Rules would be as follows:
1. No double minstrels.
2. No bd's.
3. No double skalds.
4. No double theurgs.
5. Still iffy about nearsighters, but will probably end up allowing them.
6. If there are any adds the fight is void, you don't have to pull off and kill the adds, but it won't count as a win.
7. If two teams want the same realm they will /random 1000 higher roll wins realm choice.
8. All fights on neutral.
9. Hit on site.
10. You can use the water if you want to but you can not touch hibland, ck island, or albland.
11. Fights will be best 2 out of 3.
12. You can change set ups between fights, as long as they're on the same realm you chose and break none of the rules.
13. If an LD occurs the fight still goes on and the winning side gets the victory.
14. You may not run a minstrel and a theurgist in the same trio.
15. You may name up to 4 players to be eligible to play for your team. Any combination of these 4 players may play, but nobody besides these 4 may play for your group.
-----signature-----
Inter
Deathoccur