We showed the game to our friend Gordon Walton. We had known Gordon for many years, back in the days when he worked for Kesmai, our late great competitor. Gordon had since been with Sony for its Star Wars Galaxies game among other places. He knows games, especially online games.
Not only did we show him the game, but because Gordon knew us so well we showed him the development tools we had built around our special process – building the game online, in realtime, with tools for the entire team all in one package.
“I need this,†said Gordon. “I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.†Gordon is not an excitable guy by nature but this had his adrenaline flowing. “This is just what I need! I want to license your engine.â€
We had thought about offering our engine and tools to developers but we had expected that we would have to actually ship a game first, like Epic did with Unreal Tournament before they licensed the original Unreal Engine.
“It’s not productized yet,†we told Gordon. “There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.â€
He didn’t care. “We are going to have tons of engineers. We can finish it ourselves. We’re going to want to modify your source code for our special project anyway.â€
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Well I ain't first class
But I ain't white trash
I'm wild and a little crazy too
I have seen a lot of things in my life time.
That is why I walk the line I walk.
But I ain't white trash
I'm wild and a little crazy too
I have seen a lot of things in my life time.
That is why I walk the line I walk.



eah, billions of people are noobs. Let's try convincing them." EbonDragon