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Author Topic: Asherons Call 3 [Locked]
Elmatross
Posts: 2
Registered:
RockyRack posted:

Compare Asheron's Call to any other MMO out there and this game doesn't stand a chance. If they want to get new blood into the Asheron's Call world they need to just start fresh with a new game. There is nothing about this game that could even be compared to the new MMO's out there. The combat is just plain boring, graphics are severely dated. The only thing that may be better is the lore. I really enjoyed the story behind the original Asheron's Call. I find it very humorous that when I see excuses as to why AC2 failed was because the combat mechanics were not similar to the first game......who in their right mind would want mechanics like that? You sit there and either swing your Sword/Axe/Spear/Dagger/(insert any number of melee weapon here) high/mid/low or you use a bow and arrow or you use a spell, and you change your attack to the vulnerability of the monster. PRETTY DAMN BORING! The combat in the second game was by far superior to this games. Much more exciting and took by far more skill! The die hards are the only thing keeping this game alive. The amount of new life that the game draws into it presently, is fading!



It's not just that, the cornerstone of AC's combat system is the three different types of combat, in AC2 all three were more or less identical, except you had to be in close for melee attacks.


The pushing buttons to use skills thing just doesn't work for AC, the real meat of the combat mechanics is the magic system, that's all your abilities, melee/missile attacks are just an alternative to war magic. It's alot deeper than it seems, but magic skills are really a necessity.
RockyRack
Posts: 4
Registered:
Yeah the crowd in AC1 is great! It would only improve every other game out there if they had a community of nice people like AC does. Good luck playing again. Oh btw anybody who is interested in some of the determining factors on why AC2 was shut down should check out this link. Very interesting stuff that i actually found for the first time just 2 days ago.

http://exturbinite.livejournal.com/
Meabhion
Posts: 1
Registered: 2003-1-25 15:34:16
Eclipse_AC2 posted:

Update and market AC, no need for AC3



^^^^This^^^^


However I dont think AC1 needs much updating,I love it the way it is!


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Morningthaw

 

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Sempiterna
Posts: 10
Registered: 2005-10-18 20:48:00
Auction house IMO is what ruins trade / economy in other games.

I love the idea of diverse player ran markets / shops. Not people using the same vender, or interface. But literally having separate shops.

Tom's Arrows of Cragstone.. World renouned place for ALWAYS having arrowheads in Cragstone.

Bill's Qualbar Apotharcary... Alchemy products

Turbine could "rent" shops... Or you could go into the general vendor area of the town

 

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Artorus42
Posts: 1
Registered:
Sempiterna posted:

Auction house IMO is what ruins trade / economy in other games.

I love the idea of diverse player ran markets / shops. Not people using the same vender, or interface. But literally having separate shops.

Tom's Arrows of Cragstone.. World renouned place for ALWAYS having arrowheads in Cragstone.

Bill's Qualbar Apotharcary... Alchemy products

Turbine could "rent" shops... Or you could go into the general vendor area of the town



That would be a really cool idea, where you actually own the shop in the town and could hire a NPC to sell your stuff maybe?
Simian-Cartun
Posts: 1
Registered:
It would be amazing to have another AC but I honestly have always enjoyed ac1 especially after taking a break and coming back for a year or 2 then coming back. The game is about skill not your equipment and that is what has always set it apart from other games such as WOW were it is all based off your armor and weapons.
ZeashTD
Posts: 1
Registered:
I think if housing communities where moved into the nearby cities, like most civilizations are, then it would help bring players together again. Think about it players could own a house in their favorite town, right next to their friends and favorite npcs. If all servers could be merged into just 2 servers, Darktide and one PVE server. Merging and transferring characters may not be possible, with the existing AC servers. So maybe the AC team could copy the subscribing characters from each server all on one more modern PVE server.

If the AC team wanted to bring new people into AC 1 they would have to make one hell of an expansion. An Expansion that doesn't really add much game content maybe a new race or 2, but an expansion that mainly focuses on updating Dereth's graphics. The combat system could also be updated with atleast; smothier animations for spells, and attacks. Maybe more animations for spells, and weapon attacks also, so you don't watch the same attack or spell over and over again.

AC 3 would be cool too though, just a pity to waste all that good AC 1 content, and what a huge task it would be to create a whole new game, compared to updating one that has been around for 10 years. It would probably be less risky to update AC 1 than make AC 3.
Khardis_Knight
Posts: 17
Registered:
They should make a new Asheron's Call that mirrors the original game in most ways.

However, the combat system would need to be drastically upgraded as well as the graphics. Keep the strafing aspect as it allows a player to actually dodge incoming missile and magic attacks (unlike a certain game... WoW... which has their missile & magic attacks defying the laws of physics by being homing attacks). They should allow for more playable races (Lugian, Tumerok or whatnot) as it would spice things up.

Housing and the marketplace in general hurt this game for starters so those wouldn't be needed in a brand new AC. An Auction House (where the player can set up the market) type of place in each of the cities (doesn't have to be in the capital cities) would work out so that the cities can actually be populated again.

Mages (yeah, I'm bringing this up) should only be wearing cloth or Mage Armor; Missile characters should be wearing leather or mail and Melee should be wearing plate. This would finally streamline what each class should be able to wear and it would force Turbine to actually itemize the gear and weapons properly.

The Tinkering skills can be altered to be actual crafting skills so that a character can create actual gear (Armor/Weapon Tink - Blacksmithing; Item Tink - Jewelery; Magic Item Tink - caster wands; Gearcrafting - self explanatory). Some sort of enchanting skill would be nice for a new AC as it would allow players to have their gear enchanted.

They can actually put in the 2H Weapon Skill at the start rather than waiting 10 years to do so.

No xp passup. We don't need to see xp chains springing up again.

Macros of any kind... hell no.

Addons... everyone needs them.

Spell comps... a waste of pack space.

They can stand to add in a few more classes as well (ex. Paladin, Necromancer, Warlock, Ranger-type)

That's all for me.
TWISTHER0
Posts: 15
Registered: 2002-3-2 10:27:51
Khardis_Knight posted:

They should make a new Asheron's Call that mirrors the original game in most ways.

Mages (yeah, I'm bringing this up) should only be wearing cloth or Mage Armor; Missile characters should be wearing leather or mail and Melee should be wearing plate. This would finally streamline what each class should be able to wear and it would force Turbine to actually itemize the gear and weapons properly.

They can stand to add in a few more classes as well (ex. Paladin, Necromancer, Warlock, Ranger-type)

That's all for me.



And then we could call it Dungeons and Dragons Online, and it would be the most super awesome game ever!

Go back to WoW or Everquest please.

 

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WilliamTheBat
Title: There's a reason they call him "Batty"
Posts: 11
Registered: 2002-1-7 11:19:44
I don't know a whole lot about AC 2, but I know a lot about AC 1 and a lot about DDO, which was turbine's next game based on the AC 2 engine. (LOTRO is also based on the same engine)

People who play AC often don't much like WoW, or even LOTRO with it's WoW-inspired combat, character building, and mechanics.

Often long time AC players just can't get into a game with slow paced combat where you click your skills as they light up, effectively playing whack-a-mole with your skill bar.

Even worse, character customization is minimal. One human paladin might have different equipment than another, and the players may play them a bit differently, but differences are few. I know LOTRO has "traits", that can be swapped in for some amount of customization, but my casual knowledge of them does not include any that really change the way a character plays.

How many games give you enough control over your character that you can actually roll up a gimped character? AC does, and DDO does.. but beyond that? not sure.

Then there's combat. In many games, if an opposing spell caster chucks a spell towards you, it's going to hit. In AC, you can dodge. DDO also lets you dodge many types of spells (the ones that shoot something at you) though some spells are area-effect.. you have to move some distance to avoid a fireball blast, for instance. Many spell casters pack Magic Missile because it tracks and always hits, unlike nearly every other spell. Aside from being able to doge incoming missiles and spells, there's also the pace of combat. Most games do not offer the chance to fight a horde of olthoi so big that they can't all get to you in the crush. Many games have more of a VoD style dynamic, where your whole party beats up on one monster at a time. Except for a few areas, AC lets you mow down everything in your path, with or without a group. Great fun! Turbine took this ball and ran with it in DDO, and that style lends itself to such classic DnD staples as vorpal swords and finger of death spells and other weapons of mass destruction. In a "your party against one monster" environment, it makes no sense to have a sword that can and will cut off your opponent's head if you roll a 20. (most end bosses are protected from this type of thing, and of course it's very hard to sever then neck of a creature that does not have one, like beholders or oozes).

DDO does some cool things that AC doesn't, but this isn't an ad for DDO, so I won't enumerate them here, but suffice it to say there's a lot to like, and of course the price can't be beat, until you start plunking down for DDO store items. (if you do get into DDO, a VIP subscription makes that less painful)

A game that would really pack the crowd in, if you ask me, would be to take what Turbine learned making those games, and taking it even further. Mad crazy character customization, fast paced combat, and some hybrid of AC's "sandbox" and DDO's instanced quest until you drop dynamics. I like the fact that in DDO everything is instanced, you never end up with a line to kill and loot the boss.. but it does in some ways make the world feel a little smaller. Some sort of melding of these things.. the big outdoor wilderness where you can run into whoever, and the quest where you and your party have to defeat or bypass every challenge in order to get the rewards.

Of course, if they use their own IP as a base, that is to say, drudges and lugians instead of kobolds and ogres, then they don't end up with the fiasco where they have to sue the holder of the IP, like they are with Atari and the DnD license.

So yes, AC 3! If done right, it could be really sweet. Of course if done wrong, we'd have a WoW/LOTRO clone with mosswarts. SO DO IT AND DO IT RIGHT, TURBINE!

 

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