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Author Topic: Patch Day - The Shattering 4.0.3a [Locked]
Deionnara  1 star
Posts: 149
Registered: 2001-12-28 14:12:02
Did they bring back that Kalgan moron? He had a stiffy of biblical proportions for warlock nerfs.

Funny they nerf the damage output of the caster with the least defenses and at the same time buff mages some more.

 

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JzeroVN  1 star
Posts: 90
Registered: 2001-3-16 19:00:46
I played a dwarven mage in beta so I'm glad to finally be able to resurrect him.

 

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raine0520
Posts: 5
Registered:
Yeah, I don't play a lock, but like all have been smeared by them since '04 lol. Even though, never one to cry about it. I say ouch, and I feel for the lock players, they just got slammed hard with dmg nerfs.
Fist_de_Yuma  3 stars
Posts: 571
Registered: 2001-12-20 21:17:22
I can see reducing the power of a Warlock. They were doing a bit better than they should. What I don't understand is reducing Warrior. They were already the worse at just about everything.

 

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-Peo-  2 stars
Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
Rofl.

The nerfbat swingeth, I had to look quite hard to find a change that wasn't a nerf.

Like I said, GC has no idea what he is doing, just nerfs across the board.

 

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Ardenwolfe  2 stars
Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
Geez. Glad I switched from my warlock.

 

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Foojo  1 star
Posts: 147
Registered: 2008-8-18 16:16:47
Yep, warlocks took it hard. 12% nerf across the board. Warriors took it pretty bad too. I'd even say worse.

Warrior

* Cleave damage has been reduced by approximately 17%.
* Execute damage has been reduced by approximately 17%.
* Heroic Strike damage has been reduced by approximately 17%.
* Overpower now does 125% weapon damage, down from 150%.
* Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.
* Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.
* Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.
* Victory Rush damage has been reduced by approximately 17%.
* Whirlwind now does 65% weapon damage, down from 75%.
* Mortal Strike now does 150% weapon damage, down from 185%.
* Second Wind now heals for 2/5% of total health, down from 5/10%.
* Strikes of Opportunity now does 100% weapon damage, down from 115%.
* Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.
* Bloodthirst damage has been reduced by approximately 17%.
* Raging Blow now does 110% weapon damage, down from 150%.
* Unshackled Fury now gains approximately 50% more benefit per point of Mastery.
* Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).
* Devastate no longer provides bonus threat.
* Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.
* Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.
* Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.
* Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.
* Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).
* Taste for Blood should once again proc on every other tick of Rend.

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
this is pretty exciting. can't wait to log in and explore the new areas on my level 80. then afterwards my gnome priest will be born. i am happy the shattering is happening early, because i am going to have to moderate my play time between expansion launch and xmas vacation start....busy time of year for me.
Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
Foojo posted:

Yep, warlocks took it hard. 12% nerf across the board. Warriors took it pretty bad too. I'd even say worse.


Warrior


* Cleave damage has been reduced by approximately 17%.

* Execute damage has been reduced by approximately 17%.

* Heroic Strike damage has been reduced by approximately 17%.

* Overpower now does 125% weapon damage, down from 150%.

* Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.

* Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.

* Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.

* Victory Rush damage has been reduced by approximately 17%.

* Whirlwind now does 65% weapon damage, down from 75%.

* Mortal Strike now does 150% weapon damage, down from 185%.

* Second Wind now heals for 2/5% of total health, down from 5/10%.

* Strikes of Opportunity now does 100% weapon damage, down from 115%.

* Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.

* Bloodthirst damage has been reduced by approximately 17%.

* Raging Blow now does 110% weapon damage, down from 150%.

* Unshackled Fury now gains approximately 50% more benefit per point of Mastery.

* Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).

* Devastate no longer provides bonus threat.

* Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.

* Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.

* Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.

* Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.

* Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).

* Taste for Blood should once again proc on every other tick of Rend.



I didnt anticipate this but Im still very happy I deleted my 80 warrior.

 

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Dei_Ray_HG  1 star
Title: Old Fart
Posts: 54
Registered: 2001-2-21 07:09:14
Maybe the answer to fixing hunters was to nerf everyone else.

 

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