are active, the more damage they do.
The current order is actually pretty carefully chosen. Moving stuff around would have some negative effects
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:28am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Virindi-Inquisitor posted:
DoTs happen first because the longer they are active, the more damage they do.
The current order is actually pretty carefully chosen. Moving stuff around would have some negative effects 
Would it be possible to create an option to prioritize vulns over DoTs? I know it seems like a small thing, but if I'm using a pocket void mage who's casting 2-3 DoTs that's 6-10 seconds where I'm plinking away without a vuln.
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