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Author Topic: Kids [Locked]
Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
Liquid741 posted:

no use in complaining..the WoW community is the worst i have ever exp. in the years i have played MMO's. im hoping that Rift will be at least a bit better then WoW's community. im happy that im a great WoW guild that is mature and doesnt act like most of the idiots in channel 2.



Most people who try RIFT will be coming from WoW so fat chance of that. ALL MMOs have a mix of players, good and bad. WoW has more players. So it often feels like there are more bad players. WoW also provides easy ways for players to do things together (cross-realm BGs, DF) so you get to experience good and bad players more often.


When your previous options were to do BGs on your server only (reputation matters a little) or build groups for your server only (reputation matters a little more) the fact that you more often deal with known quantities (players/guild) could sometimes make for more quality grouping/interaction. It also meant that if you didn't have a guild or friends, you could be waiting WAY longer for groups or not getting any at all.


The convenience of x-realm BG queues and DF means that you're going to sometimes encounter undesirables.


The solution in WoW is the same solution for all MMOs - get in a decent guild so you're not having to go it alone. If you insist on soloing thru MMOs, or join a crappy guild, and then try to do social activities (like group) you take your chances - and it's your own choice.


RIFT, if it's any good at all, will not solve player driven social issues any more than any other MMORPG can.

 

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loztpassword
Posts: 27
Registered: 2009-7-2 18:57:21
Voqar posted:

RIFT, if it's any good at all, will not solve player driven social issues any more than any other MMORPG can.



So what you are saying, is that a game based on playing with other people.. will have it's quality vary by the people I'm playing with?

This isn't good news.

Especially when you couple internet anonymity with this multi-player game setup. "Computer Tuff Guy Syndrome" causes many people to act like royal jerks because, unlike IRL, somebody won't knock their teeth down their throat for being a jackwagon.

I'm gonna go play some Solitaire.

 

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Bowdi
Posts: 17
Registered: 2003-7-23 08:36:08
FreeCell FTW

 

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Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
loztpassword posted:

So what you are saying, is that a game based on playing with other people.. will have it's quality vary by the people I'm playing with?

This isn't good news.

Especially when you couple internet anonymity with this multi-player game setup. "Computer Tuff Guy Syndrome" causes many people to act like royal jerks because, unlike IRL, somebody won't knock their teeth down their throat for being a jackwagon.



Well there are mmorpgs like UO and EVE where being a jerk can earn you quite the beatdown, cost you in-game, and even inhibit your ability to do things in the future if you are obnoxious enough.

Because having one's hand held is more popular than not having one's hand held, the mmorpgs are smaller, unfortunately.

Arm the players with the ability to take things into their own hands. An armed mmorpg is a polite mmorpg.

 

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Arctic_Blast
Posts: 36
Registered: 2004-10-26 19:09:40
Spookysheep posted:

stormguinness posted:

all MMMOs are becoming mre and more like this. They jsut try to make everyone happy and make money for the long run.


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It wasn't intelligent the first time you quoted the tard, it's even less so now. At least this time your dumb arse edited out the link.
loztpassword
Posts: 27
Registered: 2009-7-2 18:57:21
Broken_Kayfabe posted:

Arm the players with the ability to take things into their own hands. An armed mmorpg is a polite mmorpg.



Excellent point, Kayfabe.

This is the answer to just about every problem that pops up in these "multi-player" games. Rather than game companies trying to stuff square pegs into round holes when dealing with the social aspects of these games, they really ought to put that energy and talent into designing systems that fairly allow the players to handle "problems" in the community.

FoLack of /alliance and /allianceCHAT is one that comes to mind in WoW. Can't communicate, or feel like part of a realm community unless you are in town... and since any schmuck can /chat in there, you get the worst of the worst. Guild alliances with chat systems could allow for you to have that "massive" feeling, while still maintaining your own guild AND the ability to police member guilds/players from making the chat unusable.

All could be handled BY THE PLAYERS if the proper systems are implemented to ALLOW IT.

 

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Throw away your desires and treasures, and make sure to burn all the maps.
MMORPG
Mystaquetz in various forms.

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