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Author Topic: Dereth in Minecraft [Locked]
lamentingone  1 star
Title: One of Ten
Posts: 122
Registered: 2001-5-24 14:56:36
Up

 

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iownskillz
Posts: 3
Registered:
.
White_Bunnay
Posts: 36
Registered: 2001-4-8 18:31:36
Just curious, why did you decide to scale it down? Wouldn't the sloping of terrain such as hills and whatnot be less intense with a scale closer to the original?

 

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Asheron's Call, Harvestgain - Gryphon 12/99-02/06
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lamentingone  1 star
Title: One of Ten
Posts: 122
Registered: 2001-5-24 14:56:36
^

 

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i used to drink rum
i still do
but i used to, too
TheDarkDecending
Posts: 29
Registered: 2001-10-1 16:18:31
This is still [sporadically] being worked on. As stated, it will be finished. The ends of the term has been rougher than previously anticipated. Turned in a thesis draft yesterday, presented a minor project today, and have yet another project to finish over the coming week.

 

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"Holy Crap, it's The Dark Descending." - -My_Odins_On_Fire-
whatthe01
Posts: 8
Registered: 2011-11-30 20:43:07
TheDarkDecending
Posts: 29
Registered: 2001-10-1 16:18:31
White Bunny:

The heightmaps are scaled down due to the extreme size a 1:1 recreation would result in. A single pixel in the heightmap import tool for Minecraft corresponds to a single Minecraft block - that is, 1 square meter.

The Asheron's Call height map is scaled far differently. To my recollection, the height map's 2041x2041 default dimensions correspond to approximately 255 square miles, or about 660 square kilometers. 2041 / 660 = ~0.3. Each pixel in the AC height map corresponds to roughly 300 square meters.

Scaling the heightmap such that each pixel is one square meter results in an image... which is quite unwieldy: 612,300x612,300 pixels. Even for a grey scale, that single image exceeds the file size typical image editing software can manage [it would be nearly a terrabyte].

Thus the used heightmap is scaled from 2041 to 3600, to better match the Minecraft scaling while remaining useable. To account for excessive "sharpness" in height or elevation changes, I performed a goodly bit of trial and error, adjusting image brightness and contrast until a reasonable approximation of the AC game world elevations was acquired.

 

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"Holy Crap, it's The Dark Descending." - -My_Odins_On_Fire-
-Kruugar-  1 star
Posts: 210
Registered: 2005-3-4 14:35:00
One could split the map up into popular locations, as well as a full one later on if this is successful anyways.

Could relive the Yaraq starting Gharundim(or whatever) starting location, etc.

 

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Ideology is not reality.
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JumpyLan007
Posts: 2
Registered:
lol
lamentingone  1 star
Title: One of Ten
Posts: 122
Registered: 2001-5-24 14:56:36
i specifically remember it taking me an hour and twenty minutes to run from the southern most tip to the northerm most tip of the landmass, with a 520 buffed run. i might have been able to shave ~15 minutes off that with a better route

thats a big damn map

i wish current mmo's were that big

 

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i used to drink rum
i still do
but i used to, too

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