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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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hggm posted:
Ball-Cruncher posted:
Check and see what parameters you have set for thrown weapons, as far as looting is concerned. May have something to do with that. Are you using vtank or alinco to loot?
I'm using VTank to loot, but I don't have it set to pick up any thrown weapons. I even added an item to ignore the rocks, but that didn't stop it either.
I had a similar problem and I am certain it is not my loot profile causing this. I am fairly certain it is not actually a bug in vtank, but rather in decal itself (probably similar to the bug I had to work around for StuffExchanger, where Decal is not able to "keep up" with updating objects when GUIDs are reused by the server at a quick rate).
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hggm
Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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-lino- posted:
I had a similar problem and I am certain it is not my loot profile causing this. I am fairly certain it is not actually a bug in vtank, but rather in decal itself (probably similar to the bug I had to work around for StuffExchanger, where Decal is not able to "keep up" with updating objects when GUIDs are reused by the server at a quick rate).
Thanks again lino!
Is it something that might be fixed with the rewrite of Decal?
I keep getting the red error "  our pack is completely full" also, even with six or seven empty packs as well as the main being empty also.
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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hggm posted:
-lino- posted:
I had a similar problem and I am certain it is not my loot profile causing this. I am fairly certain it is not actually a bug in vtank, but rather in decal itself (probably similar to the bug I had to work around for StuffExchanger, where Decal is not able to "keep up" with updating objects when GUIDs are reused by the server at a quick rate).
Thanks again lino!
Is it something that might be fixed with the rewrite of Decal?
I keep getting the red error "  our pack is completely full" also, even with six or seven empty packs as well as the main being empty also.
Do you have the colo packs with the extra slots?
Also, VI, I have started getting an error in-game recently. When I log in and click start, I get red text that says vtank couldn't start because of a memory error or something similar. I'll copy/paste it next time I get it so you can see what's going on.
Edit - Forgot about the error log:
============================================================================
2/6/2011 10:36:39 AM
Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
Source: Decal.Interop.Filters
Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
at Decal.Adapter.Wrappers.CharacterFilter.get_TotalXP()
at VirindiReporter.PluginCore.statustimer_Tick(Object sender, EventArgs e)
at MyClasses.MyTimer.tim_Tick(Object sender, EventArgs e)
============================================================================
This always happens at log in. Never once the macro is up and running.
-----signature-----
T C M
In-Game as Bluballz or Vash
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hggm
Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Nope, just regular packs. It happened from time to time in the past, but recently it started happening much more often.
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Ball-Cruncher posted:
Also, VI, I have started getting an error in-game recently.
Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
Source: Decal.Interop.Filters
Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
This is probably because your char has a Jester deck. Decal has an issue when you login with a cooldown timer still ticking down. When you use portal or ToD gems, wait for the cooldown to run out before you logout. If you use the Jester deck, you will have to wait quite a bit.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
mav_sc posted:
Here's a VTank bug that's been affecting me since the release of Aetheria that I was finally able to nail down.
If your set to debuf a creature using VTank, and as you cast your debuff, you also happen to cast surge of destruction on yourself (from aetheria), VTank will consider that debuff landed even if you fizzle (probably if the creature resists too), and continue on to its next action.
The atheria cast shows up before the result of your debuff spell, which may be triggering vtank's success filter.
Your assessment is accurate. This is a known bug.
Any ETA to a fix? All my chars use surge of destruction aetheria so this bug bites me quite a bit.
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
Ball-Cruncher posted:
Also, VI, I have started getting an error in-game recently.
Error: Error HRESULT E_FAIL has been returned from a call to a COM component.
Source: Decal.Interop.Filters
Stack: at Decal.Interop.Filters.CharacterStatsClass.get_TotalXP_64()
This is probably because your char has a Jester deck. Decal has an issue when you login with a cooldown timer still ticking down. When you use portal or ToD gems, wait for the cooldown to run out before you logout. If you use the Jester deck, you will have to wait quite a bit.
Hmm. I'll have to take a look in my packs. Only things I use with timers are portal gems and the health/armor aug gems. And the health/armor gems aren't in my list of usable items, so they never get clicked by vtank.
I'll keep a better look at what's going on and report back on this.
-----signature-----
T C M
In-Game as Bluballz or Vash
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Hi Virindi,
Thanks for the awesome plugin(s). I really appreciate the functionality that it adds to the game!
I have two requests:
1)
Shield mode
I'm using target by range, because I was having the same issue as joeblow8579, where I would target something slightly too far away to hit in a crowd. This issue is specifically regarding olthoi, and unarmed weapons, so it may not apply to all monsters or weapons, but I suspect it applies to many.
Olthoi being olthoi, they hop around alot. I'm finding myself dragged out of my corner and into the middle of a horde, and then finding that I'll heal with my back turned to 6 or so, resulting in me getting totally owned.
Since you're able to discern object boundaries and monster locations, would it be possible to keep the shield mode character prioritizing shield-towards-most-melee-attackers and back-against-the-wall over attacking, and perhaps cycle a target re-selection if the character attempts to move too far out of the corner/wall?
Scenario
Tunnel full of olthoi:
Character faces side with most oncoming olthoi (probably tunnel). If surrounded, tries to back against wall, if boundary_distance < wall_approach_range. Targets nearest target, while attempting to maintain maximum amount of monsters in the shield-protection-zone.
2)
Also, is it possible to set a mob priority, as in kill lowest HP mobs first?
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi, I turned on the mouse-turning setting and since have not been able to run a route. I attempted to set keys to default, but that did not solve the issue. It seems as though once my character hits a nav point, he stops moving. If you press forward or back, he'll restart until next nav. Any idea what may be causing this?
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Date Posted:
1/1/00 12:23am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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NVM, fix was turning off "Turn your character with camera turning" in Config>Input Options
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