| Author |
Topic:
Using phasing to generate new content [Locked] |
--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
There is another side of the coin to this 'solo' debate. I will confess that on my Pally, from level 1 to 50 so far I've leveled the whole way through dungeons, I've not completed a full zone except Westfall. Now I think that is truly only viable with a tank 'insta' queue ability, but in this case I certainly did not level solo.
This type of leveling however has nothing to do with phasing, so not quite as relevant.
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
|
Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
I'm with Arc on this one. I prefer to have my friends in the same phase so if I've completed some phase-shift "breadcrumb" quest, it doesn't completely prevent me from grouping with them.
-----signature-----
WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
|
kyrv Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
Ardenwolfe posted:
It's pretty much a given that World of Warcraft builds players into solo-style gameplay from level one. In Vanilla, it was a statement that the game trained players to solo until level 60.
Then, the game switched gears into raid-heavy content.
This sudden switch caused more grief between the raiding 'haves' and the casual 'have-nots' until Blizzard ramped up more solo play.
Anyone who does not see the radical changes toward the casual 'solo' play from the ground up in Cataclysm is entitled to their opinion.
But, to call this effect 'delusional', is quite shortsighted.
As far as being a loner? In game?
What part of me stating I like to solo content all the way to the end game did you miss? Of course I'm a loner. I enjoy relying on me more than the player who may or may not be able to play their class correctly. On top of that, the rewards benefit the solo player more due to the game's structure in experience and speed.
The idea offered is solid toward both casual and group-minded play. While some may feel the phasing idea is overdone, I enjoy it immensely.
To me, it's all about update.
And it makes sense.
Seeing the same NPC trapped under a rock makes no sense if you just saved him from that circumstance a few minutes ago.
Now, again, please focus on the thread's topic. It's not necessary for every, single thread to get derailed by a selective few members who insist on turning every discussion into a flame war.
Thank you.
Good thoughts. I think the experience for the pure soloer would have to be much different, and much better.
There are good things to phasing, and with a few very notable exceptions, like bad phase borders, Blizzard does it well - the stories and quests.
I guess for myself I feel like I am in an instnce, not the realm game world, which isn't good.
Now being that the world upheavel was such a part of this expansion, maybe there will be less phasing for the next expansion. Les Phasing was my radio name in college by the way.
-----signature-----
CO, LOTRO, RoM, PWI, CoH
Dragon Age
|
--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
What is phasing was an option you could turn off and on?
That way you could see your friends if you wanted.
You could switch phasing off to chase that Horde/Alliance through phase barriers.
ect, ect...
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
|
Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
--Syrus-- posted:
What is phasing was an option you could turn off and on?
That way you could see your friends if you wanted.
You could switch phasing off to chase that Horde/Alliance through phase barriers.
ect, ect...
I think the problem with that is inherent in the new design. They are reusing the same area multiple times.
Which "phase" do you revert back to?
There needs to be a consistent, persistent world to return to and the new phase is only something that exists as long
as the quest is in your journal. Which means you'd have to have the quest origination and completion exist somewhere out of the
zone (see: shadow vault, return to air ship, or DK starter zone.)
Mentoring or a command to /aid <playername> or a /join phase <groupmate name> or /join phase <raidmate> (IF you have already done the quest) would fix some of this.
It's complicated enough that there are no "easy" solutions to the complex system they just installed (because they didn't stick
with the basic ground rules of a how a world "works" in an MMO...no social restrictions about being able to 'see' friends you are playing with.... see first statement about reuse multiple times.)
edit: (trying to keep this simple )
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
|
--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
I appriciate what they tried to do with it. On paper I think phasing looks great. I have always said that I wish I could see the results of my quest complete. The guy saved, the fire put out, the bridge built. Sounded like a great idea. Now we see it in action and how complex of a request that really was...
..would we just rather go back to imagining the guy we just freed is free and not still in his cell, ect..
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
|
Ardenwolfe Title: All Knowing Grammar Police
Posts: 499
Registered: 2002-12-11 14:47:24
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
For me?
No, I'd rather see it. It creates the illusion that the character or player effects the game world.
Players have often spoken to Blizzard about wanting to see those quest-changing effects on the world.
Cataclysm is all about the update.
We see entire areas in Vanilla updated and changed to reflect: new houses, old NPCs dead, new NPCs moving up the ladder, old places conquered or destroyed, new bosses taking the place of the old, etc.
Again, it creates the illusion of a living and breathing world.
For an MMO that's a very good thing.
-----signature-----
Sanctimonious know-it-all.
|
--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
I agree, I like this as well. As you mentioned, this has been something long asked for by the MMO community and it is really the first large scale attempt in trying to impliment it. As this point we need to be willing to work around the minor inconviences it causes. I have faith that Blizzard will get better in implimenting such a thing in the future.
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
|
Arcilite_I Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
Ardenwolfe posted:
For me?
No, I'd rather see it. It creates the illusion that the character or player effects the game world.
Players have often spoken to Blizzard about wanting to see those quest-changing effects on the world.
Cataclysm is all about the update.
We see entire areas in Vanilla updated and changed to reflect: new houses, old NPCs dead, new NPCs moving up the ladder, old places conquered or destroyed, new bosses taking the place of the old, etc.
Again, it creates the illusion of a living and breathing world.
For an MMO that's a very good thing.
I agree with that, except for it not only separates people in a tremendous fashion based on where in the questlines they are but it FORCES EVERYONE to do ALL THE QUESTS to be in the same 'world'.
Personally, I would rather eat both of my sons without ketchup than do EVERY SINGLE quest in this game just to be absolutely sure there wouldn't be any phasing problems.
-----signature-----
PvPing since 1977
|
--Syrus-- Posts: 536
Registered: 2003-12-2 15:51:47
|
Date Posted:
1/1/00 12:00am
Subject:
Using phasing to generate new content |
right but not all quests result in phasing right? I do agree that some will force participation in order to remain in the same world, but I am not sure it is as wide spread as you suggest.
-----signature-----
Common Sense is a myth..
Its Hub. 10 week ban for anybody who disagrees. -Mithan-
|
|