| Author |
Topic:
Jan 18 Hotfixes [Locked] |
Trigeminal Title: Drill, Fill, Bill
Posts: 365
Registered: 2002-3-17 20:10:56
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
I tried buying a chocoloate bar at lunch. It cost $1.25 but they wouldn't let me buy it because I never had the required $5 in my wallet.
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PvPing since 1975
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Voqar Posts: 169
Registered: 2001-3-12 10:39:10
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
slythetove posted:
I was gonna say... can someone explain to me how spells cost X but require you have X + Y in order to be able to cast them?
I really don't understand what this is attempting to "fix".
--Sly
It's fixing horrific mana efficiency but as is often the case they can't do a proper fix without a patch. Which I don't get since they push crap on us to download all the time. For ex, they say they can't fix the broken meta gems without patching - yet push client-side data regularly. I don't quite get what's different between a full blown patch and their other regularly occurring data dumpages.
I like it - my fire mage ideally uses molten armor for extra crit (ie, running mage armor isn't ideal) and mana efficiency has been horrible. Makes me wanna get my lock to 85 since warlocks are so efficient they don't even need to lifetap most of the time.
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Think of how stupid the average person is, and realize half of them are stupider than that
- George Carlin
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Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
-MrBean- posted:
Blizzard posted:
The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of base mana), and Fireball (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.
WTF?
So mages now have spells that they can't cast if they don't have more mana than it uses....Now that's a dumbass mechanic.
WAIT..... WUT?!!??!
Let me get this straight... they hotfix it so it requires less mana, the server understands this and correctly calculates the new mana after the spell is cast, BUT the CLIENT still thinks has its old mana cost, so wont let you cast it unless you have the old mana cost available.
Rill_of_WE posted:
So...why bother hotfixing it to work like this? Why not just wait until patch? =/ I suppose it would help with mana efficiency until you're at the end of your mana bar...but really, was it so game breaking that it couldn't wait until patch?
I really don't know because I play no mages.
No fracken clue, and I play.....er.... as of now.... played one.
PS: Blizz you're doing a good job making other games look better.... /fanboi shield up
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There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
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Arunne Title: The Anonymous
Posts: 177
Registered: 2003-11-3 14:11:47
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
Keep questioning blizzard like this and Ghostcrawler will be forced to make a "patching is hard" blog entry.
I seriously need to shelve WOW for a few months till they get all this crap figured out! Best thing I ever did was wait a few months before starting to play after WOTLK was released.
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"Let's agree to respect each others views, no matter how wrong yours may be"
"I may not agree with what you say, but I respect your right to be punished for it."
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Elaok Title: I has title now!
Posts: 404
Registered: 2003-9-10 15:57:29
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
-MrBean- posted:
Blizzard posted:
The mana costs of the following mage spells have been reduced, but they still require the previous percentage of base mana in order to be cast: Arcane Barrage (11% of base mana), Arcane Blast (7% of base mana), and Fireball (12% of base mana). As an example, Fireball requires 16% base mana to cast, but only consumes 12% of base mana.
WTF?
So mages now have spells that they can't cast if they don't have more mana than it uses....Now that's a dumbass mechanic.
to play a fainboi i am sure they can only do so much during a hotfix this is all server side changes and not client side so they probably have something stupid set up and cannot properly do the mana changes till the patch hits whenever that is
also i really really really dislike the alchemist / enchanter nerf D: we only made about 20 crystals yesterday lmao
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Auenwing Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
Arunne posted:
Keep questioning blizzard like this and Ghostcrawler will be forced to make a "patching is hard" blog entry.
I seriously need to shelve WOW for a few months till they get all this crap figured out! Best thing I ever did was wait a few months before starting to play after WOTLK was released.
L2Patch?
/slaps wrist
I need to chant my own reminder: 6 months of adjustments... 6 months of adjustments...
Ok, sorry for the brief emo-lite-interrupt, back to being objective....
-----signature-----
There are those who play tank classes, and those that tank.
The weapon is only as good as the person wielding it.
Free advice is often worth what you pay for it: nothing.
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_Warlucky_ Posts: 183
Registered: 2008-7-20 04:40:07
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
-MrBean- posted:
slythetove posted:
I was gonna say... can someone explain to me how spells cost X but require you have X + Y in order to be able to cast them?
I really don't understand what this is attempting to "fix".
--Sly
I found through some searching it's because they can hotfix the server side so it costs X to cast, but until patch comes, your client side still expects it needs Y in order to cast.
So now that is know how long before a client hack that means that you can cast at zero mana?
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Zero_Washu Posts: 290
Registered: 2001-9-28 05:17:03
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
Sociop posted:
-Spacelord- posted:
I don't understand the "Archaeology keystone fragments can no longer be prospected." part.
Maybe some smart JC's were getting gems from them when it was not intended for them to?
It did not return anything.
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. For everything there is a season, and a time for every purpose under heaven
. Cows go moo, Dogs go woof and MMO players go ''PVP is imbalanced''
. "I’m as horny as the hat rack at a Viking bar.", Ann Coulter
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Cryme Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
_Warlucky_ posted:
-MrBean- posted:
slythetove posted:
I was gonna say... can someone explain to me how spells cost X but require you have X + Y in order to be able to cast them?
I really don't understand what this is attempting to "fix".
--Sly
I found through some searching it's because they can hotfix the server side so it costs X to cast, but until patch comes, your client side still expects it needs Y in order to cast.
So now that is know how long before a client hack that means that you can cast at zero mana?
I'm just guessing, but all that would do would allow your client to allow the casting to start, but the server would check the available mana vs required mana and cancel the spell. I imagine the available versus required mana check is done by both the client and server... the client checks first and doesn't bother sending anything to the server if it doesn't have to. If the client side meets the check, then the server will run its check. The hack would allow you to cast the 12% spell if you had the required 12% mana however until the patch comes.
Eh?
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thisismysignatureandnoyoucanthaveitgetyourown
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Cryme Title: iMUD
Posts: 245
Registered: 2002-1-24 13:21:35
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Date Posted:
1/1/00 12:00am
Subject:
Jan 18 Hotfixes |
-MrBean- posted:
slythetove posted:
I was gonna say... can someone explain to me how spells cost X but require you have X + Y in order to be able to cast them?
I really don't understand what this is attempting to "fix".
--Sly
I found through some searching it's because they can hotfix the server side so it costs X to cast, but until patch comes, your client side still expects it needs Y in order to cast.
That is so awesome.
I love the candy bar analogy too, btw.
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thisismysignatureandnoyoucanthaveitgetyourown
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