Yes the variety was really good when there was 6 teams of 5 because it meant you really didn't at all know what you would fight so it wasn't so "set up" just that it was arranged in such a way as to have quick action which is one of the complaints I, and a lot of other people about setting up specific fights. When it broke down to 4 teams of 4 with the 2x realm being alb and having basically exact same setup it didn't work out quite as well. I felt kinda bad because I thought I'd end up on hib chars where I'd have on avg some extra rank but ended up mid 2x and even alb x1 (which I really shouldn't have

with like a 2006 template and setting stuff up otm sorry Risky) but it didn't turn out too terribly bad.
It was really interesting to see the relative strengths and weaknesses of different group dynamics too. In the 5 man the r12 hero/r11 bm/warden/druid/bard setup appeared incredibly strong and it just seemed the real core of each alb setup is a sorc/cab cleric and that mid has a pretty tough choice given that you can't have 2 healers and you don't have the mez redux.
I think if people keep a good attitude about it it could really grow.
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Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."