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Author Topic: Cat--Screw ups.. [Locked]
Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
Couldn't read it. Learn to use paragraphs or get to the point.


Healing isn't screwed up - it's now marginally challenging and requires a little thought instead of endless mana and spamming inefficiently. Bummer if nublets that can't handle anything but spamming give up and go back to being crappy dpsers instead.


Healing is also more of a group concept now. Tanks need to be more on the ball about mitigating and using CDs to help the healer. Groups need to use CC to reduce incoming damage (mobs are gonna die regardless, so you might CC some and take less dmg - but try convincing northrend facerollers who refuse to adapt as they empty your mana bar), you need to use interrupts (1 interrupt could prevent massive spell dmg and save a healer a bunch of time and mana), and dpsers need to avoid dmg (get out of that puddle that's killing you in seconds, moron) instead of just worry about their recount performance.


Healing is now about playing smart all around, instead of just overhealing with endless mana and covering for (usually dps) studity with extra heals.

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
regulator_cracka posted:

Arcilite_I posted:

lol tl:dr

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
Reziztance iz Futile

Posts: 1,001
Registered: 2002-6-28 03:39:29
Arcilite_I posted:

lol tl:dr

 

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Zero_Washu  2 stars
Posts: 290
Registered: 2001-9-28 05:17:03
Voqar posted:

Healing isn't screwed up - it's now marginally challenging and requires a little thought instead of endless mana and spamming inefficiently. Bummer if nublets that can't handle anything but spamming give up and go back to being crappy dpsers instead.

Healing is also more of a group concept now. Tanks need to be more on the ball about mitigating and using CDs to help the healer. Groups need to use CC to reduce incoming damage (mobs are gonna die regardless, so you might CC some and take less dmg - but try convincing northrend facerollers who refuse to adapt as they empty your mana bar), you need to use interrupts (1 interrupt could prevent massive spell dmg and save a healer a bunch of time and mana), and dpsers need to avoid dmg (get out of that puddle that's killing you in seconds, moron) instead of just worry about their recount performance.

Healing is now about playing smart all around, instead of just overhealing with endless mana and covering for (usually dps) studity with extra heals.



and hence their change failed miserably. See, people play fantasy games to be heroes. Which means when they are the healer they expect to be able to fix the stupids. This isn't about correcting spamming of heals, if anything WOW has too many heals per class anyway. I don't care what CDs the tanks has, too much damage in current instances CANNOT be mitigated. From spam casting mobs to 360 damage mobs there really isn't much players can do except stay out of the fire, and that is provided the hit box is what they see and not drawn where they cannot see it.

CC, oh the answer the parrot makes, a good little shoulder sitting fan of the developers. Too bad LFD doesn't even try to match proper CC to the instances. Such is the fun when you drop in and the only people with CC are the healer and tank if its a druid.

The L2P parrot crowd needs to acknowledge heals spells were jacked up to four times their cost while barely gaining 20% more healing throughput. That is a nerf, clear and simple, and the biggest ever implemented in WOW. That is alone is the reason it fails. They didn't make it a challenge, they punished healers for everyone else's mistakes.

They removed what attracted those who played healers to the game. They removed their ability to be a hero. Oh I know some remain, but guess what, we lost far too many good people who got told they weren't good enough, told they had it easy, told they don't have what it takes to be a hero. They had their fantasy fun taken away so you can go sit in your forty minute queue and relish your superiority - you certainly will have the time to do so.

Parrots confuse the end of wrath with the problem being the player when it was simply monty hall loot. The same result will eventually come again because blizzard will keep raising the loot to stupid levels so the raiders feel they are getting something because the challenge is not their reward, its about numbers and they want their numbers. Too bad the fun people left.

 

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Broken_Kayfabe  1 star
Posts: 248
Registered: 2002-2-16 01:05:01
Zero_Washu posted:

They removed what attracted those who played healers to the game. They removed their ability to be a hero.



Truth, nothing greater than being a kickass healer. Big dps comes and goes all the time, and tanks are expected to be good, but when you as the healer rock, and they notice, best time in the world.

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Voqar posted:

Couldn't read it. Learn to use paragraphs or get to the point.

Healing isn't screwed up - it's now marginally challenging and requires a little thought instead of endless mana and spamming inefficiently. Bummer if nublets that can't handle anything but spamming give up and go back to being crappy dpsers instead.

Healing is also more of a group concept now. Tanks need to be more on the ball about mitigating and using CDs to help the healer. Groups need to use CC to reduce incoming damage (mobs are gonna die regardless, so you might CC some and take less dmg - but try convincing northrend facerollers who refuse to adapt as they empty your mana bar), you need to use interrupts (1 interrupt could prevent massive spell dmg and save a healer a bunch of time and mana), and dpsers need to avoid dmg (get out of that puddle that's killing you in seconds, moron) instead of just worry about their recount performance.

Healing is now about playing smart all around, instead of just overhealing with endless mana and covering for (usually dps) studity with extra heals.



Yeah, let me tell you a story about how good healing is. My brother just completely deleted all his toons and canceled his account. This was his last group experience:

Playing his DPS Elemental Shammy, he enters Heroic PUG for Black Rock Caverns. Tank is ok, healer is ok, DPS are all ok. My brother is pulling 10k DPS. Not astronomical but ok for his satellite connection he is stuck with.

They get to first boss and healer gets insta-gibbed seconds into the fight by some lame mechanic he didn't side-step. My brother takes over healing as an Elemental DPS specced shammy and heals the entire boss fight. They promptly kick him for low DPS after the timer is up to kick.

Healers are irrelevant now. A friggin DPS shammy can heal a heroic. And how is that not a problem?

 

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Tai-Daishar_MT  2 stars
Title: Moderator
Troll Eradicator

Posts: 469
Registered: 2000-3-9 15:14:13
I get what you are saying, really I do, but depending on how good the group is the above isn't new. I also have an Ele Shammy that has many times main (as in only) healed heroics (Not just the retardo easy ones but HPoS, HFoS) back in the WotLK days. The difference was I did not get kicked nor ragequit and delete all my toons

 

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Bremen_Gaheris  1 star
Posts: 182
Registered: 2003-1-29 03:33:24
Tai-Daishar_MT posted:

I get what you are saying, really I do, but depending on how good the group is the above isn't new. I also have an Ele Shammy that has many times main (as in only) healed heroics (Not just the retardo easy ones but HPoS, HFoS) back in the WotLK days. The difference was I did not get kicked nor ragequit and delete all my toons



Yeah, he ragequit mainly probably because I quit two months ago or so and it was funny when he told me about it.

But my point still stands on healing being retarded and useless when a DPSer can do it. See, the problem with your talking about WOTLK heroics was that I guarantee that you and your PUG or guild group FAR outgeared those dungeons and when you were able to do that. This dungeon my brother did was pre-heroic 15% buff and with a non-raid geared group. They were heroic ready but not overgeared. And my brother could have easily taken over the healing as well as done some DPS.

So, what is the point of being a healer anymore? The current state of the game is pathetic and I sincerely dislike the path they took. I will miss WoW, it was a good game for a long time.

 

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st0rmie  1 star
Posts: 108
Registered: 2005-4-20 00:33:25
Zero_Washu posted:

They removed what attracted those who played healers to the game. They removed their ability to be a hero. Oh I know some remain, but guess what, we lost far too many good people who got told they weren't good enough, told they had it easy, told they don't have what it takes to be a hero.


The increase in difficulty makes me feel like more of a hero. But I guess some people get their jollies from being told they're a hero for doing something that one of those pecking birds could have done equally successfully.

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Bremen_Gaheris posted:

So, what is the point of being a healer anymore?



To cry tears of blood and get told to shut up when we sob too loudly of course!

 

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We provide the music, and you provide the silence.” ~Leopold Stokowski

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