To the above about gearing adqueately for heroics: Obviously you want PvE gear for PvE content PvP for PvP and yes quests are for gearing for normal dungeons, heroic runs are about gearing for raids, 10 mans are for gearing to 25s etc and so on. That being a given it's my experience that it's your own knowledge of your class abilities and what to expect in the fights and reacting to it that determines how effective you are 95% of the time. I will pick the person that does not stand in the fire, interrupts things, uses CC, and generally doesn't be stupid; over that guy who has the higher GS and makes no effort.
Trigeminal posted:
What do you enjoy about tanking?
It's the most active role in WoW by a longshot, there is basically never a moment where you can't be doing something to smooth the outcome of a fight. Whether it is simply being aware of what is going on all around you moment to moment and reacting, using CDs at the approriate times, or just pumping as much damage and threat out between each global cooldown. When there is a dull moment, at least when you PuG- that's usually when the %@#@ hits the fan. That's what I love about it. As a tank you have the tools to react to those times. I also find playing DPS in WoWland to be tremendously boring, about on par with George Jetson pushing that same 1-3 button(s) over and over at the office all day.
You are the leader by default, so especially in a PuG random where you cannot expect other people to know what to do you can take the majority of the responsibility on yourself and increase the odds of avoiding time wasting wipes. You dictate the speed of the instance or raid, whether you need to slow down, the group's gear and experience lets you pull as fast as possible or a mix inbetween you set the pace.
Trigeminal posted:
I've tried it before on my warrior (level 80 heroic PUGs in WoTLK) and just found it very stressful.
Random dungeon finder is what it is: a way to get a group (instantly at least for tanks)- then roll the dice on whether you get people who care enough to make an effort on content they've done dozens of time before or those who at least ask and/or try to learn something that's new to them. Once you've done something a few times, know the tricks, know what needs to be avoided, what needs to be interrupted, dies 1st, marked for CC etc it all becomes much easier. On the other hand, PuGing in WoW as random chance dictates will lead to you getting strangers whose mission in life seems to be to ruin other's enjoyment. You can stop and explain what needs to be done, kick them if they won't listen, or drop out yourself and move on to another instant group or something else more fun if all else fails.
Trigeminal posted:
If you enjoy tanking, do you run many PUGs?
Tons, my free time seems more limited all the time so I will often join that random 10 man raid that needs a tank and is ready to go or click the finder when I only have an hour or so to play. Guild groups, or at least a friend or 2 make it much more fun of course but when time is short... My only complaint is with how the RDF works across servers there is no reason to worry about your reputation or get to know the strangers you are playing with since you will likely never see those people ever again.
Trigeminal posted:
Do you only run with guildies?
Nope.
In fact I'd say guild-only groups, raids, BGs are somewhat rare, maybe 1 out of 5? Alot of this is due to my own time constraints.
Trigeminal posted:
Why do you prefer tanking over DPSing?
With plenty of exceptions, DPSing is the same no matter what you are doing or fighting, melee dps, ranged dps, PvP dps it all tends to be the same routine over and over. There is very little you can do that will decisively influence the outcome of a fight that would not have happened whether you were there or not. It just would have taken longer without you maybe quite alot longer. Even your major screw ups (assuming everyone else is competent) do not normally have many consequences other then your own death. This is mostly a problem of how easy WoW really is at its core. CC generally is rarely a necessity, interrupts and supporting abilities while certainly nice and smooth the experience quite a bit, ultimately are not required beyond what a tank or healer brings already.
Short answer: DPSing is just too easy.