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Topic:
OT: Asheron's Call and trends [Locked] |
Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
Arcilite_I posted:
Was looking for some info on Ralirea/Temenua and came across this gem of a thread.
Oh boy how things don't change:
http://forums.ac.turbine.com/showthread.php?t=10492
If it says you can't access it, just hit refresh and it should show the thread.
What? That people are still trying to get stupid, not-fun tedium removed from otherwise highly-entertaining and well-executed games? /shockedface
[edit] Oh, rofl...you meant this, I presume:
JaredKorry'sAlt posted:
06-21-2004, 09:16 AM
Korrigan
Join Date: Jan 2004
Just leave it as it is now. Don't dumb another thing down.
Don't let the "fast food gamers" rule your game.
rofl...yeah, good point.
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
I see where you are going with this. And no, nothing seems to change.
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Deepstrike Server
Milkman - Guardian Bard
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The_Korrigan Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
Yep, nothing changes.
Always the same people trying to dumb down excellent games to their low level.
And yeah, AC1 was/is a game where you don't have big arrows on a map to show you where to go. Most spoon fed WoW "WotLK epic" kiddies would be totally lost in such a game, that requires knowledge, exploration and research along with button mashing. Proof is made in these threads once again (both the AC forum thread and this thread here).
For the readers who don't know what the AC thread talks about, it's a mob that is part of quest giving you one additional skill point (which would kind of equate to one additional talent point in WoW, ABOVE the maximum allowed). It's normal that he's not easy to find. It's also a thing you only do once for a character.
Oh, and a last thing... AC1 was also about a community, unlike WoW where communities are limited to guilds. People actively posted on forums, notably the VN boards, to help each other. Things like the coordinates of that mob were frequently posted on forums by players who spotted him. That's also another difference between AC1 and the dumbed down games we have nowadays.
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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
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WoW: Both accounts canceled for now.
GW2: Future Warrior.
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siujoey Posts: 280
Registered: 2001-12-26 09:10:44
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
The_Korrigan posted:
Yep, nothing changes.
Always the same people trying to dumb down excellent games to their low level.
Wow, you even missed the point when re-reading it? That's not easy to do!
It's not "dumbed down". It is TEDIOUS. I don't even know why I am trying to explain, I imagine you would have the same blank stare as as I would expect from my dog if I tried to explain it to her. Time to cut my losses, I think.
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I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing.
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
I could honestly see Korrigan as the LAST WOW player, standing at the mailbox, anxiously waiting for someone to come stroke his e-peen....and still screaming at the top of his lungs, "Don't dumb down the game!!!"
/crickets
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Guttersludge
People just can't handle the truth.
NeMeFieD said:"  ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Spookysheep Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
GutterSludge posted:
I could honestly see Korrigan as the LAST WOW player, standing at the mailbox, anxiously waiting for someone to come stroke his e-peen....and still screaming at the top of his lungs, "Don't dumb down the game!!!"
/crickets
LMFAO!!!!!!!!!!!!!
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I liek cheese
Pirates > Ninjas
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pattongb Posts: 84
Registered: 2002-5-28 12:07:13
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
The_Korrigan posted:
Yep, nothing changes.
Always the same people trying to dumb down excellent games to their low level.
And yeah, AC1 was/is a game where you don't have big arrows on a map to show you where to go. Most spoon fed WoW "WotLK epic" kiddies would be totally lost in such a game, that requires knowledge, exploration and research along with button mashing. Proof is made in these threads once again (both the AC forum thread and this thread here).
For the readers who don't know what the AC thread talks about, it's a mob that is part of quest giving you one additional skill point (which would kind of equate to one additional talent point in WoW, ABOVE the maximum allowed). It's normal that he's not easy to find. It's also a thing you only do once for a character.
Oh, and a last thing... AC1 was also about a community, unlike WoW where communities are limited to guilds. People actively posted on forums, notably the VN boards, to help each other. Things like the coordinates of that mob were frequently posted on forums by players who spotted him. That's also another difference between AC1 and the dumbed down games we have nowadays.
^^^ All true.
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Rift - Having fun
WoW - Just cant do it anymore...
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Zuddles Posts: 20
Registered: 2008-4-22 23:39:26
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
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lol I just seen this thread and had to giggle. I played AC from release til 05 then came back last August after a 5 year break. It has changed. Numbers are smaller but theres still that community feeling. I see a few of the old timers popping in to check it out again too. Anyone use to play on Leafcull?
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_Warlucky_ Posts: 183
Registered: 2008-7-20 04:40:07
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
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AC community revolved around xp passup mostly. You could pledge to someone and they would get some xp also as you leveled. This would encourage them to help you with items or knowledge. Knowledge was important as the quests only gave vague hints as to where you should go and the land mass was quite huge.
AC talents were also very free form you put points into individual skills like sword, run, jump, endurance, etc so you could build a very customized character and really mess it up if you weren't careful.
Good game but botting was allowed and even encouraged due to the passup xp.
There was a freeform PvP server called DarkTide where you could attack anybody at any time which was kind of fun in a sadistic kind of way.
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UpperClass Posts: 23
Registered: 2006-5-23 10:15:25
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Date Posted:
1/1/00 12:00am
Subject:
OT: Asheron's Call and trends |
_Warlucky_ posted:
AC talents were also very free form you put points into individual skills like sword, run, jump, endurance, etc so you could build a very customized character and really mess it up if you weren't careful.
This right here was the biggest key, along with it not being so hand holding was what really sealed the deal on this game for me. No cookie cutter specs and everyone with the same gear. Not to mention how you didn't have gear that was bound to you.
Even though it was at the end of my playing, I loved doing the big tuskar raids, and just doing the old, epic questlines, frore for example. I'll never forget aerlinthe (spelling?) or killing the olthoi queen and getting my name broadcast and people whispering grats.
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85 Goblin Mage
MMO Experience: UO, EQ, AC, Doac, AC2, FFXI, WoW, Rift
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