VaultNetwork.netVault Network Boards
Author Topic: Dereth in Minecraft [Locked]
TheDarkDecending
Posts: 29
Registered: 2001-10-1 16:18:31
After finding a working height map import tool [which I'm now maintaining], I've been spending some of my free time importing Dereth into Minecraft. Using a 3600x3600 height map, I have a pretty nicely working product. I'm not yet satisfied with the overall quality so won't be releasing it just yet. However, you can see my current product via this thread:

[TOOL] Height Map Importer by Jong89

Thumbnail of Isometric View Cartographer Render
More images in the Minecraft Forums link.

 

-----signature-----
"Holy Crap, it's The Dark Descending." - -My_Odins_On_Fire-
TheDarkDecending
Posts: 29
Registered: 2001-10-1 16:18:31
The above thumbnail link isn't working, it seems.

The thumbnails themselves are still visible on the Minecraft thread.

Larger versions of the images [though still less than full scale] may be found here: http://imgur.com/a/jR5sr

 

-----signature-----
"Holy Crap, it's The Dark Descending." - -My_Odins_On_Fire-
-Spacelord-  2 stars
Posts: 281
Registered: 2000-12-18 16:59:19
woo i can't wait to build in Dereth!
TheDarkDecending
Posts: 29
Registered: 2001-10-1 16:18:31
I'm estimating 4-6 weeks before I have a draft for release. It's not visible in those images, but the map is currently rather buggy. For example, the roads were paved with snow, rather than cobblestone, and the coastal areas are a mishmash of... a lot of materials. There's several hours of color map tweaking remaining. Beyond the draft release, there's further work to do: The colormap is only populating the uppermost visible layer for most regions. For example, Aerlinthe's obsidian areas in those images are in fact mostly exposed smooth stone in the game. Presently, I think the only option to remedy such will be to go through in creative mode and manually replace the inappropriate blocks.

Listos:

Draft should be ready in 4-6 weeks
Final: Unknown; it'll be quite a while.

I should also perhaps mention that I rebuilt Dryreach many months ago, and have most types of Aluvian buildings saved as MCEdit objects. The scale will be a bit off, though, between the map (1:10 scale vs AC) and the buildings (1.5:1 scale vs AC). The buildings are scaled that way so that they retain a similarity of appearance, within the constraints of vanilla Minecraft's cubic meter building blocks.

 

-----signature-----
"Holy Crap, it's The Dark Descending." - -My_Odins_On_Fire-
-Spacelord-  2 stars
Posts: 281
Registered: 2000-12-18 16:59:19
take your time, i'll keep an eye out here
newrisingsun
Posts: 7
Registered:
I hope this project gets completed.
TheDarkDecending
Posts: 29
Registered: 2001-10-1 16:18:31
This will be finished, just keep in mind that it will be a slow process.

 

-----signature-----
"Holy Crap, it's The Dark Descending." - -My_Odins_On_Fire-
lougattzz
Posts: 36
Registered: 2002-1-9 07:10:27
how is Minecraft?

 

-----signature-----
Lougattzz - Level 275 Macer
I also on as Battlegatz and Bladegatz
Looking for perfect (or close) Jittes
lamentingone  1 star
Title: One of Ten
Posts: 122
Registered: 2001-5-24 14:56:36
tag

 

-----signature-----
i used to drink rum
i still do
but i used to, too
gilgemesh
Posts: 16
Registered: 2009-6-10 08:10:11
thats awesome

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.