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Author Topic: Virindi Tank Classic Looter Modified Source and Binaries [Locked]
Mag-nus  1 star
Posts: 234
Registered:
http://magtools.codeplex.com/wikipage?title=Virindi%20Tank%20Classic%20Looter%20Modified%20Source%20and%20Binaries

In short:

Version 1: Simply enhances the loot editor GUI to make it more user friendly.

Version 2: Allows you to consolidate the ~1000 possible combinations of cantrips/damage/defense/attackbonus #'s into 1 rule allowing you to set a basic target for any weapon and loot weapons that meet those minimum targets.

Basically click the link, its all documented.

Ask away.
hggm  1 star
Posts: 186
Registered: 2006-12-26 14:56:08
whoops
immortalbob  2 stars
Title: AC Vault Staff
I am batman!

Posts: 335
Registered: 2002-2-24 21:44:47

 

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ImmortalBob, Axer Extraordinaire
+Turbine Sappho tells you, "I am starting to think you are immortal"
immortalbob  2 stars
Title: AC Vault Staff
I am batman!

Posts: 335
Registered: 2002-2-24 21:44:47
My loot profile, takes advantage of the new features in Magnus' release of classic looter.
http://www.filesonic.com/file/4103357904/Loot_Snob_V2.utl
don't expect to find much without tweaking the values down, it's called Loot Snob for a reason.

 

-----signature-----
ImmortalBob, Axer Extraordinaire
+Turbine Sappho tells you, "I am starting to think you are immortal"
Mag-nus  1 star
Posts: 234
Registered:
Here's a tinyurl to make sharing the link easier:

http://tinyurl.com/88ht6vd
Mag-nus  1 star
Posts: 234
Registered:
Alright, I moved the release from a documentation page to a release page so I can track the # of downloads.

The new link is http://magtools.codeplex.com/releases/view/78138
whatthe01
Posts: 8
Registered: 2011-11-30 20:43:07
.
Mag-nus  1 star
Posts: 234
Registered:
FYI, VTClassic.dll is built with Decal 2.9.6.5, meaning you need 2.9.6.5 to use my classic looter enhancements in-game.

The uTank settings editor will work regardless of what decal you have.

If anyone needs me to rebuild with 2.9.6.0 let me know. I recommend you just upgrade your decal though.

I'm also open to the idea of adding a requirement similar to Buffed Median Damage >= for bows. Perhaps something like Buffed Total Damage >= that factors in Buffed MaxDamage, DamageBonus and ElementalDmgBonus. I just don't know how all the #'s relate to eachother to come up with an equation that makes sense for various mutations.
Mag-nus  1 star
Posts: 234
Registered:
New Mag-Enhanced Virindi Tank Classic Looter up.
http://magtools.codeplex.com/releases/view/78138

This one is built against decal 2.9.6.0 so anyone should be able to run it.

It adds calculations to make looting missile weapons easier:

Buffed Missile Damage >=

Bows have 3 modifiers that affect their total damage output:
LongValueKey.MaxDamage
LongValueLkey.ElementalDmgBonus
DoubleValueKey.DamageBonus

To come up with a minimum desired output, use the following equation:
MaxDamage + (ElementalDmgBonus / 3) + DamageBonus = Desired Value

For example:
Fire Compound Bow, +16, +130%, 16%md, (61.33/21.0), Incantation of Swift Killer, Incantation of Blood Drinker, Major Defender, Bow 375 to Wield, Bow 390 to Activate, Diff 99, Craft 9
2 + (130 / 3) + 16 = 61.33
*the 2 comes from Incantation of Blood Drinker
Striderlongshanks  1 star
Posts: 213
Registered:
Where does the 21.0 come from?


LS

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