* Height limit are being experimented with in terms of expansion, either by limiting the world in the x-z direction (to keep memory low) or by introducing dynamic chunks which would rebuild the chunk to a higher one if you broke the 128 limit.
* Dragons? ... maybe. In either case you wont be able to ride them, and even if you could it would be in walking speed.
* No flying machines because servers wont be able to keep up with chunk generation.
* Dynamic torches probably wont be added because of SMP performance.
* NPC's are in the works.
* No plan for vast oceans.
* Translucent glass too complicated.
* New tools using diamond is planned
* Will stay on Java and they don't feel limited by it in terms of features, but memory control would be much better in C++
* Mojang got 6 programmers and a german.
* Animals will spawn with chunks generation and will not respawn, meaning if you kill them are they gone for good, herding was mentioned but not specified
* Still unresolved if alpha pre-purchasers will get the xbox version for free.
* Will "add some kind of meaning" for those who want adventure
* "Endgame challenges" inspired by terraria.
* No more redstone wiring components, like the redstone repeater, will be added.
* Achievements are there because notch like them!
* Will add new drops to zombies.
* Critical hits, doubledamage if you jump-attack, to be added
* No more new weapons.
* Competitive gamemodes like capture the flag not high priority.
* Bow to have fixed attack speed.
* Jeb loves SC2!
* No more highly dynamic blocks, 1-block-movements at most.
* "Definite possibility that we will ad magic".
* xbox version will have Kinect support.
* Mobile version will require Android 2.3 or higher, but they are working on making 2.1+
* No scaffolding "use sand with a ladder on it",
* Adventure mode will add more stuff to explore and challenges.
* Cocoa trees!
* Biome specific resources possibly to be added.
* Lockable chests not on the "list of stuff to do".
* Jeb likes beer!
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