1. having all 3 towers is an instant win.
2. having 2 towers is a win when time runs if you have destroyed all the towers.
3. winning with 3 towers gives more honor/marks than 2 towers and having the time run out.
pretty simple fix. blizz just give me some credit for it and take this strat(doubt they read these forums lol).
anyways.. pretty simple if you cap 3 towers you win and get 3 marks and 360 honor. towers still extend time as you still "want" to win by getting all 3 nodes and to win with 2 towers you still have to destroy all 3. if time runs out and you destroyed all 3 towers and were unable to control all 3 but you control 2 you get 1 mark and 180 honor. seems pretty fair to me.
this does a few things - it makes the defenders try to actually defend the towers and also makes it so they can't just zerg attack 1 place for defense to stop a team from winning since they need to hold 2... essentially when time runs out whoever hold 2 (or for defense 1.5) towers will win. and attackers will hopefully be encouraged to really try and cap all 3 so that they get more reward out of it.
i'm not seeing how this isn't an easy fix.
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"...and they'll say "Hey, Look at him!, I'll never live that way". And that's ok they couldn't anyway..."


