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Author Topic: Arena and RBG Conquest Change [Locked]
TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
Shenron_ posted:

isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.



How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?
Ferrydust  3 stars
Title: Iron Chef Jennifer
Posts: 938
Registered: 2002-9-4 20:32:54
As someone who JUST PVPs... this sucks. HOWEVER it was a needed change and imo should have been that way all along. There is no way I should have been gearing all of my alts this easily. (My main has been fully geared forever now)

Soooo I hate the change but it makes sense. The part that makes me mad though is that rated BG's give out more. They are hellbent on trying to make people do rated BG's. AZt the hours I play and on an rp server there is no way I could do rated BG's with any team.

 

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GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug

 

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Shenron_  3 stars
Posts: 543
Registered: 2002-12-8 21:34:16
TruthyID posted:

Shenron_ posted:

isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.



How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?



is the time required quadrupled for people with the lowest ranking/points cap as well? if its just for the higher ranked players, then its good for low ranked casuals since it means enemies won't be able to outgear them as quickly.
Groooovechampion  1 star
Posts: 229
Registered: 2003-6-30 16:36:01
sounds like a typical "disimprovement"
Like a swing of that normalization bat. BAM!

 

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Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
It's called 'balance' you noobs and only Blizzard will ever attain it.

 

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Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
Shenron_ posted:

TruthyID posted:

Shenron_ posted:

isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.



How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?



is the time required quadrupled for people with the lowest ranking/points cap as well? if its just for the higher ranked players, then its good for low ranked casuals since it means enemies won't be able to outgear them as quickly.



It is doubling the time necessary for the bottom of ranking players. It is now 10 games to reach the 1343 cap instead of 5.(Mind you, the old system use to be 10 games to get points anyway)

If you have a rating above 2400, you are now required to win 21+ games to reach the game. This is a tad more than double to reach cap.

Overall they are just doubling the amount of games needed to win per week to reach cap. This hurts everyone of course, some may see it as a good change due to how easy it was to gear out a character though.

Bottom barrel players now have to suck less to reach the cap if they need to win 10 games a week. Top ranking players now have more of a threat on losing rank, due to the need of playing many more games.



EDIT: This is more or less them patching it back to the old system for the amount of games needed to play, except with different currency.

 

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Voqar  1 star
Posts: 169
Registered: 2001-3-12 10:39:10
GutterSludge posted:

I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.

/shrug



Yeah, who would ever want to do social things like group, guild, or team in a massively multiplayer game! Everything should be solo ez-mode like leveling and dailies - truly dazzling stuff that keeps your interest forever.

 

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kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Voqar posted:

GutterSludge posted:

I still say if it requires you to make a "team", it's a BS system, and I would not participate no matter what the rewards were.


/shrug



Yeah, who would ever want to do social things like group, guild, or team in a massively multiplayer game! Everything should be solo ez-mode like leveling and dailies - truly dazzling stuff that keeps your interest forever.



I think you are missing his point, your reply has nothing to do with his post.


Rather than getting rid of bots/AFKers, they are screwing the people further who don't have 5 to 9 other people that are on call for whenever they can get online and play.


It is great for those that can do rated BGs, there should be few to no bots/AFKers.


But the hard core/you best join a guild mentality is not how WoW made its onions originally.

 

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TruthyID  1 star
Posts: 189
Registered: 2010-7-7 12:52:20
Shenron_ posted:

TruthyID posted:

Shenron_ posted:

isn't this better for casuals? means people with higher rating need to play more games to get more points...sounds fair to me.



How exactly is quadrupling the time required to cap points better for people with a limited amount of time to play?



is the time required quadrupled for people with the lowest ranking/points cap as well? if its just for the higher ranked players, then its good for low ranked casuals since it means enemies won't be able to outgear them as quickly.



Again, how do you figure this is an improvement over the previous system?

Under the previous system casuals could keep up because they could cap their points every week just like those with more time to invest, regardless of their skill level and rating. After the change they're actually more likely to be outgeared quickly since they may not be able to invest 10-20 hours a week every week to cap their points.

More and more I get the impression that Blizzard is giving people an ultimatum to either treat WoW like a part time job or gtfo.

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