Voqar posted:
Healing isn't screwed up - it's now marginally challenging and requires a little thought instead of endless mana and spamming inefficiently. Bummer if nublets that can't handle anything but spamming give up and go back to being crappy dpsers instead.
Healing is also more of a group concept now. Tanks need to be more on the ball about mitigating and using CDs to help the healer. Groups need to use CC to reduce incoming damage (mobs are gonna die regardless, so you might CC some and take less dmg - but try convincing northrend facerollers who refuse to adapt as they empty your mana bar), you need to use interrupts (1 interrupt could prevent massive spell dmg and save a healer a bunch of time and mana), and dpsers need to avoid dmg (get out of that puddle that's killing you in seconds, moron) instead of just worry about their recount performance.
Healing is now about playing smart all around, instead of just overhealing with endless mana and covering for (usually dps) studity with extra heals.
and hence their change failed miserably. See, people play fantasy games to be heroes. Which means when they are the healer they expect to be able to fix the stupids. This isn't about correcting spamming of heals, if anything WOW has too many heals per class anyway. I don't care what CDs the tanks has, too much damage in current instances CANNOT be mitigated. From spam casting mobs to 360 damage mobs there really isn't much players can do except stay out of the fire, and that is provided the hit box is what they see and not drawn where they cannot see it.
CC, oh the answer the parrot makes, a good little shoulder sitting fan of the developers. Too bad LFD doesn't even try to match proper CC to the instances. Such is the fun when you drop in and the only people with CC are the healer and tank if its a druid.
The L2P parrot crowd needs to acknowledge heals spells were jacked up to four times their cost while barely gaining 20% more healing throughput. That is a nerf, clear and simple, and the biggest ever implemented in WOW. That is alone is the reason it fails. They didn't make it a challenge, they punished healers for everyone else's mistakes.
They removed what attracted those who played healers to the game. They removed their ability to be a hero. Oh I know some remain, but guess what, we lost far too many good people who got told they weren't good enough, told they had it easy, told they don't have what it takes to be a hero. They had their fantasy fun taken away so you can go sit in your forty minute queue and relish your superiority - you certainly will have the time to do so.
Parrots confuse the end of wrath with the problem being the player when it was simply monty hall loot. The same result will eventually come again because blizzard will keep raising the loot to stupid levels so the raiders feel they are getting something because the challenge is not their reward, its about numbers and they want their numbers. Too bad the fun people left.
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