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Author Topic: Virindi Tank Classic Looter Modified Source and Binaries [Locked]
PicaroLC  1 star
Posts: 225
Registered:
oh wow. Ok, i've been thinking all this time that iron raised the min damage by a flat 0.5 every bag. (this stuck in my head from back when tinkering first came out and all I had to use was the ID panel, wish I had been using vTank back then.)


Now i just did some test tinks with a couple bags of iron and see that's not the case (thanks to /vt propertydump). I see the variance does not change at all from iron.


Ok, sorry about that. My facts were flawed.
Mag-nus  1 star
Posts: 234
Registered:
New classic looter 2.6 posted. The only change is to the GUI.

I've added the aetheria and cloak sets to the set drop down.

I've also added to longvaluekeys.

MaxItemLevel, which represents the max item level of a cloak/aetheria, etc..
in VT property dump, this shows up as (I) 319

CloakChanceType. This represents the chance effect type of the cloak.
in VT propertydump, this shows up as (I) 352
1 is default (no surge type)
2 is -200 on incoming attack.
Mag-nus  1 star
Posts: 234
Registered:
2.7 posted that fixes a bug where impen wasn't being added to the buffed armorlevel calculations. Thanks immortalbob.
Mag-nus  1 star
Posts: 234
Registered:
New master.utl and sample.utl posted.

These include starter rules for all the feb updated weapons.

I've also included rules for multi-strike weapons that are disabled by default. If you want to loot multi-strike, you'll need to fill in your extra requirements in those rules.

No epics are looted on rings (Except epic arcane). Wear colo rings.

No salvage is looted.

Only lvl 4+ aetheria/cloaks are looted.

light/finesse weapon rules are tighter than the heavy weapon rules.
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
Thank you!
immortalbob  2 stars
Title: AC Vault Staff
I am batman!

Posts: 335
Registered: 2002-2-24 21:44:47
Any thoughts about adding a rule req that looks for Cov that can be fully unp after 9-10 tinks? This way i don't pass up as much cov with epics/sets

 

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ImmortalBob, Axer Extraordinaire
+Turbine Sappho tells you, "I am starting to think you are immortal"
TehPersianStallion
Posts: 49
Registered: 2003-6-19 07:32:41
immortalbob posted:

Any thoughts about adding a rule req that looks for Cov that can be fully unp after 9-10 tinks? This way i don't pass up as much cov with epics/sets



This is pretty trivial to do. Just add a unenchantable=9999 al > whatever you want, impen 7 or 8 (I'd go 8) and at least 3 banes. That usually can tink to unpar to all.

 

-----signature-----
IG: Teremus. Level 275, UD.
http://www.udreams.org/
immortalbob  2 stars
Title: AC Vault Staff
I am batman!

Posts: 335
Registered: 2002-2-24 21:44:47
TehPersianStallion posted:

immortalbob posted:

Any thoughts about adding a rule req that looks for Cov that can be fully unp after 9-10 tinks? This way i don't pass up as much cov with epics/sets



This is pretty trivial to do. Just add a unenchantable=9999 al > whatever you want, impen 7 or 8 (I'd go 8) and at least 3 banes. That usually can tink to unpar to all.


3 banes wont always tink to unpar. It takes a combination of good base prots and preferably physical banes (slash bludge pierce) to make a 3 bane piece go fully unp.

Edit:

It would also take into account the cold/bludge/acid gems from alt currency in it's calculation.

 

-----signature-----
ImmortalBob, Axer Extraordinaire
+Turbine Sappho tells you, "I am starting to think you are immortal"
TehPersianStallion
Posts: 49
Registered: 2003-6-19 07:32:41
immortalbob posted:

TehPersianStallion posted:

immortalbob posted:

Any thoughts about adding a rule req that looks for Cov that can be fully unp after 9-10 tinks? This way i don't pass up as much cov with epics/sets



This is pretty trivial to do. Just add a unenchantable=9999 al > whatever you want, impen 7 or 8 (I'd go 8) and at least 3 banes. That usually can tink to unpar to all.



3 banes wont always tink to unpar. It takes a combination of good base prots and preferably physical banes (slash bludge pierce) to make a 3 bane piece go fully unp.


Edit:


It would also take into account the cold/bludge/acid gems from alt currency in it's calculation.



Yeah, it won't always, usually it's 1 physical bane and then 2 more and you're set. So just make that your rule, then drop the cov epics you will never loot that don't match up because such items are shockingly rare.

 

-----signature-----
IG: Teremus. Level 275, UD.
http://www.udreams.org/
Smatchimoo
Posts: 6
Registered:
- NEVERMIND was using an outdated version, thanks for adding WeaponMasteryCategory!!

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