Some random thoughts about the change.
The queue system for Wintergrasp doesn't seem to work. If you don't get in right away it never seems to call you while dropping the queue and re-queuing usually gets you right in, strange.
On my server we (the alliance) generally held Wintergrasp 3/4 of the time before the change. Since it has reversed, we have it about 1/4 of the time or less. Fixing an unbalanced situation with another unbalanced situation does not give you balance.
In the past if the attacker broke through to the inner courtyard in the first ten minutes or so it was mostly game over. Now with the smaller teams the defense appears to have a huge advantage. As tactics adapt maybe the attacker will have a better chance than currently.
Six on six or twelve on twelve is wrong for this battleground. Allowing a person to queue up as soon as one match is finished would beef up the numbers making for a hopefully better experience for all.
Why does this battleground need to have be perfectly balanced player wise when the normal battlegrounds are allowed to start extremely unbalanced? I have seen 10 vs 5 in WSG and similarly wacked numbers in the other battlegrounds.
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Acao Freestar OSS
Master Smuggler, Master Pistoleer, Retired
Cell phones are a lot like religion. Give an arsehole a phone or a god, and they ruin your day.