| Author |
Topic:
Node spawn rate increased?
[Locked] |
-Mithan-
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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I noticed that there is a crap load of herbs and mining nodes everywhere and the spawn rate is faster than normal.
Anybody else notice this or am I mistaken?
I am going to assume that Blizzard took steps to combat the AH...
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I survived to the end and got nothing out of it, but hey.
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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at least you can see them, my worgen doesn't detect them for some reason.
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Corsair H50 SAPPHIRE, Vapor-X 5870 1GB
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Demorak
Posts: 300
Registered: 2009-1-16 11:20:55
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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It only makes sense for them to be increased, at least for the time being. I don't think it would fly to well with the populace if nodes were on 10-15 minute timers at the moment.
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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
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Pacorra
Posts: 36
Registered: 2003-11-25 13:52:07
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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Absolutely.
While my two mains are getting back to rested XP, I'm leveling a DK, and as usual I had to level his mining from 1. It has never been this quick to do, I swear I never even had to complete a full circle of a zone before I was done with that type of mineral.
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Sprawl-zero1eye-
Title: IGN Vault Staff
Reziztance iz Futile
Posts: 1,001
Registered: 2002-6-28 03:39:29
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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Spawn rates for herbs/enemies is proportional to the number of people farming/killing that particular item/mob et cetera.
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Mirkwood MUD, OneEye IvoryFang, Lord of the VampireZ (Retired)
AC Frostfell, Clan Z - Lvl 239 Grief Dagger (Retired)
WoW Lightbringer Alliance, Z Guild - Lvl 85 Combat Rogue (Retired)
Making iOS Apps these days at http://zsprawl.com/iOS
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TinMan52
Posts: 108
Registered: 2006-9-13 08:04:35
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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Sprawl-zero1eye- posted:
Spawn rates for herbs/enemies is proportional to the number of people farming/killing that particular item/mob et cetera.
Eh, well, the entire system needs to be overhauled anyway. Higher spawn rates don't make gathering any less of the most mindless/tedious game system ever designed.
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huldu
Posts: 54
Registered: 2002-6-20 12:46:48
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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Farming metal in un'goro before the expansion was a delight. Wish all nodes were like that. How is it with cata?
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"Boy, the next word that comes out of your mouth better be some brilliant *****' Mark Twain ****. 'Cause it's definitely getting chiseled on your tombstone."
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Tox_HG
Posts: 7
Registered: 2002-3-5 19:01:02
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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ungoro kinda sucks now after the "change". they cut off access to most of the nodes in the hills.
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Taux ~my speshul little shammy~
GS? GS!?!? GS is a f'n crutch!
Anger is a gift.
Making baddies cry is fun, I like to dip my cookies in their tears.
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-Mithan-
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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Things are back to normal this morning.
-----signature-----
I survived to the end and got nothing out of it, but hey.
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-Mithan-
Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
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Date Posted:
1/1/00 12:00am
Subject:
Node spawn rate increased?
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The tradeskill nodes were too dense in Deepholm and Twilight Highlands for Mining and Herbalism. Several have been removed.
Mining nodes were too dense in the entrance cave to Uldaman and have been thinned out
-----signature-----
I survived to the end and got nothing out of it, but hey.
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