Quote:
There isn't a singular Blizzard Entertainment art team. Each franchise has its own art department. We don't just pull resources from one project to give more attention to another in the sense you're suggesting. This is why we have multiple development teams (which include art teams for each) and can work on multiple franchises simultaneously.
(...)That wasn't at all the context of the post to which I was responded. That player was suggesting that a singular art team directs their attention away from WoW to work on art for our other games. That's not true.
Now, if an individual person does move onto a new project, their position is filled. Therefore, the resources are still there (which is why I said "in the sense you're suggesting"
. This is how career advancement works at any company. How else do you account for a company's growth? You bring in new talent (or move them up from within the company) and train them under the current folks so they can eventually fill the vacancy.
This talk about losing WoW developers, or that WoW is left to a "B team" is getting tiresome. There is no finite pool of talent and we have every intention of making sure WoW development remains very strong.
All of this is practically besides the point anyway. All you've been told is some talented people who helped build WoW into what it is today have moved over to another project to help bring it to fruition. You don't know who those people are, what positions they held on the WoW team, or how many of them have moved onto other projects. Most of them, in fact, are programmers working to develop the systems and tech for a new project. And the programmers WoW has now are amazing. They've taken the original systems and improved upon them many times over.
Just as an example, think back to how slowly UI improvements would be implemented in vanilla and TBC. Now there are scores of great UI improvements nearly every patch. That team is incredible and very experienced. Just the same, the class design team has hardly changed in years, save for a couple of additions (read: not subtractions).
Every department at Blizzard has expanded immensely over the years to accommodate the growing playerbase, as well as our ambitions for the future of the company. You can look at our job opportunities page just to get an example for the talent search we have constantly going on.
Bringing in new talent and growing the company from within is far from a bad thing. It's a great thing and has allowed us to develop several projects simultaneously without short-changing any of them. Anyone who says otherwise is working on an incredible amount of speculation and assumptions.
And even still, the WoW development leadership remains largely unchanged. Every time I stop by to chat with these people -- the same people I've been interacting with for years now -- I'm inspired by their creativity, their talent, and their dedication to making this game mega-awesomesauce.
There isn't a singular Blizzard Entertainment art team. Each franchise has its own art department. We don't just pull resources from one project to give more attention to another in the sense you're suggesting. This is why we have multiple development teams (which include art teams for each) and can work on multiple franchises simultaneously.
(...)That wasn't at all the context of the post to which I was responded. That player was suggesting that a singular art team directs their attention away from WoW to work on art for our other games. That's not true.
Now, if an individual person does move onto a new project, their position is filled. Therefore, the resources are still there (which is why I said "in the sense you're suggesting"
. This is how career advancement works at any company. How else do you account for a company's growth? You bring in new talent (or move them up from within the company) and train them under the current folks so they can eventually fill the vacancy.This talk about losing WoW developers, or that WoW is left to a "B team" is getting tiresome. There is no finite pool of talent and we have every intention of making sure WoW development remains very strong.
All of this is practically besides the point anyway. All you've been told is some talented people who helped build WoW into what it is today have moved over to another project to help bring it to fruition. You don't know who those people are, what positions they held on the WoW team, or how many of them have moved onto other projects. Most of them, in fact, are programmers working to develop the systems and tech for a new project. And the programmers WoW has now are amazing. They've taken the original systems and improved upon them many times over.
Just as an example, think back to how slowly UI improvements would be implemented in vanilla and TBC. Now there are scores of great UI improvements nearly every patch. That team is incredible and very experienced. Just the same, the class design team has hardly changed in years, save for a couple of additions (read: not subtractions).
Every department at Blizzard has expanded immensely over the years to accommodate the growing playerbase, as well as our ambitions for the future of the company. You can look at our job opportunities page just to get an example for the talent search we have constantly going on.
Bringing in new talent and growing the company from within is far from a bad thing. It's a great thing and has allowed us to develop several projects simultaneously without short-changing any of them. Anyone who says otherwise is working on an incredible amount of speculation and assumptions.
And even still, the WoW development leadership remains largely unchanged. Every time I stop by to chat with these people -- the same people I've been interacting with for years now -- I'm inspired by their creativity, their talent, and their dedication to making this game mega-awesomesauce.

Posted from WoW Vault


