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Author Topic: More patch notes 1.24.11 [Locked]
Auenwing  3 stars
Title: straightface
Posts: 589
Registered: 2002-12-27 23:23:12
Nah, just an assumption that you would stay on the rails and end up doing every single quest in every zone that would lead you to the dungeon entrance.


I'm glad they've removed the arbitrary speedbump at the end of the track.

 

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huldu  1 star
Posts: 54
Registered: 2002-6-20 12:46:48
Dont vendor gray artifact items yet. Some of them are worth quite a bit more in the next patch...

 

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Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
Quote:

posted:

* Divine Light mana cost has been increased by approximately 10%.

* Flash of Light mana cost has been increased by approximately 10%.

* Holy Light mana cost has been increased by approximately 10%.



I guess this is their way of saying we need more tanks so re-spec!
Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
Blizz posted:

* Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.



Aye, it was probably some "noble idea" that backfired and mutated to a minor nuisance nobody wants. Pretty much the same thing with normal Throne/BRC instances not being available for lvl85 players at first.


/Pally
Good to be tank already .
I don`t see the pally nerfage that bad but I agree that it will require some rethinking. I`d say drop hunters first ^^, if you haven`t.
heh, I recall that new oneliner from Duke Nukem Forever.
"Dahhhmn. Why do they always go for the hot ones?"

/DK (although nothing mentioned in patch notes)
Damn, I should`ve called myself Kakashi regard that new Simaculum-whatever spell Blizzard is intending to add. Along with that anti-snare suff in the unholy tree, it`s attractive just for the idea of becoming a mage killer. Not that I would be switching classes just for such changes but atm there is nothing more annoying than frost mages and their trillions of CC. I hope DKs can kick them in the nuts ^^.

/Warlock


plizz posted:

* Devour (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.



I don`t play Warlock active anymore but I`d be mad about this one. I suppose balancing is behind this, but the dog munching and healing up by buffs was kinda cool. Also annoyed the crap out of mages.

 

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Pacorra
Posts: 36
Registered: 2003-11-25 13:52:07
Ferrydust posted:

* Level-85 dungeon bosses in Lost City of the Tol'Vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.

* The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.

* Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.



Common sense is slowly coming back to Bliz.
Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
Why would you let hunters die first? We currently bring asinine DPS to PvE encounters.

 

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Dums  1 star
Title: Moderator
The mystery flavor

Posts: 248
Registered: 2002-10-29 08:17:13
Groooovechampion posted:

I don`t play Warlock active anymore but I`d be mad about this one. I suppose balancing is behind this, but the dog munching and healing up by buffs was kinda cool. Also annoyed the crap out of mages.



Probably one of the worst patches for us in quite a while. We're getting gutted in a lot of different areas.

 

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Errtuu  1 star
Posts: 70
Registered: 2003-6-27 14:07:28
Sprawl-zero1eye- posted:

Festus_Stundagin posted:

Quote:

postedlayers no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder



Who was the genius dev who though that was a great idea to make it like that in the first place? "Hey guys, after all this time of just being able to queue in to a dungeon where going to make it so you can't do that any more unless you go exploring and find it. ok? great!"


It was a (failed) attempt to make it a world again.



My guess is they wanted to make sure people could find the entrance when running back in ghost form. I remember a few times where people had problems with the ICC 5 mans. I also told my friends they'd take out the requirement in a patch shortly after release, and I was right .
Pacorra
Posts: 36
Registered: 2003-11-25 13:52:07
Errtuu posted:

My guess is they wanted to make sure people could find the entrance when running back in ghost form.



I guess the BRC designer managed to hide his teleport q from 'them', and at the same time make it the hardest ghost trip to make.

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