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Author Topic: Patch 4.2: We Bid Thy Keyring Adieu [Locked]
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
TruthyID posted:

Bashiok posted:

We're well aware of storage issues people are having. We want to try to work smarter about cleaning up what's in the game instead of just continuing to make bigger and bigger bags. Just giving more and more storage is a band-aid, it'll only last so long. We need solid mechanic or design changes for certain items to get them out of peoples bags. Tabards are one item type we need to find a solution for.


We don't commonly promise things - - but I will. Right now. Bashiok promises more storage. You will get more space. It's coming. Boom. Eat it, storage problems.


KIIIAAAAA!! /jumpkick





If only quest bags and crafting bags (separate from bag slots) had been invented.

 

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Dragon Age
Demorak  2 stars
Posts: 300
Registered: 2009-1-16 11:20:55
kyrv posted:

TruthyID posted:

Bashiok posted:

We're well aware of storage issues people are having. We want to try to work smarter about cleaning up what's in the game instead of just continuing to make bigger and bigger bags. Just giving more and more storage is a band-aid, it'll only last so long. We need solid mechanic or design changes for certain items to get them out of peoples bags. Tabards are one item type we need to find a solution for.

We don't commonly promise things - - but I will. Right now. Bashiok promises more storage. You will get more space. It's coming. Boom. Eat it, storage problems.

KIIIAAAAA!! /jumpkick





If only quest bags and crafting bags (separate from bag slots) had been invented.



They've been thinking about these new storage options for years now and I've seen nothing aside from bigger bags show up. Is the B team really that bad at implementing things, that a simple paper doll for armor/tabard storage (which is abundant in various games) hard to implement for them?

LOLwut at the bold part.

 

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"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
I'm far from a network engineer or anything but I've played on private servers that held a solid population of 3-5k and the starter package contained 4 48-slot bags. If a private server can manage this type of inventory size, why can't Blizz's super network/server config handle it?

Someone please enlighten me.

 

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PvPing since 1977
chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
PallyDog posted:

Quote:

Some keys which no longer serve a purpose in the game will automatically be removed from your inventory. In return, you?ll be compensated for them with their respective vendor sell prices in gold.



Ok, you've already removed a ton of keys fom the game as well as the "Keymasters achievement. Where the hell is my gold from those keys and where the hell is my Keymasters FoS?



Not only was, The Key Master, one of the best references ever but its also a great achievement. Its the little things like this, in addition of course to the major lack of content, that kill this game for me.

 

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So... Agent skully... funny running into you here

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